Window help
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Silent_Death
- Sergeant
- Posts: 64
- Joined: Sun May 25, 2003 5:59 pm
- Location: Canada Ontario Hamilton
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Window help
When I made a new window (2 brushes, 1 frame and 1 broken) and went through the process untill the arrow appeared, the arrow connected both part plus a recent window that I made (it made a triangle!) how can I them from my other window?
I'm new to mapping!
It sounds like you have given your windows the same target/targetname.
I'll write out how to make 2 different windows that are breakable for you:
Window One:
1. Make a window brush (Use frame texture on the viewable faces)
2. Make it a func ---> window
3. Press 'n'
4. Type 'target' in the "Key" box
5. Type 'broken1' in the "Value" box
6. Press 'n'
7. Press 'Esc'
1. Make another window brush (Use Broken texture for this one)
2. Make it a Script ---> Object
3. Press 'n'
4. Type 'targetname' in the "Key" box
5. Type 'broken1' in the "Value" box
6. Press 'n'
7. Press 'Esc'
Window Two:
1. Make a window brush (Use frame texture on the viewable faces)
2. Make it a func ---> window
3. Press 'n'
4. Type 'target' in the "Key" box
5. Type 'broken2' in the "Value" box
6. Press 'n'
7. Press 'Esc'
1. Make another window brush (Use Broken texture for this one)
2. Make it a Script ---> Object
3. Press 'n'
4. Type 'targetname' in the "Key" box
5. Type 'broken2' in the "Value" box
6. Press 'n'
7. Press 'Esc'
That's it!
All you need to do is keep changing the "Value" for your target/targetname to broken[insert number here] for every new window you make.
So the next window would have target/targetname = broken3
Hope that helps
I'll write out how to make 2 different windows that are breakable for you:
Window One:
1. Make a window brush (Use frame texture on the viewable faces)
2. Make it a func ---> window
3. Press 'n'
4. Type 'target' in the "Key" box
5. Type 'broken1' in the "Value" box
6. Press 'n'
7. Press 'Esc'
1. Make another window brush (Use Broken texture for this one)
2. Make it a Script ---> Object
3. Press 'n'
4. Type 'targetname' in the "Key" box
5. Type 'broken1' in the "Value" box
6. Press 'n'
7. Press 'Esc'
Window Two:
1. Make a window brush (Use frame texture on the viewable faces)
2. Make it a func ---> window
3. Press 'n'
4. Type 'target' in the "Key" box
5. Type 'broken2' in the "Value" box
6. Press 'n'
7. Press 'Esc'
1. Make another window brush (Use Broken texture for this one)
2. Make it a Script ---> Object
3. Press 'n'
4. Type 'targetname' in the "Key" box
5. Type 'broken2' in the "Value" box
6. Press 'n'
7. Press 'Esc'
That's it!
All you need to do is keep changing the "Value" for your target/targetname to broken[insert number here] for every new window you make.
So the next window would have target/targetname = broken3
Hope that helps
Zip 
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Silent_Death
- Sergeant
- Posts: 64
- Joined: Sun May 25, 2003 5:59 pm
- Location: Canada Ontario Hamilton
- Contact: