weapons:
while (1)
{
$player take models/weapons/kar98sniper.tik // axis sniper rifle
$player take models/weapons/kar98.tik // axis rifle
$player take models/weapons/p38.tik // axis pistol
$player take models/weapons/mp40.tik // axis sub-machine gun
$player take models/weapons/mp44.tik // axis machine gun
$player take models/weapons/steilhandgranate.tik // axis nade
$player take models/weapons/panzerschreck.tik // axis rocket launcher
$player take models/weapons/springfield.tik // allied sniper rifle
$player take models/weapons/bar.tik // allied rifle
$player take models/weapons/colt45.tik // allied pistol
$player take models/weapons/thompsonsmg.tik // allied sub-machine gun
$player take models/weapons/m1_garand.tik // allied machine gun
$player take models/weapons/m2frag_grenade.tik // allied nade
$player take models/weapons/bazooka.tik // allied rocket launcher
$player take models/weapons/shotgun.tik // shotgun
$player take models/weapons/enfield.tik // british rifle
$player take models/weapons/Webley_Revolver.tik // british pistol
$player take models/weapons/sten.tik // british sub machine gun
$player take models/weapons/Mills_grenade.tik // british nade
$player take models/weapons/svt_rifle.tik // russian sniper rifle
$player take models/weapons/Mosin_Nagant_Rifle.tik // russian rifle
$player take models/weapons/Nagant_revolver.tik // russian pistol
$player take models/weapons/ppsh_smg.tik // russian sub machine gun
$player take models/weapons/Russian_F1_grenade.tik // russian nade
wait 2
}
end
This script takeall the weapons from the player, but i want to take only in the start of the map and then the player have to pick up the gun from the ground like in singleplayer but for multiplayer map. The problem with this script is that take the weapons in the start of the game and when i pick up a gun in the game. So the player is without a gun. Any ideas what else should submit in this script or i should use another script?? if yes how it could be?
Help with adding custombackground music
Moderator: Moderators
-
Green Beret
- Major General
- Posts: 746
- Joined: Mon Apr 19, 2004 12:21 pm
- Contact:
i dont know how to start the map without having weapons without it doing it in a loop,but i do know how to make you have no weapons on respawn.
level waittill spawn
thread dead
end
dead:
while(1)
{
wait .25
for ( local.g = 1; local.g <= $player.size; local.g++ )
{
if !( IsAlive $player[local.g] && $player[local.g].died != 1)
{
$player[local.g].dead = 1
$player[local.g].died = 1
$player[local.g] thread death $player[local.g]
}
}
}
end
death local.dude:
if ( local.dude.dead == 1 && IsAlive local.dude )
{
local.dude.dead = 0
local.dude.died = 0
$player takeall
local.dude iprint "Find some weapons"
}
end
level waittill spawn
thread dead
end
dead:
while(1)
{
wait .25
for ( local.g = 1; local.g <= $player.size; local.g++ )
{
if !( IsAlive $player[local.g] && $player[local.g].died != 1)
{
$player[local.g].dead = 1
$player[local.g].died = 1
$player[local.g] thread death $player[local.g]
}
}
}
end
death local.dude:
if ( local.dude.dead == 1 && IsAlive local.dude )
{
local.dude.dead = 0
local.dude.died = 0
$player takeall
local.dude iprint "Find some weapons"
}
end
-
Green Beret
- Major General
- Posts: 746
- Joined: Mon Apr 19, 2004 12:21 pm
- Contact:
