SniperWolf wrote:Rookie,
your dmmessage -1 makes it say it to team members(allies in this case) not everyone.
Then it's either -2 or 0, can't remember exactly.
SniperWolf wrote:I also tested your grenade script Rookie & it stops the spamming like you said it would but it still prints on the left under the compass in yellow. I like the fact that i could throw 6 nades in there back to back & not see the message 6 times. But I would still like it to print with stufftext. Is there a way I could map it in to get it to work with stufftext??
OMG. The iprint was just an example there, all you have to do is to replace the iprint with your stufftext line (or, even better, dmmessage - you'll save net bandwidth).
SniperWolf wrote:Now on to the grenade range. Hope there is a way to remap it so it works with stufftext.
Viper wrote:Rook,
Yes, thats the intent, He wants all players to see the progress.
I'm just pointing out stufftext is not very efficient.
Rookie One.pl wrote:Stufftext sends the string they're supposed to say to the client, the client resends it back to the server in the form of a client command, and then the server broadcasts it to all clients via a server command.
Dmmessage does only the last step.