Trigger starts a pulsating (red) light ?

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Cigs
Colour Sergeant
Posts: 90
Joined: Fri May 28, 2004 1:04 pm
Location: Gent - BELGIUM

Post by Cigs »

going a little of topic here :oops:

i started a new thread

Spawn an entity ? (randomly) (dog: ai_german_hund_dog-real):
/forum/viewtopic.php?p=59746#59746
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TS217.172.173.37:9095
Spearhead SDK Q's
vkdawg
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Joined: Mon Jan 26, 2004 8:51 pm

Post by vkdawg »

Cigs wrote:i still always have to type "restart" in console in order for it to work on the map :o

like this

map dm/lightpuls
i try it ... lights puls, message prints, NO SOUND!
restart
i try it ... lights puls, message prints, SOUND!

?

how to set the ambient radius?
is it the [mindist] & [maxdist] that set the range in wich we heard the sound ?
Did you ever get an answer to HOW TO make these sounds work WITHOUT restarting the map!!!!

I'm having the same problem - it doesn't really seem to be answered here. Did you ever get the sound to work without RESTARTing the map? If so, HOW'D you do it!!??

I have a similar problem. I have the scriptmaster stuff at the top of the .scr file (above waittill prespawn) like this:
local.master = spawn ScriptMaster
local.master aliascache garage_door_open sound/mechanics/m6l3a_SlidingDoors_Open.wav soundparms 1.0 0.0 1.0 0.0 160 1600 item loaded maps "m moh dm obj "
local.master aliascache garage_door_close sound/mechanics/m6l3a_SlidingDoors_Close.wav soundparms 1.0 0.0 1.0 0.0 160 1600 item loaded maps "m moh dm obj "
local.master aliascache transformer_snd sound/mechanics/Mec_GeneratorRun_01.wav soundparms 1.0 0.0 1.0 0.0 160 1600 item loaded maps "m moh dm obj "
local.master aliascache radio_snd sound/mechanics/Mec_RadioMusic_01.wav soundparms 0.7 0.0 1.0 0.0 250 1600 local streamed maps "m moh dm obj "
local.master aliascache siren_snd sound/mechanics/Mec_Alarm_10.wav soundparms 1.2 0.0 1.0 0.0 12000 12000 item streamed maps "m moh dm obj "
local.master aliascache bell_snd sound/mechanics/Mec_Alarm_02.wav soundparms 1.2 0.0 1.0 0.0 600 5000 item loaded maps "m moh dm obj "

level waitTill prespawn
BUT, the sounds DO NOT work unless I restart the map from the console.

Any idea how to get these to work WITHOUT restarting the map????
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