Search found 29 matches
- Mon Apr 02, 2007 11:04 pm
- Forum: Off Topic
- Topic: Q3Radiant with interface as MohRadiant ?
- Replies: 3
- Views: 759
- Fri Aug 19, 2005 8:05 pm
- Forum: Scripting
- Topic: 0 0 0 spawn
- Replies: 4
- Views: 247
- Fri Mar 25, 2005 2:59 pm
- Forum: Scripting
- Topic: Checking for an entity of type in a certain radius?
- Replies: 2
- Views: 126
vector_within
In this example, if the player goes within 500 world units of the holsterspot, they will be forced to holster their weapon.
Code: Select all
if (vector_within $player[local.i].origin $holsterspot.origin 500)
{
$player[local.i] holster
} - Sat Mar 19, 2005 8:33 pm
- Forum: Scripting
- Topic: Remove ents that havent been given targetnames
- Replies: 11
- Views: 369
- Thu Feb 17, 2005 11:34 pm
- Forum: Scripting
- Topic: func_beam problem
- Replies: 4
- Views: 303
- Sat Jan 29, 2005 5:45 pm
- Forum: Scripting
- Topic: Spawning spawn points...
- Replies: 11
- Views: 456
- Sat Jan 29, 2005 5:36 pm
- Forum: Scripting
- Topic: Spawning spawn points...
- Replies: 11
- Views: 456
- Sat Jan 29, 2005 4:52 pm
- Forum: Scripting
- Topic: Spawning spawn points...
- Replies: 11
- Views: 456
- Sat Jan 29, 2005 1:36 am
- Forum: Scripting
- Topic: Spawning spawn points...
- Replies: 11
- Views: 456
Here's how I block spawns. They are invisible and the players can run right through them. I have a mod that's a MAM addon but it is useful without MAM. It's got a lot of the original spots for most of the stock maps for all three games.
http://rindog.com/index.php?module=get_dload&ID=8
spawn_block ...
http://rindog.com/index.php?module=get_dload&ID=8
spawn_block ...
- Wed Dec 22, 2004 4:29 pm
- Forum: Scripting
- Topic: notsolid with lighting problem
- Replies: 7
- Views: 360
- Fri Nov 12, 2004 2:28 pm
- Forum: Scripting
- Topic: Bind Keys to Get ScreenShot
- Replies: 2
- Views: 168
- Fri Sep 24, 2004 3:52 pm
- Forum: Scripting
- Topic: Urc Model Render Help
- Replies: 4
- Views: 183
Not all cvars are available all the time. For example, if you tried sv_gravity or sv_runspeed from the main menu without a game started, they will be unknown. The "ui_disp_playermodel" cvar is not set until you enter the multiplayeroptions menu. I have posted additional info on your thread over at ...
- Wed Sep 01, 2004 2:29 pm
- Forum: Scripting
- Topic: weapons change triggered by RCON/.cfg? syntax question
- Replies: 1
- Views: 192