Search found 5 matches

by perv
Sun Oct 05, 2003 10:27 pm
Forum: Scripting
Topic: Iprintln a value
Replies: 7
Views: 216

ok, thanks, but how do I set it? I thought the text after the colon was setting the value to be output via the in game message...

A little more specific advise would help me lots! :o

Thanks
:wink:
by perv
Sun Oct 05, 2003 10:23 pm
Forum: Scripting
Topic: Barrels
Replies: 6
Views: 284

I feel I am getting close, but need a little n00b help! I'll show you waht I am doing and how I understand it to work. It may help you realise why I am having trouble doing it!!

Here Is what I have done so far:
// DESTROYED VILLAGE

main:

// set scoreboard messages
setcvar "g_obj_alliedtext1 ...
by perv
Sun Oct 05, 2003 6:30 pm
Forum: Scripting
Topic: Iprintln a value
Replies: 7
Views: 216

I tried this:

//-----------------In Game Message----------------------------

teamnumber:

wait 60 20
iprintln "The current allied number is: " (level.nAllied)
iprintln "The current axis number is: " (level.nAxis)
wait 100 20
iprintln "The current allied number is: " (level.nAllied)
iprintln ...
by perv
Sun Oct 05, 2003 5:01 pm
Forum: Scripting
Topic: exploding barrels in stock map
Replies: 4
Views: 155

Can u post a working example plz JV?

I want ANYTHING that explodes when hit that I can place in my stock maps....

ANYTHING will help!!

Thanx :D :D :D
by perv
Sun Oct 05, 2003 4:35 pm
Forum: Scripting
Topic: Barrels
Replies: 6
Views: 284

You fancy sharing it???

Been looking to add exp barrels to stock maps for months!!!!

ty