Search found 19 matches

by Virus
Fri Oct 03, 2003 10:51 am
Forum: Scripting
Topic: MoHAA Goes Melee Style / Proning
Replies: 15
Views: 780

Multiple cursors can be added by making new urc files and using the showmenu command. Thats pretty easy too. And also requires a client download.
by Virus
Thu Oct 02, 2003 8:35 pm
Forum: Scripting
Topic: Liberation Scripting
Replies: 10
Views: 424

I have them all in a zip file. If someone wants them. But i have nowhere to upload them. :roll:
by Virus
Thu Oct 02, 2003 12:29 pm
Forum: Scripting
Topic: adding player spawn points in maps thru script
Replies: 33
Views: 1854

In your map script their should be a line at the very top called 'Main:' without the ' ' . Add the spawn point spawning script before that line... Riiiight at the VERY top of the script ( map .SCR )
by Virus
Wed Oct 01, 2003 4:48 pm
Forum: Scripting
Topic: Loadingscreens De-Mystified
Replies: 38
Views: 13926

Why dont you guys use the urc editor? .. its visual and you can place stuff where you want by clicking and dragging?
by Virus
Wed Oct 01, 2003 4:32 pm
Forum: Scripting
Topic: Is it possible to 'disconnect' a player using triggers?
Replies: 16
Views: 636

thx 8-) .. lol i just thought of another way to stop sharking. Instead of disconnecting the player. Just annoy him and make him leave.. i think the following might work in a trigger :wink:

annoy:
local.player = parm.other
local.player take all
local.player hurt 50
local.player hide
end

If that ...
by Virus
Wed Oct 01, 2003 4:27 pm
Forum: Scripting
Topic: MoHAA Goes Melee Style / Proning
Replies: 15
Views: 780

Yeh, seems that theirs more you can do with scripting in SP , i just managed to make destroyed village into a obj called 'Steal The Deadguys Wallet' lol .. its a dead body at the top of the tower, And the allies have to try and steal his wallet within 3 min :lol: very fun..
by Virus
Wed Oct 01, 2003 4:23 pm
Forum: Scripting
Topic: bomb wont defuse
Replies: 6
Views: 180

Yeh, i use 'logfile 2' in the console. Or with smaller scripts enable developer in console, Scroll up and it takes you to the error. Very handy for finding mistakes/typos.
by Virus
Wed Oct 01, 2003 4:20 pm
Forum: Scripting
Topic: Is it possible to 'disconnect' a player using triggers?
Replies: 16
Views: 636

I'am the one that you know :lol:.
by Virus
Wed Oct 01, 2003 3:16 pm
Forum: Mapping
Topic: What kind of tutorials would you like to see more?
Replies: 81
Views: 2970

Id like to see some tutorials and tips on making terrain look real. Everytime i try it i end up with a pile of hills :lol: and shark looking things.... :roll:
by Virus
Wed Oct 01, 2003 3:13 pm
Forum: Scripting
Topic: bomb wont defuse
Replies: 6
Views: 180

no prob. I normally make typo errors in my scripts.. and spend most my time reading through it because i typed it out quick! :shock:
by Virus
Wed Oct 01, 2003 3:12 pm
Forum: Scripting
Topic: Is it possible to 'disconnect' a player using triggers?
Replies: 16
Views: 636

no problem. Im new here so i'll try and help people as much as i can.
by Virus
Wed Oct 01, 2003 3:10 pm
Forum: Scripting
Topic: adding player spawn points in maps thru script
Replies: 33
Views: 1854

i had a problem with spawning them. Then i realized i didnt have a prob after i put them before the Main: at the very top of the script. Then they worked fine.
by Virus
Wed Oct 01, 2003 3:05 pm
Forum: Scripting
Topic: Here is a usable Flak88 with one problem...any ideas?
Replies: 21
Views: 1914

Well.. bazooka ammo works too. So couldnt you make a trigger around the flak, and use this.. this is totally in the script of course. It would be eaiser to do it inside radiant. Or perhaps you want it on stock maps, I dunno.


local.ammo = spawn trigger_use //Could use trigger_multiple
local.ammo ...
by Virus
Wed Oct 01, 2003 2:59 pm
Forum: Scripting
Topic: Is it possible to 'disconnect' a player using triggers?
Replies: 16
Views: 636

If you are gonna use a trigger for landsharking its gotta be a trigger_use. But I never got my triggers to work in Demo :cry:

I know I am doing something wrong, just to busy lately to try.

I wish someone would write me a nice lil trigger_multiple all to trigger a thread (for which I will specify ...
by Virus
Wed Oct 01, 2003 2:49 pm
Forum: Scripting
Topic: bomb wont defuse
Replies: 6
Views: 180

heres your problem :

Code: Select all

level.defusing_team = "axis
fill in the extra " after axis ;)