"We" is the =SpVggZckWn=. sure, the main-work was done by myself, but i had some support in texturing and betatesting from my clan.
it was planned to render new textures for the cubes, but they didnt come over with it. this is my first map, the next one will be ..... *perfect* :wink:
U can play ...
Search found 7 matches
- Sun Nov 02, 2003 11:56 am
- Forum: Public Releases
- Topic: CUBENSIS TDM
- Replies: 2
- Views: 424
- Sun Oct 12, 2003 12:17 am
- Forum: Mapping
- Topic: MAP-Release!!!!
- Replies: 3
- Views: 169
- Sat Oct 11, 2003 11:58 pm
- Forum: Public Releases
- Topic: CUBENSIS TDM
- Replies: 2
- Views: 424
CUBENSIS TDM
We have done it!!
our first MP-custom map is ready for download!!
http://www.geheimlabor.de/Cubensis-TDM.zip
screenshots:
http://www.geheimlabor.de/cubensisshot2.jpg
http://www.geheimlabor.de/cubensisshot1.jpg
http://www.geheimlabor.de/cubensisshot4.jpg
check it out and spread it ..
drz ...
our first MP-custom map is ready for download!!
http://www.geheimlabor.de/Cubensis-TDM.zip
screenshots:
http://www.geheimlabor.de/cubensisshot2.jpg
http://www.geheimlabor.de/cubensisshot1.jpg
http://www.geheimlabor.de/cubensisshot4.jpg
check it out and spread it ..
drz ...
- Sat Oct 11, 2003 9:03 pm
- Forum: Mapping
- Topic: MAP-Release!!!!
- Replies: 3
- Views: 169
MAP-Release!!!!
We have done it!!
our first MP-custom map is ready for download!!
http://www.geheimlabor.de/Cubensis-TDM.zip
check it out and spread it ..
drz
our first MP-custom map is ready for download!!
http://www.geheimlabor.de/Cubensis-TDM.zip
check it out and spread it ..
drz
- Thu Oct 02, 2003 5:58 pm
- Forum: Mapping
- Topic: Sound-compatiblity between MOH and SH
- Replies: 2
- Views: 87
- Wed Oct 01, 2003 12:27 pm
- Forum: Mapping
- Topic: mbuilder problems
- Replies: 6
- Views: 135
- Wed Oct 01, 2003 12:14 pm
- Forum: Mapping
- Topic: Sound-compatiblity between MOH and SH
- Replies: 2
- Views: 87
Sound-compatiblity between MOH and SH
maybe its a scripting problem, but who knows:
i added some speakers with custom and stock sounds to my map. all working fine in MOH, but if i strt the map in spearhead, most sounds are missing, except two customsounds and the (stock) main-atmo.
sounds are defined in the main script with aliascache ...
i added some speakers with custom and stock sounds to my map. all working fine in MOH, but if i strt the map in spearhead, most sounds are missing, except two customsounds and the (stock) main-atmo.
sounds are defined in the main script with aliascache ...