Some fresh screenshots!
Check out:
http://www.mappingmeister.de/screens/screens.html
There's a newer Version of Saverne available:
http://www.mappingmeister.de/files/saverne_alpha.pk3
Search found 38 matches
- Mon Jul 16, 2007 3:06 pm
- Forum: Bragging
- Topic: Introducing my upcoming map
- Replies: 59
- Views: 10095
- Mon Jul 16, 2007 2:53 pm
- Forum: Public Releases
- Topic: Saverne-preview
- Replies: 8
- Views: 1936
Thanks for adding the screens. Did some too.
Check out:
http://www.mappingmeister.de/screens/screens.html
There's a newer Version of Saverne available:
http://www.mappingmeister.de/files/saverne_alpha.pk3
Check out:
http://www.mappingmeister.de/screens/screens.html
There's a newer Version of Saverne available:
http://www.mappingmeister.de/files/saverne_alpha.pk3
- Fri Jul 13, 2007 7:45 pm
- Forum: Public Releases
- Topic: Saverne-preview
- Replies: 8
- Views: 1936
- Sat May 12, 2007 10:33 am
- Forum: Mapping
- Topic: Game crash upon Map load
- Replies: 28
- Views: 2411
- Wed May 09, 2007 5:32 pm
- Forum: Mapping
- Topic: Game crash upon Map load
- Replies: 28
- Views: 2411
- Mon May 07, 2007 11:35 am
- Forum: Mapping
- Topic: Game crash upon Map load
- Replies: 28
- Views: 2411
- Sun May 06, 2007 12:36 pm
- Forum: Mapping
- Topic: Game crash upon Map load
- Replies: 28
- Views: 2411
- Fri May 04, 2007 10:46 am
- Forum: Mapping
- Topic: Game crash upon Map load
- Replies: 28
- Views: 2411
Map crashes MoH with exing dmprecache, without it comes to..
following: when running throught my map throwing nades MoH quits. Espacially when damaging Barrels.
Last lines from qconsole.log:
RE_RegisterModel: R_AllocModel() failed for 'stonechip.spr'
RE_RegisterModel: R_AllocModel() failed for 'vsssource.spr'
or
RE_RegisterModel: R_AllocModel() failed ...
Last lines from qconsole.log:
RE_RegisterModel: R_AllocModel() failed for 'stonechip.spr'
RE_RegisterModel: R_AllocModel() failed for 'vsssource.spr'
or
RE_RegisterModel: R_AllocModel() failed ...
- Tue Mar 27, 2007 11:49 am
- Forum: Mapping
- Topic: Hint texture ???
- Replies: 18
- Views: 1255
- Tue Mar 20, 2007 5:52 pm
- Forum: Bragging
- Topic: Introducing my upcoming map
- Replies: 59
- Views: 10095
- Mon Mar 19, 2007 8:22 pm
- Forum: Bragging
- Topic: Introducing my upcoming map
- Replies: 59
- Views: 10095
- Mon Mar 19, 2007 8:06 pm
- Forum: Bragging
- Topic: Introducing my upcoming map
- Replies: 59
- Views: 10095
- Mon Mar 19, 2007 7:42 pm
- Forum: Bragging
- Topic: Introducing my upcoming map
- Replies: 59
- Views: 10095
- Wed Mar 14, 2007 12:10 pm
- Forum: Bragging
- Topic: Introducing my upcoming map
- Replies: 59
- Views: 10095
Still out here
continued a few weeks ago and it looks good till here.
Hope to get up new site mappingmeister.de with a firts alpha soon and a couple of new screenies
- Thu Feb 24, 2005 12:18 pm
- Forum: Bragging
- Topic: Introducing my upcoming map
- Replies: 59
- Views: 10095
compiling times
Seems i got all my errors fixed.
Doing a standard compile takes 121 hours now.
What times can i expect doing the final one set with -fulldetail & -final?
...and... does anybody know whats the max count in shaders you can have in your map?
think its about 250. perhaps 256?
Doing a standard compile takes 121 hours now.
What times can i expect doing the final one set with -fulldetail & -final?
...and... does anybody know whats the max count in shaders you can have in your map?
think its about 250. perhaps 256?
