Search found 38 matches

by Roach
Mon Jul 16, 2007 3:06 pm
Forum: Bragging
Topic: Introducing my upcoming map
Replies: 59
Views: 10095

Almost done ;-P

Some fresh screenshots!
Check out:
http://www.mappingmeister.de/screens/screens.html

There's a newer Version of Saverne available:
http://www.mappingmeister.de/files/saverne_alpha.pk3
by Roach
Mon Jul 16, 2007 2:53 pm
Forum: Public Releases
Topic: Saverne-preview
Replies: 8
Views: 1936

Thanks for adding the screens. Did some too.
Check out:
http://www.mappingmeister.de/screens/screens.html

There's a newer Version of Saverne available:
http://www.mappingmeister.de/files/saverne_alpha.pk3
by Roach
Fri Jul 13, 2007 7:45 pm
Forum: Public Releases
Topic: Saverne-preview
Replies: 8
Views: 1936

Saverne-preview

Hasn't become what it once should but... see yourself HERE!!

:roll:
by Roach
Sat May 12, 2007 10:33 am
Forum: Mapping
Topic: Game crash upon Map load
Replies: 28
Views: 2411

Hasn't become what it once should but... see yourself HERE!!

:roll:
by Roach
Wed May 09, 2007 5:32 pm
Forum: Mapping
Topic: Game crash upon Map load
Replies: 28
Views: 2411

Could someone check this please?! Containing Script, Mapfile and bsp.

Thankful for every response.

Image
by Roach
Mon May 07, 2007 11:35 am
Forum: Mapping
Topic: Game crash upon Map load
Replies: 28
Views: 2411

took them out except the smoke - but it seems to be the gas-barrels. Moh quits on explode. Actually got a test-compile running to check if other barreltypes will crash moh too and to check out the different debristypes.
Working crates and barrels or not, a -fast compiled .map / pk3 will be upped ...
by Roach
Sun May 06, 2007 12:36 pm
Forum: Mapping
Topic: Game crash upon Map load
Replies: 28
Views: 2411

Hi, thanx for reply.

Got no custom pk3's in there.

When running a version of my map without crates it works fine, calling global/dmprecache.scr or not.

When running the map with crates and not calling the global/dmprecache script works too.

Running crates and precaching crashes.

Thinking about ...
by Roach
Fri May 04, 2007 10:46 am
Forum: Mapping
Topic: Game crash upon Map load
Replies: 28
Views: 2411

Map crashes MoH with exing dmprecache, without it comes to..

following: when running throught my map throwing nades MoH quits. Espacially when damaging Barrels.

Last lines from qconsole.log:

RE_RegisterModel: R_AllocModel() failed for 'stonechip.spr'

RE_RegisterModel: R_AllocModel() failed for 'vsssource.spr'

or

RE_RegisterModel: R_AllocModel() failed ...
by Roach
Tue Mar 20, 2007 5:52 pm
Forum: Bragging
Topic: Introducing my upcoming map
Replies: 59
Views: 10095

Last officially leaking entity was a window which has bee removed. Got a few left, like moving shutters and a rotating windmill, which don't seem to cause problems. Actually the bsp doesn't spit out an
**************
****ERROR****
**************
but i don't get the .prt even.
Maybe it'll be a good ...
by Roach
Mon Mar 19, 2007 8:22 pm
Forum: Bragging
Topic: Introducing my upcoming map
Replies: 59
Views: 10095

Yep they are...
by Roach
Mon Mar 19, 2007 8:06 pm
Forum: Bragging
Topic: Introducing my upcoming map
Replies: 59
Views: 10095

Hi,
Skybox is waterproof of course with no brushes/patches etc outside and the last *leak* disappears by removing the last entity.
When adding a new one it *leaks* immediately.

Although i didn't carry out the bsp till the end i think i shold do so and check the log
by Roach
Mon Mar 19, 2007 7:42 pm
Forum: Bragging
Topic: Introducing my upcoming map
Replies: 59
Views: 10095

Hi there, great to see you all back again. :D

Mapping done to 95%, only enclosing and few other small jobs
Scripting: Bloody newbie. Hope to get it all working, eventually with a little help and trude's tuts
Texturing 99%
Rest: mostly complete

some old and early screens at mappingmeister

Fixed ...
by Roach
Wed Mar 14, 2007 12:10 pm
Forum: Bragging
Topic: Introducing my upcoming map
Replies: 59
Views: 10095

Still out here

:D I gave up mapping on "Saverne" last year - too many frustrating errors. But...
continued a few weeks ago and it looks good till here.

Hope to get up new site mappingmeister.de with a firts alpha soon and a couple of new screenies

:wink:
by Roach
Thu Feb 24, 2005 12:18 pm
Forum: Bragging
Topic: Introducing my upcoming map
Replies: 59
Views: 10095

compiling times

Seems i got all my errors fixed.
Doing a standard compile takes 121 hours now.
What times can i expect doing the final one set with -fulldetail & -final?


...and... does anybody know whats the max count in shaders you can have in your map?
think its about 250. perhaps 256?