Search found 6 matches
- Tue Aug 06, 2002 1:49 pm
- Forum: Mapping
- Topic: Post your VIS reducing tricks here PLZ
- Replies: 23
- Views: 1189
caulk
under the common texture set use caulk on any surface the player cannot see. (on brushes only, not patches). This will keep the game engine from drfawing both surfaces. I'm not sure if it will keep your compile time down, but your FPS will definitely be better
- Sun Aug 04, 2002 3:19 pm
- Forum: Mapping
- Topic: Please read regarding GTK radiant support!
- Replies: 0
- Views: 439
Please read regarding GTK radiant support!
I received a reply to an email from Tim Besset, a staff member at QERadiant.com. They are looking for a project lead for Medal of honor support in GTK radiant. For those new to mapping, GTK is a very popular level editing tool for all quake 3 engine games. It is stable, and is constantly being ...
- Fri Aug 02, 2002 1:04 am
- Forum: Mapping
- Topic: still need compiling help please!
- Replies: 3
- Views: 565
- Thu Aug 01, 2002 10:08 pm
- Forum: Mapping
- Topic: still need compiling help please!
- Replies: 3
- Views: 565
still need compiling help please!
Damn i tried everything i could think of and i cant get the compiler to work! I tried the bsp.txt file, it just shows an error, and then lists all of the different bsp commands. If i missed anything please tell me![/list]
- Wed Jul 31, 2002 9:54 pm
- Forum: Mapping
- Topic: need compiling help please!
- Replies: 2
- Views: 511
- Wed Jul 31, 2002 7:16 pm
- Forum: Mapping
- Topic: need compiling help please!
- Replies: 2
- Views: 511
need compiling help please!
ok here is the deal. Im familiar with radiant and compilers. I tried using mbuilder. I followed the instructions, and i even read nemesis tutorials. When i try to compile i get an error message (i used the ">bsp.txt" to see what the errors were) All it shows is the list of commands for bsp. mbuilder ...