Search found 10 matches

by stecol
Fri Oct 31, 2003 3:43 pm
Forum: Mapping
Topic: compiling, why do my maps not compile anymore?
Replies: 11
Views: 327

Thanks tltrude, I now have scoreboard messages etc and ambient background sounds. For the time being, I am building blocks for stairs and using open entrances rather than doors. Built some good sniper positions though, gonna test it later online with me mates :wink:
by stecol
Thu Oct 30, 2003 11:09 pm
Forum: Mapping
Topic: compiling, why do my maps not compile anymore?
Replies: 11
Views: 327

Thanks Heidrich, will try the tutorial now. Looks like I'll have to learn scripting language. There's just not enough hours in a day!
by stecol
Thu Oct 30, 2003 10:08 pm
Forum: Mapping
Topic: applying scripts using MOHradiant
Replies: 13
Views: 264

OK, I realise that this scripting lark isnt as easy as I first thought. All Im basically trying to do is put a door into my map rather than just create a clear opening in the wall. Does anyone have a script that I could use and experiment with?

Thanks.
by stecol
Thu Oct 30, 2003 8:52 pm
Forum: Mapping
Topic: compiling, why do my maps not compile anymore?
Replies: 11
Views: 327

Thanks for your help. Although I couldnt get the log files to work, it turns out that it was the custom pk3's that were causing the problem.

I put the path to my desktop for the log files into Mbuilder and it didnt build the map, it just gave me a list of all commands in the command prompt window ...
by stecol
Mon Oct 27, 2003 11:46 pm
Forum: Mapping
Topic: compiling, why do my maps not compile anymore?
Replies: 11
Views: 327

compiling, why do my maps not compile anymore?

I have not changed any settings within MOHradiant and Mbuilder but for some reason I do not get the .bsp file when compiling any more. I also dont get a .lin file so I cant determine if there is a leak. All I get is the .bak backup file.
All I did was extend the floor brush and added three more ...
by stecol
Fri Oct 24, 2003 10:41 am
Forum: Mapping
Topic: Flashing white squares on floor. Bug in spearhead?
Replies: 1
Views: 58

Flashing white squares on floor. Bug in spearhead?

Also, does anybody see loads of flashing white squares on the floor whilst playing MOHS multiplayer? It seems to be where players get killed because each time you respawn, the flashing white squares appear more and more. Is this a bug in the game and would upgrading my GForce 2 graphics card help?
by stecol
Fri Oct 24, 2003 10:41 am
Forum: Mapping
Topic: applying scripts using MOHradiant
Replies: 13
Views: 264

applying scripts using MOHradiant

I cant seem to get scripts to work in MOHradiant. Ive built a map with static objects in it and it works fine but when I try to add a script it doesnt work. For example, I added a door and it just appears in the game as a big block stuck to the wall. Am I missing something here???
by stecol
Tue Oct 21, 2003 11:34 pm
Forum: Mapping
Topic: spearhead SDK, compiling .map file
Replies: 4
Views: 114

All working fine now. Ive created my first room with a few burning german bodies in it !! Still trying to suss out how to use scripting on a door but its all just a learning curve. Thanks to Nemesis for the tutorial...turns out that I hadnt installed Mbuilder, I thought it was a part of MOHradiant ...
by stecol
Tue Oct 21, 2003 8:22 am
Forum: Mapping
Topic: spearhead SDK, compiling .map file
Replies: 4
Views: 114

Thanks for the replies, I will try this tonight and let you know how I get on. :wink:
by stecol
Mon Oct 20, 2003 10:39 pm
Forum: Mapping
Topic: spearhead SDK, compiling .map file
Replies: 4
Views: 114

spearhead SDK, compiling .map file

OK, Im fairly new to mapping. I am currently studying 3D Studio Max (v5.1) at college and play MOH Spearhead online frequently (MOH wont work for some reason, but prefer Spearhead). I have downloaded Spearhead SDK and have created a basic map with light and player start point with mohradiant. I ...