Search found 35 matches

by toyomatt84
Mon Nov 10, 2003 8:29 pm
Forum: Mapping
Topic: Terrain Doesn't Match up
Replies: 4
Views: 87

Well, the terrain moved, but it still doesn't look like it lines up, what now? Will it work in the game if I let it go?
by toyomatt84
Mon Nov 10, 2003 7:54 pm
Forum: Mapping
Topic: Terrain Doesn't Match up
Replies: 4
Views: 87

Ok, I'll give it a shot.
by toyomatt84
Mon Nov 10, 2003 9:11 am
Forum: Mapping
Topic: Terrain Doesn't Match up
Replies: 4
Views: 87

Terrain Doesn't Match up

Ok, I am making more than one LOD Terrain brush. But, no matter how hard I try, I can't make two ends meet. They are close, but still big enuf a gap to notice. Is there anyway to delete the gap or make the two meet successfully without trying it all over from scratch?
by toyomatt84
Fri Nov 07, 2003 6:19 pm
Forum: Mapping
Topic: New Error with my new map?
Replies: 16
Views: 251

You fixed it again. Man, is there anyway I could like buy you as a Utility for my computer, you're inbelievable. So far, you've fixed every prob I have had.
by toyomatt84
Fri Nov 07, 2003 6:59 am
Forum: Mapping
Topic: Compiling Errors - List 'em and their solutions
Replies: 188
Views: 40307

ERROR: MAX_POINTS_ON_WINDING exceeded

There are too many vertices repeating themselves along a single axis (ie you have an extremely long single brush). It can also mean you have a "brush side polygon" somewhere with more than 64 corner points.

SOLUTION: Find the offending brush (edit -> find ...
by toyomatt84
Fri Nov 07, 2003 4:55 am
Forum: Mapping
Topic: Help with compiling
Replies: 39
Views: 441

Yup but I got a new prob. now, check my new thread.
by toyomatt84
Fri Nov 07, 2003 4:33 am
Forum: Mapping
Topic: New Error with my new map?
Replies: 16
Views: 251

Isn't there a way to see what vertices are being repeated?
by toyomatt84
Fri Nov 07, 2003 12:44 am
Forum: Mapping
Topic: New Error with my new map?
Replies: 16
Views: 251

Which is the offending brush tho?
by toyomatt84
Thu Nov 06, 2003 11:46 pm
Forum: Mapping
Topic: New Error with my new map?
Replies: 16
Views: 251

That's fine, but now I changed the map to the right size and came up with this motha!

entering scripts/wirecutters.shader
5729 shaderInfo
entering C:\PROGRA~1\EAGAME~1\MOHAA\main\Maps\MapMatt\Crawford.map
*** Entity 0, Brush 14, bounds (-8 568 16) - (8 576 24)
^-- Fence masks must only be used ...
by toyomatt84
Thu Nov 06, 2003 5:06 pm
Forum: Mapping
Topic: New Error with my new map?
Replies: 16
Views: 251

What would you need that for?
by toyomatt84
Thu Nov 06, 2003 10:12 am
Forum: Mapping
Topic: New Error with my new map?
Replies: 16
Views: 251

I'm goin to bed, just post what u will, I will try it lata.
by toyomatt84
Thu Nov 06, 2003 7:38 am
Forum: Mapping
Topic: New Error with my new map?
Replies: 16
Views: 251

Awww fudge, I just got the map to work, and holy crap, I am a giant. I now have to go in and change over 500 brushes to the correct heights. Any ideas???
by toyomatt84
Thu Nov 06, 2003 7:00 am
Forum: Mapping
Topic: New Error with my new map?
Replies: 16
Views: 251

God u rok!
by toyomatt84
Thu Nov 06, 2003 2:31 am
Forum: Mapping
Topic: New Error with my new map?
Replies: 16
Views: 251

I try to setup a team match or a free for all multiplayer and it goes to the loading screen, but never loads, just goes back to the main menu screen.
by toyomatt84
Thu Nov 06, 2003 2:27 am
Forum: Mapping
Topic: New Error with my new map?
Replies: 16
Views: 251

New Error with my new map?

Ok, I was compiling, then I tried to use my file and it didn't load, just went back to the main menu. I tried re-compiling and noticed this sucker.

----- SubdivideDrawSurfs -----
----- FixTJunctions -----
0 axial edge lines
0 non-axial edge lines
0 degenerate edges
1619 verts added for ...