Search found 46 matches

by divaid
Wed Dec 10, 2003 1:27 pm
Forum: Mapping
Topic: custom loading screen
Replies: 15
Views: 316

thanks, I will take a look :lol:
by divaid
Tue Dec 09, 2003 5:46 pm
Forum: Mapping
Topic: custom loading screen
Replies: 15
Views: 316

yep did it all correctly. Only I my map dmloading is named objloading because it is an objective typed map. offcourse I set it all to match this objloading (in the scripts)
by divaid
Tue Dec 09, 2003 11:01 am
Forum: Mapping
Topic: custom loading screen
Replies: 15
Views: 316

okay thanks for the reply

omaha.shader:

omaha
{
nomipmaps
nopicmip
cull none
force32bit
surfaceparm nolightmap
{
map $whiteimage
}
{
clampMap textures/mohmenu/dmloading/omaha_loading.tga
blendfunc gl_one_minus_src_alpha gl_src_alpha
}
}

loading_omaha.urc:

menu "obj/omaha" 640 481 ...
by divaid
Sat Dec 06, 2003 8:34 am
Forum: Bots
Topic: is it possible to disable certain bots spawnpoints???
Replies: 3
Views: 477

yes but is it possible to do this automatically when walking in your map. For example you run up the beach, and you finally mke it in the bunkers. then the axis can't spawn here anymore. (by a trigger or something)
by divaid
Fri Dec 05, 2003 5:10 pm
Forum: Mapping
Topic: custom loading screen
Replies: 15
Views: 316

okay that is just too not clear for me. I uploaded my picture that I want to be as my loading screen on my site. Can you make my loading screen :oops: ? it's the first pic (omaha)

www.geocities.com/daviddeman2003/lapzwans
by divaid
Fri Dec 05, 2003 3:01 pm
Forum: Mapping
Topic: custom loading screen
Replies: 15
Views: 316

custom loading screen

hey, I took a screenshot of my map and I want it for my loading screen. I followed a tutorial of nemesis but what I get is when i load my map, you just see a white picture. help?
by divaid
Fri Dec 05, 2003 10:33 am
Forum: Bots
Topic: is it possible to disable certain bots spawnpoints???
Replies: 3
Views: 477

is it possible to disable certain bots spawnpoints???

this would be a really cool feature
by divaid
Fri Dec 05, 2003 10:28 am
Forum: Bots
Topic: problem with multiple routes????!
Replies: 3
Views: 534

okay jv_map, what should I do now? Because in the SVR-the last scene map you can see that bots choose mutiple routes at the same time. I really want that too? how??
by divaid
Thu Dec 04, 2003 6:43 pm
Forum: Bots
Topic: problem with multiple routes????!
Replies: 3
Views: 534

problem with multiple routes????!

he,

I have mutiple routes in map that leads to a bomb. I have set 4 routes to the bomb, and I did it all corectly. the problem is, the bots will take all the routes, but not at the same time. for example, if one bot walks down the center route of my map, suddenly all the bots can't stop thinking ...
by divaid
Thu Dec 04, 2003 8:05 am
Forum: Scripting
Topic: small sumo, what's up with the tanks in mp maps?
Replies: 2
Views: 200

small sumo, what's up with the tanks in mp maps?

can you teach me how to add tanks in mp maps that works>?
by divaid
Thu Dec 04, 2003 7:45 am
Forum: Mapping
Topic: all my barbwire models disappear
Replies: 7
Views: 142

and another question: (I'm sorry :D, but I'm so excited about bots)

did you do anything about the mg42's accuracy by any change ? :oops: (which bots have to control)
by divaid
Thu Dec 04, 2003 7:42 am
Forum: Mapping
Topic: all my barbwire models disappear
Replies: 7
Views: 142

alright. My problem with botboms :D are the following:

I made a bomb, but I don't know how you change the timer. because this first bomb is a barbwire bomb, I don't want to wait so long just for the shingle.

I want multiple bombs in my map, but I have no idea how :oops:

the barbwire bomb don't ...
by divaid
Wed Dec 03, 2003 6:23 pm
Forum: Mapping
Topic: all my barbwire models disappear
Replies: 7
Views: 142

jvmap, you're the guy I needed. I have some new questions for you about bots and bombs :D so I will email you alright.

BTW thanks I solved the barbwire problem. script model's can't have a static barbwire as a model and as a targetname exploder.
by divaid
Wed Dec 03, 2003 3:59 pm
Forum: Mapping
Topic: all my barbwire models disappear
Replies: 7
Views: 142

no it are just "right-clicked static->barbwire" models, not brushes. But btw they only disappear (not all, some are still there) when I make a "script->model" and then key model and value the barbwire model. (I need to do this for my bomb, because the barbwire have to be blowed up :D
by divaid
Wed Dec 03, 2003 3:17 pm
Forum: Mapping
Topic: all my barbwire models disappear
Replies: 7
Views: 142

all my barbwire models disappear

eej,
I'm still busy with my omaha map, and the first objective will be blowing up the barbwire. I have set it all in mohradiant, but when i play my map, some (sorry, not all) barbwire models (the ones who didn't have anything to do with the objective) disappear. strange?
Another problem, I played ...