Search found 27 matches

by swskier
Tue Sep 10, 2002 1:57 am
Forum: Mapping
Topic: 3DSM
Replies: 2
Views: 314

oh, doh....i thought i read somewhere about someone making a model in maxx athen converting to a map file with GTKradiant or something....i must be helucunating
by swskier
Sun Sep 08, 2002 10:10 pm
Forum: Mapping
Topic: Those bushy things
Replies: 4
Views: 327

I think (im usually wrong :D) that is is a hedgerow texture with some bush models mixed in, look in static/natural/bush for a bunch
by swskier
Sun Sep 08, 2002 3:59 pm
Forum: Mapping
Topic: 3DSM
Replies: 2
Views: 314

3DSM

Is it possible to make something in 3DSM or GMAX and convert it into a mao file or somehow make it useable in Radiant?
by swskier
Mon Sep 02, 2002 1:46 am
Forum: Mapping
Topic: FPS
Replies: 1
Views: 304

FPS

While beta testing, a friend told me that my fps was very low...20 ...and this was bad. He said it meant lag but didnt know what i should do. so i come to you guys! How do i fix this? what is it? any help would be great.
by swskier
Sun Sep 01, 2002 4:31 pm
Forum: Mapping
Topic: My new maps!!!
Replies: 0
Views: 346

My new maps!!!

Check out my temp site http://www.quackton.gametribe.net/moh
and download my two new maps that are both in beta stage. Email me if ya want to play em with me or talk to me on aim.
email: mohmapper@hotmail.com
AIM: swskier5


Thanks!
by swskier
Sun Sep 01, 2002 2:17 pm
Forum: Mapping
Topic: Cornfield...
Replies: 3
Views: 387

Cornfield...

Anyone have any suggestions on how to make a cornfield? Is it even possible? Im trying to make a corn predab right now but i dont know how well it will work...
by swskier
Sat Aug 31, 2002 5:35 pm
Forum: Mapping
Topic: oh man.....
Replies: 3
Views: 396

it worked! this is soo cool, i cant wait to play it with people!
by swskier
Sat Aug 31, 2002 4:22 pm
Forum: Mapping
Topic: oh man.....
Replies: 3
Views: 396

cool, ill give that a try, thanks
by swskier
Sat Aug 31, 2002 1:51 am
Forum: Mapping
Topic: oh man.....
Replies: 3
Views: 396

oh man.....

This is gonna be cool! Im working on my map and it has a river running through it, there is one bridge that the allies must protect from the germans blowing it up..... I used the tutorial on this site: http://www.mohradiant.tk/ for blowing up houses and adapted it for my bridge, the only problem is ...
by swskier
Fri Aug 30, 2002 4:35 pm
Forum: Mapping
Topic: easygen and terrain
Replies: 7
Views: 450

yep, the texture is a grass texture from misc_outside in the .pk3 file
by swskier
Fri Aug 30, 2002 4:34 pm
Forum: Mapping
Topic: Can't Duck Under Water
Replies: 3
Views: 407

yes, it is possible, but in the SP game, when you try to do it, it says "Can't Duck Under Water" in the user map arnhem, it does it too i think, i want to know how to make it do this...
by swskier
Fri Aug 30, 2002 3:43 pm
Forum: Mapping
Topic: Can't Duck Under Water
Replies: 3
Views: 407

Can't Duck Under Water

Anyone know how to make it do this when trying to go underwater? I assume it's a scripting thing but i haven't seen any tutorials on it so I don't know.

Btw....YAY! I got my script to work and it's raining in my map right now!!! :D
by swskier
Fri Aug 30, 2002 2:16 pm
Forum: Mapping
Topic: easygen and terrain
Replies: 7
Views: 450

what do you mean?
by swskier
Fri Aug 30, 2002 2:37 am
Forum: Mapping
Topic: easygen and terrain
Replies: 7
Views: 450

easygen and terrain

Im trying to make a map with a little twisty river iin it, and i have tryed various ways of making my terrain. #1 LOD Terrain, it dosent work right, when i select a bunch of verticies they turn black, but then when i move them , it just moves one, and when i try moveing one at a time, it moves a ...
by swskier
Wed Aug 28, 2002 2:23 am
Forum: Mapping
Topic: Scripting Tutorial
Replies: 1
Views: 345

Scripting Tutorial

Anyone know of a very good, very basic tutorial on scripting?