Search found 11 matches

by MadHatter
Tue Feb 03, 2004 4:52 pm
Forum: Mapping
Topic: CSG subtract
Replies: 27
Views: 468

CSG works great for me, but I use it sparingly. I only use it to carve doorways, etc...simple shapes. Once in a while it's ok to make say a 10 sided brush, and poke it thru a wall for a bomb hole...then I mess with the edges to roughen it up. I never let the carving brush touch anything but the ...
by MadHatter
Tue Jan 20, 2004 4:54 am
Forum: Mapping
Topic: Compiling Error
Replies: 6
Views: 239

Just wanted to add...does your terrain 'end' the world? If you have no skybox under it, I think making the 'floor' (terrain) detail might cause a leak....? I'm still learning myself, but think about it :o)
by MadHatter
Tue Jan 20, 2004 4:49 am
Forum: Mapping
Topic: REALLY NEED HELP FOR MY MAP I CANT FIND THE PROBLEM ON IT...
Replies: 18
Views: 412

Costa, feel free to send me your map via email, and I'll check it out, let you know what might be ailing you :o)
by MadHatter
Tue Jan 20, 2004 4:45 am
Forum: Mapping
Topic: Map Sounds
Replies: 4
Views: 146

I do SP maps, and always name them "test_mapname" <no quotes> and all the normal in-game sounds are fine...
by MadHatter
Thu Jan 15, 2004 3:46 am
Forum: Mapping
Topic: under ground need some advice
Replies: 3
Views: 148

OH, and the box you put in first shows you in Mohrad where to put the basement, since the missing triangles aren't apparent in the editor!!! If you forget this, you might be bummin'! LOL
by MadHatter
Thu Jan 15, 2004 3:44 am
Forum: Mapping
Topic: under ground need some advice
Replies: 3
Views: 148

I'm no expert, but if the terrain is already there, you need to make a 'hole' in it to make the basement. That means you have to edit the 'facet flags'.

What I do is find out where the basement ('foundation') of the bldg. should go, and make a box about that size that passes thru the LOD terrain ...
by MadHatter
Sun Dec 14, 2003 11:26 am
Forum: Scripting
Topic: Help-AI truck riding tut?
Replies: 8
Views: 281

Works great, BD - thanks!! I guess I was confusing the engine with my BS, lol...hopefully other people will use the info, too...this forum rock! :lol:
by MadHatter
Sat Dec 13, 2003 10:06 pm
Forum: Scripting
Topic: Help-AI truck riding tut?
Replies: 8
Views: 281

Argh! There's plenty of room for the truck, BD...I'm getting "LD ERROR: (entnum 11, radnum-1, targetname) - reducing mindist from 128 to 0 to match leash...Leash mush be greater than mindist or AI will want to both run away and stay put" in the console...so looks like I need to alter the leash on ...
by MadHatter
Fri Dec 12, 2003 6:16 pm
Forum: Scripting
Topic: Help-AI truck riding tut?
Replies: 8
Views: 281

Hey, BD - it worked great and makes sense!! The last prob I'm having is that the guys stay in the truck after it stops...tried putting path_nodes around it, but they're not responding (they WILL shoot at you, tho). I think I might need to assign the guys variables, and then tell them to move to a ...
by MadHatter
Thu Dec 11, 2003 4:50 pm
Forum: Scripting
Topic: Help-AI truck riding tut?
Replies: 8
Views: 281

Thanks, BD, I'll start there...would the line go in the prespawn, or in the actual thread I'm calling? This crap's a little confusing, lol! I usually can figure out what to do by playing around - but ya gotta know where to start! Off to check the vehicle_thinker script...
by MadHatter
Wed Dec 10, 2003 5:45 pm
Forum: Scripting
Topic: Help-AI truck riding tut?
Replies: 8
Views: 281

Help-AI truck riding tut?

Does anyone have a link to a tutorial for making enemy AI ride a truck with a driver, then jump off at the end like in M1LC3 (the lighthouse)? I got an opel truck driving off a trigger, just need some bad guys to come out of the truck! Thanks, I'm a scripting noob...didn't see anything in the tuts ...