Search found 13 matches

by KeenEye
Sun Dec 28, 2003 11:30 pm
Forum: Skinning / Modelling
Topic: Moddeling...
Replies: 4
Views: 555

Moddeling...

Okay, so i have a pretty good overview of mapping, and i got skinning down pretty good. Could someone explain to me how you model? Is it done in MoHRadiant? Because I was looking into moddeling sense im looking to make samurai helmets :) for my clan mates. If done with MoHRadiant could someone give ...
by KeenEye
Fri Dec 19, 2003 10:43 pm
Forum: Skinning / Modelling
Topic: Skinning Problem! Just wont work... HELP!
Replies: 3
Views: 446

Ya, i talked to a friend and i figured out im missing all the other tga's and tik's for all the other body parts, so its my understanding that you HAVE to have all the other body parts saved into your pk3 ?
by KeenEye
Thu Dec 18, 2003 10:30 pm
Forum: Skinning / Modelling
Topic: Skinning Problem! Just wont work... HELP!
Replies: 3
Views: 446

Skinning Problem! Just wont work... HELP!

Posted something like this in another forum site but the forums looked DEAD!

Heya If you or anyone else can answer my question I would be very greatful.
My textures directory has all the original directories that pointed to the model im skinning. Im skinning the officer2, which would be the ...
by KeenEye
Wed Dec 17, 2003 6:07 am
Forum: Mapping
Topic: Modding ?s
Replies: 20
Views: 405

I did use the plugins. Also my .map file looks just like that when i open it in notepad... the only difference is that it has Southern France instead of Northern France sense i was using my own.
by KeenEye
Fri Dec 12, 2003 9:26 am
Forum: Mapping
Topic: Modding ?s
Replies: 20
Views: 405

C:\PROGRA~1\MOHAA\main\maps>"C:\PROGRA~1\MOHAA\MAPEDI~1\MOHAAT~1\Q3map.exe" -ga
medir C:\PROGRA~1\MOHAA C:\PROGRA~1\MOHAA\main\maps\mohdm1modding.map
---- q3map ----
----- FS_Startup -----
----------------------
26496 files in pk3 files
lightmapdensity = 16.000000
writing C:\PROGRA~1\MOHAA\main\maps ...
by KeenEye
Fri Dec 12, 2003 3:02 am
Forum: Mapping
Topic: Modding ?s
Replies: 20
Views: 405

Another ? on that subject.... Im confused of how you would make the server ONLY load the additions i have made to the map... like how would you separate those from the unmodded map?
by KeenEye
Fri Dec 12, 2003 1:50 am
Forum: Mapping
Topic: Compiling Errors - List 'em and their solutions
Replies: 188
Views: 40207

What exactly is a mirrored plane... and how do i fix it? I might know that after i know what it is :)

Thanks
by KeenEye
Tue Dec 09, 2003 7:16 am
Forum: Mapping
Topic: Modding ?s
Replies: 20
Views: 405

I was planning on adding a bit more than MG42's ... maybe add some to the architecture... but then i was also planning on having the mods run off the server so people dont have to download them, would i encounter any problems if there is too much modded and they are ran off the server?

i have ...
by KeenEye
Tue Dec 09, 2003 2:35 am
Forum: Mapping
Topic: Modding ?s
Replies: 20
Views: 405

Also... I think i fixed the skybox leak thing... i put a 'caulk' textured box around the whole map, i dont get the LEAKED message anymore, but now i get this...


C:\PROGRA~1\MOHAA\main\maps>"C:\PROGRA~1\MOHAA\MAPEDI~1\MOHAAT~1\Q3map.exe" -ga
medir C:\PROGRA~1\MOHAA C:\PROGRA~1\MOHAA\main\maps ...
by KeenEye
Tue Dec 09, 2003 1:48 am
Forum: Mapping
Topic: Modding ?s
Replies: 20
Views: 405

Thankyou, i fixed my decompiled map somewhat so far thanks to the plugins. I literally had over 6000 duplicate planes. ALOT!

Just had one more question... is there an easier way to adjust (center) textures without side stretching the brush they are on then dragging it?
by KeenEye
Mon Dec 08, 2003 5:54 am
Forum: Mapping
Topic: Modding ?s
Replies: 20
Views: 405

Thanks :D I could use that! But anyway do you or does anyone else know what the problem could be with getting it compiled because i plan on doing other maps... if its too many overlapping brushes i can eventually fix that, but i just need to know if its JUST that so i dont waste a bunch of time.
by KeenEye
Mon Dec 08, 2003 3:42 am
Forum: Mapping
Topic: Modding ?s
Replies: 20
Views: 405

Ya i thought it would be alot of fixes BUT if i fix all the overlapping brushes will i be able to compile and enter the map? Or do i have to put origin brushes for all the doors too and all that other stuff before i can even run it in the game? I just added something and tried to enter the game but ...
by KeenEye
Mon Dec 08, 2003 3:21 am
Forum: Mapping
Topic: Modding ?s
Replies: 20
Views: 405

Modding ?s

Okay... ive been looking to do some modded maps for my clan... and I decompiled the *.bsp file for Southern France, I got the general map with some messed up texture positioning... minor problem, and alot of overlapping brushes. I put in a few things then wanted to run the map so i took all the ...