Well, I tried doing that... It didn't work, so that's why I'm asking about it.
Thanks, though.
Search found 38 matches
- Fri Mar 05, 2004 12:18 am
- Forum: Scripting
- Topic: Light attributes: No_Entity_Light?
- Replies: 10
- Views: 228
- Thu Mar 04, 2004 11:13 pm
- Forum: Scripting
- Topic: Light attributes: No_Entity_Light?
- Replies: 10
- Views: 228
- Thu Mar 04, 2004 8:37 pm
- Forum: Scripting
- Topic: Light attributes: No_Entity_Light?
- Replies: 10
- Views: 228
- Thu Mar 04, 2004 6:00 pm
- Forum: Scripting
- Topic: Light attributes: No_Entity_Light?
- Replies: 10
- Views: 228
Strike two...
Whoa let's not get off topic here. I'm not trying to get some kind of non-solid sunblocker here. I already addresed that in a post about tree shadows. All I'm trying to do is figure out the no_entity_light stuff that is built into light entities.
- Thu Mar 04, 2004 4:57 am
- Forum: Mapping
- Topic: Trouble fixing half-transperancies
- Replies: 11
- Views: 272
Some more information...
I've come up with some more info on the subject.
I managed to fix that one texture. Somehow, I made the backround (the silver lining) black (into an unnoticeable black lining). The trouble, though, is that I still don't know how to do it. I still have a bunch of textures, and I can't afford to ...
I managed to fix that one texture. Somehow, I made the backround (the silver lining) black (into an unnoticeable black lining). The trouble, though, is that I still don't know how to do it. I still have a bunch of textures, and I can't afford to ...
- Thu Mar 04, 2004 3:41 am
- Forum: Scripting
- Topic: Light attributes: No_Entity_Light?
- Replies: 10
- Views: 228
Strike one!
Well, I still want the light to affect everything behind the door. The light needs to either not affect the door or to not exist at all.
- Thu Mar 04, 2004 3:20 am
- Forum: Scripting
- Topic: Light attributes: No_Entity_Light?
- Replies: 10
- Views: 228
Light attributes: No_Entity_Light?
When you select a light in Radiant, and pull up the entity window, the second check box for the light reads NO_ENTITIES, and the description box says "...if "NO_ENTITIES" is set, this light will only effect the world, not entities". There is also a key listed (but no corresponding value) as no ...
- Thu Mar 04, 2004 3:00 am
- Forum: Mapping
- Topic: Trouble fixing half-transperancies
- Replies: 11
- Views: 272
- Wed Mar 03, 2004 9:53 pm
- Forum: Mapping
- Topic: Trouble fixing half-transperancies
- Replies: 11
- Views: 272
Progress
You have a way with words, Random! That annoying "silver lining" is exactly what I am talking about. You were right on the mark, except that when I open the picture in Photoshop, the half-transperant pixels are still just that - they don't have a backround added to them yet, and so I can't change ...
- Wed Mar 03, 2004 4:44 am
- Forum: Mapping
- Topic: Trouble fixing half-transperancies
- Replies: 11
- Views: 272
Trouble fixing half-transperancies
Hey, I'm using Photoshop 7.0 to make my .tgas for fence textures. The transperancy works fine. It's the blurred edges of the opaque pixels that are giving me trouble. Since targas don't support half-transperancies (or anything in between [or is that just me?]), Photoshop always uses some kind of ...
- Sun Feb 29, 2004 3:06 am
- Forum: Mapping
- Topic: ladder help
- Replies: 2
- Views: 118
90 or 270 instead of 180, perhaps.
Well... I'm not entirely sure, but...
I just took a quick look at the radiant. It looked like 180 degrees was pointing east. If your ladder is facing south, like you said, and its angle is 180 degrees, MOHAA probably thinks your ladder is facing east (180 degrees) instead of south (270 degrees ...
I just took a quick look at the radiant. It looked like 180 degrees was pointing east. If your ladder is facing south, like you said, and its angle is 180 degrees, MOHAA probably thinks your ladder is facing east (180 degrees) instead of south (270 degrees ...
- Fri Feb 27, 2004 4:54 am
- Forum: Mapping
- Topic: What is the best method of adding tree shadows?
- Replies: 7
- Views: 216
- Fri Feb 27, 2004 4:37 am
- Forum: Mapping
- Topic: What is the best method of adding tree shadows?
- Replies: 7
- Views: 216
A Solution!
Awesome. Thanks for all the help.
Here's what I've come up with:
My goal was to make a shadow that looks like a tree, but is also non solid and invisible. I couldn't find any textures like this in MOHAA so I made my own using one of the tree pictures.
textures/steve/treeshadowyeah
{
qer ...
Here's what I've come up with:
My goal was to make a shadow that looks like a tree, but is also non solid and invisible. I couldn't find any textures like this in MOHAA so I made my own using one of the tree pictures.
textures/steve/treeshadowyeah
{
qer ...
- Fri Feb 27, 2004 12:46 am
- Forum: Mapping
- Topic: What is the best method of adding tree shadows?
- Replies: 7
- Views: 216
Hmm
Well I couldn't find light_clip but I found a texture just called light. It affected lighting, of course, but it's also visible and solid. Arg.
- Thu Feb 26, 2004 10:09 pm
- Forum: Mapping
- Topic: What is the best method of adding tree shadows?
- Replies: 7
- Views: 216
What is the best method of adding tree shadows?
I can't find the answer. I've found a few single-tree masked textures that cast some nice tree shadows for the tree entities, but grenades bounce off of them and that is extremely odd. What is the best method for adding shadows to trees? Is it possible for a fence texture to cast a shadow and yet be ...