Search found 77 matches

by chrisjbooth2001
Sun Aug 08, 2004 12:19 pm
Forum: Scripting
Topic: Sound
Replies: 15
Views: 537

lol, it was early ok! :P

Thanks for your help guys :)
by chrisjbooth2001
Sat Aug 07, 2004 11:09 pm
Forum: Scripting
Topic: Sound
Replies: 15
Views: 537

Ok thanks for that, could you give me a scale as to how far that could be heard?

Why do you need a minimum? Wouldnt that be 0?

Volume does what exactly?
by chrisjbooth2001
Sat Aug 07, 2004 1:40 am
Forum: Scripting
Topic: Sound
Replies: 15
Views: 537

Sound

$axissource playsound thesound

How would I define how far people can hear this? It is being heard all the way across the map...

Simple answer with an example say comparing it to radiant.

(IF I wanted it to be heard 200 units away, would the value be 200?)
by chrisjbooth2001
Sun Aug 01, 2004 3:57 am
Forum: Skinning / Modelling
Topic: Help! Who has the MOHAA import plugin of Milk3D?
Replies: 9
Views: 645

i would also like these, can you send em to mapping@rsobb.com while your at it ;) :wink:
by chrisjbooth2001
Sun Aug 01, 2004 3:53 am
Forum: Mapping
Topic: Plane
Replies: 18
Views: 384

The plane wouldnt be turning, it would be coming in slowly to a field, where it would crash...
by chrisjbooth2001
Wed Jul 28, 2004 2:42 am
Forum: Mapping
Topic: Plane
Replies: 18
Views: 384

Plane

Would anyone be able to help me by building a cargo plane model that could hold around 20 people...

I have an idea but have trouble making the plane..

Once you have done it, can you send it to mapping@rsobb.com

All credit for the plane will goto the author :D

Cheers

Chris AKA Cakklesby
by chrisjbooth2001
Thu Jul 22, 2004 6:10 pm
Forum: Skinning / Modelling
Topic: New modeller
Replies: 2
Views: 391

I have seen many of those tutorials but I would like one specific to mohaa...

I understand how to use these programs, but I dont understand the scale of mohaa ect. as named in my original post.
by chrisjbooth2001
Thu Jul 22, 2004 2:35 pm
Forum: Skinning / Modelling
Topic: New modeller
Replies: 2
Views: 391

New modeller

I would like to learn how to model guns and then texture them.

I have the following programs:

Milkshape 1.7.1 Trial
3D Max Studio Full

I have Paintshop Pro for making the textures but I need to know how to start a weapon, could someone point me in the right direction?

I can design weapons but I ...
by chrisjbooth2001
Sun Jul 04, 2004 7:45 pm
Forum: Mapping
Topic: Blow the door
Replies: 3
Views: 159

I understand that, but I want it so only a sticky bomb can blow it up...

I want a map where I can blow the door, steal the docs, and then kill an AI bloke.

I have followed the tutorials to make the door and the docs, but I cant get the scripts to go together, and work!

Oh, and its me ...
by chrisjbooth2001
Sun Jul 04, 2004 5:08 pm
Forum: Mapping
Topic: Blow the door
Replies: 3
Views: 159

Blow the door

I would like some help in making an obj map.

I need to be able to blow a door using a sticky bomb.

I want it so the bomb is not an objective, and you dont have to complete it to win..

I want this so I can put the two obj's on the other side of the door..

Thanks
by chrisjbooth2001
Mon May 24, 2004 12:20 am
Forum: Mapping
Topic: Losing LOD
Replies: 1
Views: 104

Losing LOD

I'm using MoHAA Tools, and when ever I save a map with LoD and reload it, the LoD is gone?

I used photoshop to make it...

What am I doing wrong ?
by chrisjbooth2001
Thu May 20, 2004 1:59 am
Forum: Scripting
Topic: Is this script correct?
Replies: 2
Views: 140

already sorted this

Thanks anyways
by chrisjbooth2001
Wed May 19, 2004 9:59 pm
Forum: Scripting
Topic: Is this script correct?
Replies: 2
Views: 140

Is this script correct?

Would this script work?

//---------------
axis_switch:
//---------------

if((parm.other trigger $trigger_use) && (parm.other.dmteam == "axis"))
{
waitthread left_door1
}
end


I also have this in the main: thread (along with alot of other crap)

//---------------
main ...
by chrisjbooth2001
Mon May 10, 2004 2:53 pm
Forum: Mapping
Topic: BT Compiling?
Replies: 1
Views: 88

BT Compiling?

Can someone help me, I need to compile using maintt as the directory for textures, tik files, and skc files.

In my map I have included Breakthrough textures and objects which require these files from the maintt folder.

I tried to use a mod and use all the shader's, tik's and skc's. Once I did this ...
by chrisjbooth2001
Wed Apr 28, 2004 4:32 pm
Forum: Scripting
Topic: Smg Spawnpoint
Replies: 2
Views: 126

No1 know the answer?