Thanks for your help guys
Search found 77 matches
Sound
$axissource playsound thesound
How would I define how far people can hear this? It is being heard all the way across the map...
Simple answer with an example say comparing it to radiant.
(IF I wanted it to be heard 200 units away, would the value be 200?)
How would I define how far people can hear this? It is being heard all the way across the map...
Simple answer with an example say comparing it to radiant.
(IF I wanted it to be heard 200 units away, would the value be 200?)
- Sun Aug 01, 2004 3:57 am
- Forum: Skinning / Modelling
- Topic: Help! Who has the MOHAA import plugin of Milk3D?
- Replies: 9
- Views: 645
Plane
Would anyone be able to help me by building a cargo plane model that could hold around 20 people...
I have an idea but have trouble making the plane..
Once you have done it, can you send it to mapping@rsobb.com
All credit for the plane will goto the author
Cheers
Chris AKA Cakklesby
I have an idea but have trouble making the plane..
Once you have done it, can you send it to mapping@rsobb.com
All credit for the plane will goto the author
Cheers
Chris AKA Cakklesby
- Thu Jul 22, 2004 6:10 pm
- Forum: Skinning / Modelling
- Topic: New modeller
- Replies: 2
- Views: 391
- Thu Jul 22, 2004 2:35 pm
- Forum: Skinning / Modelling
- Topic: New modeller
- Replies: 2
- Views: 391
New modeller
I would like to learn how to model guns and then texture them.
I have the following programs:
Milkshape 1.7.1 Trial
3D Max Studio Full
I have Paintshop Pro for making the textures but I need to know how to start a weapon, could someone point me in the right direction?
I can design weapons but I ...
I have the following programs:
Milkshape 1.7.1 Trial
3D Max Studio Full
I have Paintshop Pro for making the textures but I need to know how to start a weapon, could someone point me in the right direction?
I can design weapons but I ...
- Sun Jul 04, 2004 7:45 pm
- Forum: Mapping
- Topic: Blow the door
- Replies: 3
- Views: 159
- Sun Jul 04, 2004 5:08 pm
- Forum: Mapping
- Topic: Blow the door
- Replies: 3
- Views: 159
Blow the door
I would like some help in making an obj map.
I need to be able to blow a door using a sticky bomb.
I want it so the bomb is not an objective, and you dont have to complete it to win..
I want this so I can put the two obj's on the other side of the door..
Thanks
I need to be able to blow a door using a sticky bomb.
I want it so the bomb is not an objective, and you dont have to complete it to win..
I want this so I can put the two obj's on the other side of the door..
Thanks
- Mon May 24, 2004 12:20 am
- Forum: Mapping
- Topic: Losing LOD
- Replies: 1
- Views: 104
Losing LOD
I'm using MoHAA Tools, and when ever I save a map with LoD and reload it, the LoD is gone?
I used photoshop to make it...
What am I doing wrong ?
I used photoshop to make it...
What am I doing wrong ?
- Thu May 20, 2004 1:59 am
- Forum: Scripting
- Topic: Is this script correct?
- Replies: 2
- Views: 140
- Wed May 19, 2004 9:59 pm
- Forum: Scripting
- Topic: Is this script correct?
- Replies: 2
- Views: 140
Is this script correct?
Would this script work?
//---------------
axis_switch:
//---------------
if((parm.other trigger $trigger_use) && (parm.other.dmteam == "axis"))
{
waitthread left_door1
}
end
I also have this in the main: thread (along with alot of other crap)
//---------------
main ...
//---------------
axis_switch:
//---------------
if((parm.other trigger $trigger_use) && (parm.other.dmteam == "axis"))
{
waitthread left_door1
}
end
I also have this in the main: thread (along with alot of other crap)
//---------------
main ...
- Mon May 10, 2004 2:53 pm
- Forum: Mapping
- Topic: BT Compiling?
- Replies: 1
- Views: 88
BT Compiling?
Can someone help me, I need to compile using maintt as the directory for textures, tik files, and skc files.
In my map I have included Breakthrough textures and objects which require these files from the maintt folder.
I tried to use a mod and use all the shader's, tik's and skc's. Once I did this ...
In my map I have included Breakthrough textures and objects which require these files from the maintt folder.
I tried to use a mod and use all the shader's, tik's and skc's. Once I did this ...
- Wed Apr 28, 2004 4:32 pm
- Forum: Scripting
- Topic: Smg Spawnpoint
- Replies: 2
- Views: 126