Oh, h/o here's my script.
textures/hud/zoomoverlay
{
surfaceparm nolightmap
nomipmaps
nopicmip
{
clampmap textures/hud/zoomoverlay.tga
clampmap textures/hud/zoomoverlay0.tga
clampmap textures/hud/zoomoverlay1.tga
clampmap textures/hud/zoomoverlay2.tga
clampmap textures/hud/zoomoverlay3.tga ...
Search found 3 matches
- Fri Dec 26, 2003 7:22 pm
- Forum: Scripting
- Topic: Animated Scope -- Run through anim once?
- Replies: 9
- Views: 208
- Fri Dec 26, 2003 2:12 am
- Forum: Scripting
- Topic: Animated Scope -- Run through anim once?
- Replies: 9
- Views: 208
- Fri Dec 26, 2003 12:28 am
- Forum: Scripting
- Topic: Animated Scope -- Run through anim once?
- Replies: 9
- Views: 208
Animated Scope -- Run through anim once?
I have my animated scope, but I only want it to run through the animation once. I think it has something to do with the "blendFunc blend" but I can't figure this out. Any help will be greatly appreciated.