Nothing on putting a corona on a func beam? The lighthouse & spotlight threads seemed to be good starts...no suggestions? Similarly, now that I look at it...my lightning seems to originate from my given locations...but always has ( 0, 0, 0 ) as its destination.
I guess this is not my highest ...
Search found 14 matches
- Wed Sep 01, 2004 5:09 am
- Forum: Scripting
- Topic: Random Lightning Bolts
- Replies: 21
- Views: 1004
- Wed Sep 01, 2004 5:00 am
- Forum: Scripting
- Topic: weapons change triggered by RCON/.cfg? syntax question
- Replies: 1
- Views: 189
weapons change triggered by RCON/.cfg? syntax question
I think this can be done, but I've just got the syntax wrong. The idea is to allow the standard weapons on all maps...BUT thru rcon to change what weapons are allowed on the following maps by changing a variable I create in the cfg.
So for example...server boots with a variable "snipes" set to 0 ...
So for example...server boots with a variable "snipes" set to 0 ...
- Sat Aug 14, 2004 5:38 am
- Forum: Scripting
- Topic: Random Lightning Bolts
- Replies: 21
- Views: 1004
- Wed Aug 04, 2004 5:00 am
- Forum: Scripting
- Topic: Random Lightning Bolts
- Replies: 21
- Views: 1004
- Tue Aug 03, 2004 10:29 pm
- Forum: Scripting
- Topic: Random Lightning Bolts
- Replies: 21
- Views: 1004
- Thu May 13, 2004 5:33 pm
- Forum: Scripting
- Topic: Loadingscreens De-Mystified
- Replies: 38
- Views: 13931
- Thu May 13, 2004 12:35 pm
- Forum: Scripting
- Topic: Loadingscreens De-Mystified
- Replies: 38
- Views: 13931
- Thu May 13, 2004 8:01 am
- Forum: Scripting
- Topic: Loadingscreens De-Mystified
- Replies: 38
- Views: 13931
Amazingly I can get the main loading screen pic to work, but can't get the corner scoreboardpic to work.
I've tried several times as both a .tga, .tga with alpha, .jpg, and I've tried different sizes & picture qualities. I'd like to use the same 512x512 pic that is showing on my loading screen. I ...
I've tried several times as both a .tga, .tga with alpha, .jpg, and I've tried different sizes & picture qualities. I'd like to use the same 512x512 pic that is showing on my loading screen. I ...
- Tue Jan 06, 2004 4:55 pm
- Forum: Scripting
- Topic: turret style gun ignores maxyawoffset.
- Replies: 2
- Views: 155
- Tue Jan 06, 2004 3:19 pm
- Forum: Scripting
- Topic: turret style gun ignores maxyawoffset.
- Replies: 2
- Views: 155
turret style gun ignores maxyawoffset.
Hi all,
This is probably a mere question of syntax but after LOTS of trial & error I am stumped. The background is I am spawning an MG42 into a stock map. The positioning is fine, the gun operates ok, but I am unable to limit it's movement & range of fire. Look below the code for the different ...
This is probably a mere question of syntax but after LOTS of trial & error I am stumped. The background is I am spawning an MG42 into a stock map. The positioning is fine, the gun operates ok, but I am unable to limit it's movement & range of fire. Look below the code for the different ...
- Thu Jan 01, 2004 9:33 pm
- Forum: Scripting
- Topic: changing brush faces in stock maps?
- Replies: 10
- Views: 574
- Sun Dec 28, 2003 2:02 pm
- Forum: Scripting
- Topic: changing brush faces in stock maps?
- Replies: 10
- Views: 574
not sure I understand omniscient's plan
u mean show portions of the tombstones or subtract in the shape of writing?
I'm not following...could u please explain?
thanks,
-um
I'm not following...could u please explain?
thanks,
-um
- Sat Dec 27, 2003 3:31 pm
- Forum: Scripting
- Topic: changing brush faces in stock maps?
- Replies: 10
- Views: 574
- Fri Dec 26, 2003 5:49 pm
- Forum: Scripting
- Topic: changing brush faces in stock maps?
- Replies: 10
- Views: 574
changing brush faces in stock maps?
first post...forgive the neophyte.
I don't do mapping or skinning...I just do minor scripting & easy to work with mods but a question came up around halloween & a friend & I got into a conversation about it (neither of us knows the answer.)
The idea came up for a halloween map with tombstones ...
I don't do mapping or skinning...I just do minor scripting & easy to work with mods but a question came up around halloween & a friend & I got into a conversation about it (neither of us knows the answer.)
The idea came up for a halloween map with tombstones ...