i think, u can play with sun params... try it.. i know.. need lot of patience..
Search found 45 matches
- Fri Feb 27, 2004 11:24 am
- Forum: Mapping
- Topic: Costum sky ... how???
- Replies: 23
- Views: 492
- Thu Feb 19, 2004 8:13 pm
- Forum: Mapping
- Topic: Costum sky ... how???
- Replies: 23
- Views: 492
- Thu Feb 19, 2004 9:20 am
- Forum: Skinning / Modelling
- Topic: Importing Models
- Replies: 8
- Views: 666
- Tue Feb 17, 2004 10:46 pm
- Forum: Skinning / Modelling
- Topic: Walking animations
- Replies: 7
- Views: 612
- Tue Feb 17, 2004 9:33 pm
- Forum: Skinning / Modelling
- Topic: Importing Models
- Replies: 8
- Views: 666
- Tue Feb 17, 2004 9:17 pm
- Forum: Skinning / Modelling
- Topic: Walking animations
- Replies: 7
- Views: 612
- Mon Feb 16, 2004 9:30 pm
- Forum: Scripting
- Topic: MG 42 .scr script
- Replies: 10
- Views: 292
- Wed Feb 11, 2004 7:57 pm
- Forum: Scripting
- Topic: truck again
- Replies: 0
- Views: 118
truck again
Hi,
i have two truck, with passengers on my map.
the first question:
how i can make to passengers do different things*, after they leaved the truck's
* passenger x run and shots to player..
passenger y run to bunker and shots to player..
passenger z crouch and shots to player
etc..
the ...
i have two truck, with passengers on my map.
the first question:
how i can make to passengers do different things*, after they leaved the truck's
* passenger x run and shots to player..
passenger y run to bunker and shots to player..
passenger z crouch and shots to player
etc..
the ...
- Mon Feb 09, 2004 8:14 am
- Forum: Scripting
- Topic: objective scripting --> objective updating
- Replies: 2
- Views: 143
- Sun Feb 08, 2004 5:21 pm
- Forum: Scripting
- Topic: objective scripting --> objective updating
- Replies: 2
- Views: 143
objective scripting --> objective updating
Hi,
i make script to my SP Map, and have some problem.
- how i can do the next:
1. player should get new objective/s* when he hits something (wall, door, foxhole)
* kill the officer, destroy the enemy, etc.
2. player couldn't use enemy weapon (or he can pick up, he couldn't get ammo)
thx:
F74
i make script to my SP Map, and have some problem.
- how i can do the next:
1. player should get new objective/s* when he hits something (wall, door, foxhole)
* kill the officer, destroy the enemy, etc.
2. player couldn't use enemy weapon (or he can pick up, he couldn't get ammo)
thx:
F74
- Thu Feb 05, 2004 2:25 pm
- Forum: Scripting
- Topic: vehicle triggers
- Replies: 3
- Views: 177
try this:
Hmm.. u can modify the vehicles_ thinkers.scr..
1. step: find the next part:
local.guy_type = "models/human/german_afrika_private"
and change to: local.guy_type = "models/human/dday_ranger_captain"
or what u want..
2. step: save the script (if u like to use the default params, u should add ...
1. step: find the next part:
local.guy_type = "models/human/german_afrika_private"
and change to: local.guy_type = "models/human/dday_ranger_captain"
or what u want..
2. step: save the script (if u like to use the default params, u should add ...
- Wed Feb 04, 2004 11:29 pm
- Forum: Scripting
- Topic: Motorcycle problem
- Replies: 2
- Views: 144
- Wed Feb 04, 2004 10:47 am
- Forum: Scripting
- Topic: Motorcycle problem
- Replies: 2
- Views: 144
Motorcycle problem
Hi,
i made a motorcycle ride, what happen along a path, everything works fine,
but the driver doesn't appear.. :(
here is the code:
//------------------------------------------------------------------------------
// motorcycle coming ...
i made a motorcycle ride, what happen along a path, everything works fine,
but the driver doesn't appear.. :(
here is the code:
//------------------------------------------------------------------------------
// motorcycle coming ...
- Tue Feb 03, 2004 1:11 pm
- Forum: Mapping
- Topic: need textrues and mor..
- Replies: 5
- Views: 154
- Mon Feb 02, 2004 9:46 pm
- Forum: Scripting
- Topic: truck passengers
- Replies: 3
- Views: 147