Search found 45 matches

by Franko74
Fri Feb 27, 2004 11:24 am
Forum: Mapping
Topic: Costum sky ... how???
Replies: 23
Views: 492

maybe u should use sunglasses... :)

i think, u can play with sun params... try it.. i know.. need lot of patience..
by Franko74
Thu Feb 19, 2004 8:13 pm
Forum: Mapping
Topic: Costum sky ... how???
Replies: 23
Views: 492

Hi, Psycho

U can make fine custom sky with photoshop, and photoshop plugins.
There is a cool plugin what name is four season..
U can make nice sky with it...


Good luck:
F74
by Franko74
Thu Feb 19, 2004 9:20 am
Forum: Skinning / Modelling
Topic: Importing Models
Replies: 8
Views: 666

hi, dude :)

Milkshape 'll make a folder into Mohaa directory, and it"ll appear in MohRadiant. Just open MohRadiant, make a brush, and click on right mouse button, and you'll see "milkshape" folder into list what contains your model ..ta-daaamm :)


F74
by Franko74
Tue Feb 17, 2004 10:46 pm
Forum: Skinning / Modelling
Topic: Walking animations
Replies: 7
Views: 612

- Hm, i think to .skc is part of .tik file..
so, u can find skd, but it's very difficult* sometimes...

*: I think so, lot of .tik files contain same .skc file :?



F74
by Franko74
Tue Feb 17, 2004 9:33 pm
Forum: Skinning / Modelling
Topic: Importing Models
Replies: 8
Views: 666

Hi, omniscient :)

U can use your models in mohaa, just do the next:

1. export your model as modelname.3ds in 3d studio max
2. open milkshape, and import your
modelname.3ds
3. export modelname.3ds as Mohaa model
Milkshape 'll make .tik file, what u can use in mOhRadiant :)


Good Luck
F74
by Franko74
Tue Feb 17, 2004 9:17 pm
Forum: Skinning / Modelling
Topic: Walking animations
Replies: 7
Views: 612

Hi,

1. I think u can use 3dsmax to animation method (if u like to create new animated model).
U can find an example file in MoHRadiant tut.

2. U can open Mohaa models with Milkshape (find skc, skd files in pq3)
But i don't know how u can modify animation attributes of them :(


F74
by Franko74
Mon Feb 16, 2004 9:30 pm
Forum: Scripting
Topic: MG 42 .scr script
Replies: 10
Views: 292

Hi, jordanw23

if u have this problem yet just see this example:

http://212.92.14.2/feco/mg42.zip

u can use it to both sides (allies and axis too)

have a nice work:
F74
by Franko74
Wed Feb 11, 2004 7:57 pm
Forum: Scripting
Topic: truck again
Replies: 0
Views: 118

truck again

Hi,

i have two truck, with passengers on my map.
the first question:
how i can make to passengers do different things*, after they leaved the truck's

* passenger x run and shots to player..
passenger y run to bunker and shots to player..
passenger z crouch and shots to player
etc..

the ...
by Franko74
Mon Feb 09, 2004 8:14 am
Forum: Scripting
Topic: objective scripting --> objective updating
Replies: 2
Views: 143

thanks, bd :)
by Franko74
Sun Feb 08, 2004 5:21 pm
Forum: Scripting
Topic: objective scripting --> objective updating
Replies: 2
Views: 143

objective scripting --> objective updating

Hi,
i make script to my SP Map, and have some problem.

- how i can do the next:

1. player should get new objective/s* when he hits something (wall, door, foxhole)
* kill the officer, destroy the enemy, etc.

2. player couldn't use enemy weapon (or he can pick up, he couldn't get ammo)

thx:
F74
by Franko74
Thu Feb 05, 2004 2:25 pm
Forum: Scripting
Topic: vehicle triggers
Replies: 3
Views: 177

try this:

Hmm.. u can modify the vehicles_ thinkers.scr..

1. step: find the next part:
local.guy_type = "models/human/german_afrika_private"
and change to: local.guy_type = "models/human/dday_ranger_captain"
or what u want..

2. step: save the script (if u like to use the default params, u should add ...
by Franko74
Wed Feb 04, 2004 11:29 pm
Forum: Scripting
Topic: Motorcycle problem
Replies: 2
Views: 144

U 're right, Angex, the script is in "gags" folder, but i put it to "global" folder :)
Thanks your help, the stuff works :)
by Franko74
Wed Feb 04, 2004 10:47 am
Forum: Scripting
Topic: Motorcycle problem
Replies: 2
Views: 144

Motorcycle problem

Hi,

i made a motorcycle ride, what happen along a path, everything works fine,
but the driver doesn't appear.. :(

here is the code:

//------------------------------------------------------------------------------
// motorcycle coming ...
by Franko74
Tue Feb 03, 2004 1:11 pm
Forum: Mapping
Topic: need textrues and mor..
Replies: 5
Views: 154

Hi Gangster 47,

If u like some textures, try the sites what contain wallpapers.
They are free, so u can download lot of pictures.
After u can modify it... :lol:

But, if u have some special texture, just write me, and i 'll make it..
(i'm graphic artist) :wink:
by Franko74
Mon Feb 02, 2004 9:46 pm
Forum: Scripting
Topic: truck passengers
Replies: 3
Views: 147

Thanks guys, i'll try it.