Search found 8 matches

by [JPC] Heli-man
Sat Jan 17, 2004 9:47 am
Forum: Mapping
Topic: compiling error
Replies: 8
Views: 163

okey thanks for the advise
by [JPC] Heli-man
Fri Jan 16, 2004 11:04 pm
Forum: Mapping
Topic: compiling error
Replies: 8
Views: 163

anyway off reducing the number off brushes then??
ahh remember reading somewhere else about this about the amount of rework thats required to complie the map again.
by [JPC] Heli-man
Fri Jan 16, 2004 8:33 pm
Forum: Mapping
Topic: compiling error
Replies: 8
Views: 163

I seem to remember getting that error once in a tutorial map when I made a very "smooth" sphere... It seems there is a limit to the amount of faces you are allowed to have on a single brush. You got any complex brushes you can think of?

trouble is i didnt do the map,
just converted to dm map from ...
by [JPC] Heli-man
Thu Jan 15, 2004 8:48 pm
Forum: Mapping
Topic: compiling error
Replies: 8
Views: 163

Axion wrote:I was going to suggest that you make some of your brushes detailed, especially masked surfaces like grates.
thanx for the advise i will try this
by [JPC] Heli-man
Thu Jan 15, 2004 8:00 pm
Forum: Mapping
Topic: compiling error
Replies: 8
Views: 163

compiling error

what does the following error mean when its compiling?

MAP_MAX_BRUSHSIDES

thanks
by [JPC] Heli-man
Mon Jan 05, 2004 8:42 pm
Forum: Mapping
Topic: another spawn question
Replies: 4
Views: 113

cheers for the link m8
by [JPC] Heli-man
Mon Jan 05, 2004 8:41 pm
Forum: Scripting
Topic: Removing spawn point from stock maps.
Replies: 37
Views: 1858

Read this forum from start to finish and one question for you what hex software are you using.

i want to add some spawn points to an existing map can i use hexing to do it?
by [JPC] Heli-man
Sun Jan 04, 2004 11:34 pm
Forum: Mapping
Topic: another spawn question
Replies: 4
Views: 113

another spawn question

thanx in advance of the help i receive,is it possible to edit and add spawn points to an existing map,and what tools are required

many thanks