Sorry about refreshing this post, but I have a question that have to do with this, hehe.
Is there anyway for giving a script_object a color like in Bjarne?s code he did with func_beam?
I tryed something like that:
local.mywall = spawn script_object
local.mywall = blah, blah, origin and setsize ...
Search found 60 matches
- Sun Mar 06, 2005 11:10 am
- Forum: Scripting
- Topic: Visualize the worlds axis!
- Replies: 8
- Views: 240
- Thu Mar 03, 2005 12:41 am
- Forum: Scripting
- Topic: Visualize the worlds axis!
- Replies: 8
- Views: 240
Great
Hey, that?s great.
Recently i?ve been spawning models in stock maps and now I?ll be faster when doing the job, hehe.
Great idea Bjarne, thanks for sharing it.
Well, now I have a question that have to do with that.
You called the thread giving it an argument. Can I do the same but giving a thread ...
Recently i?ve been spawning models in stock maps and now I?ll be faster when doing the job, hehe.
Great idea Bjarne, thanks for sharing it.
Well, now I have a question that have to do with that.
You called the thread giving it an argument. Can I do the same but giving a thread ...
- Mon Feb 28, 2005 3:05 pm
- Forum: Public Releases
- Topic: World Trade Center ALPHA
- Replies: 72
- Views: 11808
Hate?
Did I asked for an SH version or something?
I don?t think so...
Well, I know my english isn?t very good but I almost try to be polite everywhere I go.
I was only asking ?cause either mw and wtc seems to be great jobs and I wanted to give them a try. When I downloaded mw I wasn?t able to play it ...
I don?t think so...
Well, I know my english isn?t very good but I almost try to be polite everywhere I go.
I was only asking ?cause either mw and wtc seems to be great jobs and I wanted to give them a try. When I downloaded mw I wasn?t able to play it ...
- Mon Feb 28, 2005 2:27 am
- Forum: Public Releases
- Topic: Weapons limiter beta
- Replies: 8
- Views: 571
Yep
Yep, that?s the point.
Well, you?re right, I can force a player to be a spectator and then my selected one could select the weapon.
Thanks again, hehe.
And very good job
Well, you?re right, I can force a player to be a spectator and then my selected one could select the weapon.
Thanks again, hehe.
And very good job
- Mon Feb 28, 2005 12:16 am
- Forum: Public Releases
- Topic: Weapons limiter beta
- Replies: 8
- Views: 571
Only the choosen
Yes, I know I can do that and that?s really good.
But for me it would be great If I could chose the person that I want to carry the bazooka. Some stupid people get the bazooka and go crazy all over the map shooting anyway without taking a look to see if someone of his own team is in the way.
We ...
But for me it would be great If I could chose the person that I want to carry the bazooka. Some stupid people get the bazooka and go crazy all over the map shooting anyway without taking a look to see if someone of his own team is in the way.
We ...
- Sun Feb 27, 2005 11:56 pm
- Forum: Public Releases
- Topic: Weapons limiter beta
- Replies: 8
- Views: 571
Hehe
Well, sorry because my english isn?t very good.
I?ll try to explain it.
We have one people on each division of my clan that we call "artillero" (I don?t know very well how it?s translated but I think it could be "bazookaman" or something like that) and we don?t want no one else to carry the rocket ...
I?ll try to explain it.
We have one people on each division of my clan that we call "artillero" (I don?t know very well how it?s translated but I think it could be "bazookaman" or something like that) and we don?t want no one else to carry the rocket ...
- Sun Feb 27, 2005 6:05 pm
- Forum: Public Releases
- Topic: World Trade Center ALPHA
- Replies: 72
- Views: 11808
Hi all
Hi all guys.
I recently downloaded the modern warfare mod and I couldn?t play it.
I have Spearhead installed but I?ve stored all my mainta folder in another path.
If someone has information about my problem I will apreciate it.
Ah, and about the WTC, well, no words, it is magnific......
I can?t ...
I recently downloaded the modern warfare mod and I couldn?t play it.
I have Spearhead installed but I?ve stored all my mainta folder in another path.
If someone has information about my problem I will apreciate it.
Ah, and about the WTC, well, no words, it is magnific......
I can?t ...
- Sun Feb 27, 2005 5:50 pm
- Forum: Public Releases
- Topic: Weapons limiter beta
- Replies: 8
- Views: 571
Thanks
Thanks Elgan, this is one of the things we?d been looking for in my clan since we start playing that game, hehe.
I only wanna give you a suggestion if you?re planning on making an upgrade. I think it would be fine to have an entnum limitation for the wapons. I mean that when you limit the rockets ...
I only wanna give you a suggestion if you?re planning on making an upgrade. I think it would be fine to have an entnum limitation for the wapons. I mean that when you limit the rockets ...
- Tue Feb 22, 2005 3:32 pm
- Forum: Scripting
- Topic: Two maps in one
- Replies: 13
- Views: 405
- Tue Feb 22, 2005 2:17 pm
- Forum: Scripting
- Topic: Two maps in one
- Replies: 13
- Views: 405
Uff, another question
Can you explain me what is each () of this thread:
How works the setsize stuff?
Code: Select all
local.clipbrush setsize ( 0 0 0 ) ( 42 152 568 )- Tue Feb 22, 2005 1:29 pm
- Forum: Scripting
- Topic: Two maps in one
- Replies: 13
- Views: 405
- Tue Feb 22, 2005 1:05 pm
- Forum: Scripting
- Topic: Two maps in one
- Replies: 13
- Views: 405
Spawning fire and sound for it
Well, I don?t know why but I forget many things that I remember by the way always after sending my messages, well, probably I?m getting old before that I should... hehe.
I remember I was trying to spawn fire In the map but I can?t achieve it. I tried a .tik called inferno and some more.
Do someone ...
I remember I was trying to spawn fire In the map but I can?t achieve it. I tried a .tik called inferno and some more.
Do someone ...
- Tue Feb 22, 2005 12:49 pm
- Forum: Scripting
- Topic: Two maps in one
- Replies: 13
- Views: 405
Thnx
Thanks a lot guys
- Tue Feb 22, 2005 9:47 am
- Forum: Scripting
- Topic: Two maps in one
- Replies: 13
- Views: 405
Thanks
You mean that if I spawn a script_object I don?t have to give it a model?
And can these script_object hurt by itself or have I to spawn another object/trigger to hurt players?
And can these script_object hurt by itself or have I to spawn another object/trigger to hurt players?
- Tue Feb 22, 2005 1:55 am
- Forum: Scripting
- Topic: Two maps in one
- Replies: 13
- Views: 405