Search found 60 matches

by Pollo_Expresss
Sun Mar 06, 2005 11:10 am
Forum: Scripting
Topic: Visualize the worlds axis!
Replies: 8
Views: 240

Color of script objects?

Sorry about refreshing this post, but I have a question that have to do with this, hehe.

Is there anyway for giving a script_object a color like in Bjarne?s code he did with func_beam?

I tryed something like that:

local.mywall = spawn script_object
local.mywall = blah, blah, origin and setsize ...
by Pollo_Expresss
Thu Mar 03, 2005 12:41 am
Forum: Scripting
Topic: Visualize the worlds axis!
Replies: 8
Views: 240

Great

Hey, that?s great.

Recently i?ve been spawning models in stock maps and now I?ll be faster when doing the job, hehe.

Great idea Bjarne, thanks for sharing it.

Well, now I have a question that have to do with that.

You called the thread giving it an argument. Can I do the same but giving a thread ...
by Pollo_Expresss
Mon Feb 28, 2005 3:05 pm
Forum: Public Releases
Topic: World Trade Center ALPHA
Replies: 72
Views: 11808

Hate?

Did I asked for an SH version or something?

I don?t think so...

Well, I know my english isn?t very good but I almost try to be polite everywhere I go.

I was only asking ?cause either mw and wtc seems to be great jobs and I wanted to give them a try. When I downloaded mw I wasn?t able to play it ...
by Pollo_Expresss
Mon Feb 28, 2005 2:27 am
Forum: Public Releases
Topic: Weapons limiter beta
Replies: 8
Views: 571

Yep

Yep, that?s the point.

Well, you?re right, I can force a player to be a spectator and then my selected one could select the weapon.

Thanks again, hehe.

And very good job
by Pollo_Expresss
Mon Feb 28, 2005 12:16 am
Forum: Public Releases
Topic: Weapons limiter beta
Replies: 8
Views: 571

Only the choosen

Yes, I know I can do that and that?s really good.

But for me it would be great If I could chose the person that I want to carry the bazooka. Some stupid people get the bazooka and go crazy all over the map shooting anyway without taking a look to see if someone of his own team is in the way.

We ...
by Pollo_Expresss
Sun Feb 27, 2005 11:56 pm
Forum: Public Releases
Topic: Weapons limiter beta
Replies: 8
Views: 571

Hehe

Well, sorry because my english isn?t very good.

I?ll try to explain it.

We have one people on each division of my clan that we call "artillero" (I don?t know very well how it?s translated but I think it could be "bazookaman" or something like that) and we don?t want no one else to carry the rocket ...
by Pollo_Expresss
Sun Feb 27, 2005 6:05 pm
Forum: Public Releases
Topic: World Trade Center ALPHA
Replies: 72
Views: 11808

Hi all

Hi all guys.

I recently downloaded the modern warfare mod and I couldn?t play it.
I have Spearhead installed but I?ve stored all my mainta folder in another path.

If someone has information about my problem I will apreciate it.

Ah, and about the WTC, well, no words, it is magnific......

I can?t ...
by Pollo_Expresss
Sun Feb 27, 2005 5:50 pm
Forum: Public Releases
Topic: Weapons limiter beta
Replies: 8
Views: 571

Thanks

Thanks Elgan, this is one of the things we?d been looking for in my clan since we start playing that game, hehe.

I only wanna give you a suggestion if you?re planning on making an upgrade. I think it would be fine to have an entnum limitation for the wapons. I mean that when you limit the rockets ...
by Pollo_Expresss
Tue Feb 22, 2005 3:32 pm
Forum: Scripting
Topic: Two maps in one
Replies: 13
Views: 405

Me again hehe.

I found out the setsize work method by searching the forum (well, I think I understood it).

U got to give the trigger an origin and then you set:

setsize = (from origin to -16 form origin to -25 from origin to 0) ( 16 25 40)

I think it works like that but I?m not really sure.

I ...
by Pollo_Expresss
Tue Feb 22, 2005 2:17 pm
Forum: Scripting
Topic: Two maps in one
Replies: 13
Views: 405

Uff, another question

Can you explain me what is each () of this thread:

Code: Select all

local.clipbrush setsize ( 0 0 0 ) ( 42 152 568 )
How works the setsize stuff?
by Pollo_Expresss
Tue Feb 22, 2005 1:29 pm
Forum: Scripting
Topic: Two maps in one
Replies: 13
Views: 405

And a last question (...what a boring guy am I ) :

Is it possible to make one of these spawned "brushes" visible?

I mean for to have more accuracy while locating it.
by Pollo_Expresss
Tue Feb 22, 2005 1:05 pm
Forum: Scripting
Topic: Two maps in one
Replies: 13
Views: 405

Spawning fire and sound for it

Well, I don?t know why but I forget many things that I remember by the way always after sending my messages, well, probably I?m getting old before that I should... hehe.

I remember I was trying to spawn fire In the map but I can?t achieve it. I tried a .tik called inferno and some more.

Do someone ...
by Pollo_Expresss
Tue Feb 22, 2005 12:49 pm
Forum: Scripting
Topic: Two maps in one
Replies: 13
Views: 405

Thnx

Thanks a lot guys
by Pollo_Expresss
Tue Feb 22, 2005 9:47 am
Forum: Scripting
Topic: Two maps in one
Replies: 13
Views: 405

Thanks

You mean that if I spawn a script_object I don?t have to give it a model?

And can these script_object hurt by itself or have I to spawn another object/trigger to hurt players?
by Pollo_Expresss
Tue Feb 22, 2005 1:55 am
Forum: Scripting
Topic: Two maps in one
Replies: 13
Views: 405

:oops: :oops: :oops: :oops: :oops: :oops:


Sorry, sorry, sorry, hehehe.

I mean a trigger, hehe.

:oops: :cry: :oops: :cry:

Can a trigger hurt for example be solid and get the player away from passing through a door for example?