thanks for your help guys you made me see the problem in a different way so for anyone else who would like it in simpletons terms(like me)just put the min distance to 12000 and your sound will follow you wherever you go(like a little lamb)
Now whats the quickest simplest way to stop the sound when ...
Search found 47 matches
- Mon Sep 06, 2004 2:43 pm
- Forum: Scripting
- Topic: Sound only play in one area
- Replies: 3
- Views: 207
- Mon Sep 06, 2004 11:42 am
- Forum: Scripting
- Topic: Sound only play in one area
- Replies: 3
- Views: 207
Sound only play in one area
I have an alarm sound that i would like to play when i run through a trigger.
This works great but only when you near the sound speaker(a model/fx/dummy.tik with the always draw and not solid ticked)
with this script-
local.master = spawn ScriptMaster
local.master aliascache snd_alarm sound ...
This works great but only when you near the sound speaker(a model/fx/dummy.tik with the always draw and not solid ticked)
with this script-
local.master = spawn ScriptMaster
local.master aliascache snd_alarm sound ...
- Mon Aug 30, 2004 6:52 pm
- Forum: Scripting
- Topic: soldiers wont follow
- Replies: 4
- Views: 188
Hey witch burnings i can handle just tie em up and set fire to them simple!
But my soldiers are not doing anything the captain(friendly 1)just turns to face me wherever i walk but just stays routed to the spot but the other two friendlys just face forward and move if i come in the door but otherwise ...
But my soldiers are not doing anything the captain(friendly 1)just turns to face me wherever i walk but just stays routed to the spot but the other two friendlys just face forward and move if i come in the door but otherwise ...
- Mon Aug 30, 2004 5:30 pm
- Forum: Scripting
- Topic: soldiers wont follow
- Replies: 4
- Views: 188
- Mon Aug 30, 2004 3:56 pm
- Forum: Scripting
- Topic: soldiers wont follow
- Replies: 4
- Views: 188
soldiers wont follow
Does anyone know why my soldiers wont follow me around?
heres what uve done so far..
main:
exec global/auto.scr
exec global/ai.scr
exec global/loadout.scr maps/test_neil.scr
exec global/ambient.scr test_neil
exec global/exploder.scr
//exec global/door_locked.scr::lock
exec global/friendly.scr
exec ...
heres what uve done so far..
main:
exec global/auto.scr
exec global/ai.scr
exec global/loadout.scr maps/test_neil.scr
exec global/ambient.scr test_neil
exec global/exploder.scr
//exec global/door_locked.scr::lock
exec global/friendly.scr
exec ...
- Mon Aug 30, 2004 10:00 am
- Forum: Scripting
- Topic: moh bsp to moh map converter
- Replies: 6
- Views: 283
moh bsp to moh map converter
sorry if this is in the wrong posting bit but can anyone tell me what the greater and lesser bits are for on the mohbsp to mohmap converter,
thanks !
thanks !
- Sun Aug 22, 2004 1:14 pm
- Forum: Scripting
- Topic: mortar-water explosion not working
- Replies: 9
- Views: 285
- Sun Aug 22, 2004 1:03 pm
- Forum: Scripting
- Topic: mortar-water explosion not working
- Replies: 9
- Views: 285
- Sun Aug 22, 2004 1:00 pm
- Forum: Scripting
- Topic: mortar-water explosion not working
- Replies: 9
- Views: 285
- Sun Aug 22, 2004 12:37 pm
- Forum: Scripting
- Topic: mortar-water explosion not working
- Replies: 9
- Views: 285
mortar-water explosion not working
Ok i have put down a mortar water explosion in my map so it will explode after my exploder is triiggered,but it will not work i get the explosion sound effect(a tank one)and the exploder dissapears but the mortar water effect does'nt work,can someone help me please!?
heres what i have got-
(in the ...
heres what i have got-
(in the ...
- Thu Jun 17, 2004 9:05 pm
- Forum: Mapping
- Topic: no textures
- Replies: 5
- Views: 121
no textures
I have a friend who has moh,speahead and breakthrough and he has his entdefs in the right place and in radient all his paths go where they should but he can not get textures up in radient and when he right clicks in the 2d grid he only gets
selcet
ungroup entity
ungroup brush
add to entity
make ...
selcet
ungroup entity
ungroup brush
add to entity
make ...
- Wed Jun 16, 2004 11:16 am
- Forum: Scripting
- Topic: rain but no lightning
- Replies: 2
- Views: 205
rain but no lightning
i have this bit of scripting in my script (yes i know thats obvious)
exec global/weather.scr
exec global/ambient.scr
I was wondering if its possible to have rain but without the lightning effects
I get rain,lightning and thunder with this but i really only want the rain and thunder or just the rain ...
exec global/weather.scr
exec global/ambient.scr
I was wondering if its possible to have rain but without the lightning effects
I get rain,lightning and thunder with this but i really only want the rain and thunder or just the rain ...
- Wed Jun 16, 2004 10:48 am
- Forum: Mapping
- Topic: how to make fog
- Replies: 4
- Views: 206
how to make fog
can anyone tell me how to make fog or point me in the right direction.
I have made my own lib map and put fog in put if does'nt look right,any help would be very cool,thanks.
I have made my own lib map and put fog in put if does'nt look right,any help would be very cool,thanks.
- Thu Jun 10, 2004 5:40 pm
- Forum: Mapping
- Topic: Water problem
- Replies: 5
- Views: 171
- Thu Jun 10, 2004 10:19 am
- Forum: Mapping
- Topic: Water problem
- Replies: 5
- Views: 171
Water problem
Hello,
i have made a river and it works fine EXCEPT for one thing ,it does'nt go in the direction i want it to.
How can i make the river go length ways in my map (i.e 90 degrees)
because the animation of the water goes from one bank to the other and i want it to run all the way along my banks.
i have made a river and it works fine EXCEPT for one thing ,it does'nt go in the direction i want it to.
How can i make the river go length ways in my map (i.e 90 degrees)
because the animation of the water goes from one bank to the other and i want it to run all the way along my banks.