Search found 47 matches

by merlin
Mon Sep 06, 2004 2:43 pm
Forum: Scripting
Topic: Sound only play in one area
Replies: 3
Views: 207

thanks for your help guys you made me see the problem in a different way so for anyone else who would like it in simpletons terms(like me)just put the min distance to 12000 and your sound will follow you wherever you go(like a little lamb)

Now whats the quickest simplest way to stop the sound when ...
by merlin
Mon Sep 06, 2004 11:42 am
Forum: Scripting
Topic: Sound only play in one area
Replies: 3
Views: 207

Sound only play in one area

I have an alarm sound that i would like to play when i run through a trigger.
This works great but only when you near the sound speaker(a model/fx/dummy.tik with the always draw and not solid ticked)
with this script-
local.master = spawn ScriptMaster
local.master aliascache snd_alarm sound ...
by merlin
Mon Aug 30, 2004 6:52 pm
Forum: Scripting
Topic: soldiers wont follow
Replies: 4
Views: 188

Hey witch burnings i can handle just tie em up and set fire to them simple!
But my soldiers are not doing anything the captain(friendly 1)just turns to face me wherever i walk but just stays routed to the spot but the other two friendlys just face forward and move if i come in the door but otherwise ...
by merlin
Mon Aug 30, 2004 5:30 pm
Forum: Scripting
Topic: soldiers wont follow
Replies: 4
Views: 188

ok heres what ive changed(is that better?,i hate scripting)

main:
exec global/auto.scr
exec global/ai.scr
exec global/loadout.scr maps/test_neil.scr
exec global/ambient.scr test_neil
exec global/exploder.scr
//exec global/door_locked.scr::lock

exec global/bomber.scr

//local.master = spawn ...
by merlin
Mon Aug 30, 2004 3:56 pm
Forum: Scripting
Topic: soldiers wont follow
Replies: 4
Views: 188

soldiers wont follow

Does anyone know why my soldiers wont follow me around?
heres what uve done so far..


main:
exec global/auto.scr
exec global/ai.scr
exec global/loadout.scr maps/test_neil.scr
exec global/ambient.scr test_neil
exec global/exploder.scr
//exec global/door_locked.scr::lock
exec global/friendly.scr
exec ...
by merlin
Mon Aug 30, 2004 10:00 am
Forum: Scripting
Topic: moh bsp to moh map converter
Replies: 6
Views: 283

moh bsp to moh map converter

sorry if this is in the wrong posting bit but can anyone tell me what the greater and lesser bits are for on the mohbsp to mohmap converter,
thanks !
by merlin
Sun Aug 22, 2004 1:14 pm
Forum: Scripting
Topic: mortar-water explosion not working
Replies: 9
Views: 285

WOOHOO! it works thank you oh young one may your hair never thin out and your gut never expand beyond control!
by merlin
Sun Aug 22, 2004 1:03 pm
Forum: Scripting
Topic: mortar-water explosion not working
Replies: 9
Views: 285

how fo i turn it on manually?and thanks for the super quick reply!
by merlin
Sun Aug 22, 2004 1:00 pm
Forum: Scripting
Topic: mortar-water explosion not working
Replies: 9
Views: 285

no the exploder and other bits are all #set 2,if thats what you mean
and the exploderfire is ok too!
by merlin
Sun Aug 22, 2004 12:37 pm
Forum: Scripting
Topic: mortar-water explosion not working
Replies: 9
Views: 285

mortar-water explosion not working

Ok i have put down a mortar water explosion in my map so it will explode after my exploder is triiggered,but it will not work i get the explosion sound effect(a tank one)and the exploder dissapears but the mortar water effect does'nt work,can someone help me please!?
heres what i have got-

(in the ...
by merlin
Thu Jun 17, 2004 9:05 pm
Forum: Mapping
Topic: no textures
Replies: 5
Views: 121

no textures

I have a friend who has moh,speahead and breakthrough and he has his entdefs in the right place and in radient all his paths go where they should but he can not get textures up in radient and when he right clicks in the 2d grid he only gets

selcet
ungroup entity
ungroup brush
add to entity
make ...
by merlin
Wed Jun 16, 2004 11:16 am
Forum: Scripting
Topic: rain but no lightning
Replies: 2
Views: 205

rain but no lightning

i have this bit of scripting in my script (yes i know thats obvious)
exec global/weather.scr
exec global/ambient.scr
I was wondering if its possible to have rain but without the lightning effects
I get rain,lightning and thunder with this but i really only want the rain and thunder or just the rain ...
by merlin
Wed Jun 16, 2004 10:48 am
Forum: Mapping
Topic: how to make fog
Replies: 4
Views: 206

how to make fog

can anyone tell me how to make fog or point me in the right direction.
I have made my own lib map and put fog in put if does'nt look right,any help would be very cool,thanks.
by merlin
Thu Jun 10, 2004 5:40 pm
Forum: Mapping
Topic: Water problem
Replies: 5
Views: 171

thanks for you help but i tried both and they did'nt work :(
i'll keep on at though!
by merlin
Thu Jun 10, 2004 10:19 am
Forum: Mapping
Topic: Water problem
Replies: 5
Views: 171

Water problem

Hello,
i have made a river and it works fine EXCEPT for one thing ,it does'nt go in the direction i want it to.
How can i make the river go length ways in my map (i.e 90 degrees)
because the animation of the water goes from one bank to the other and i want it to run all the way along my banks.