Search found 149 matches
- Fri Jul 31, 2009 3:47 pm
- Forum: Scripting
- Topic: Press use to follow a player
- Replies: 3
- Views: 775
- Sat Jul 25, 2009 10:36 am
- Forum: Scripting
- Topic: Press use to follow a player
- Replies: 3
- Views: 775
Press use to follow a player
Hi, how to delete this words (Press use to follow a player) in MP game?
For example when filming with mohaa i want to have clean view without this words.
For example when filming with mohaa i want to have clean view without this words.
- Thu Jul 09, 2009 6:35 pm
- Forum: Public Releases
- Topic: machinima
- Replies: 2
- Views: 889
- Mon Jun 08, 2009 8:59 am
- Forum: Mapping
- Topic: how script object can follow the path
- Replies: 0
- Views: 773
how script object can follow the path
Hi,
how can i make simple brush, assigned as script object, follow the path?
waypoint, vehiclepoint, splinepath?
and how then in .scr file ?
thnx
how can i make simple brush, assigned as script object, follow the path?
waypoint, vehiclepoint, splinepath?
and how then in .scr file ?
thnx
- Sun Apr 20, 2008 12:10 pm
- Forum: Public Releases
- Topic: Space Terrains Beta
- Replies: 3
- Views: 1247
- Mon Mar 10, 2008 5:39 pm
- Forum: Public Releases
- Topic: The Castle, map with mp ai (update)
- Replies: 3
- Views: 1666
- Thu Mar 06, 2008 12:16 pm
- Forum: Public Releases
- Topic: The Castle, map with mp ai (update)
- Replies: 3
- Views: 1666
re
hi, remember that bots follow you, so if they block some doors, go a bit far from doors, they follow u, then u can go through;
some people tell me already that it is dark so i change ambient light, for me is vision good, may be couse i have greater brightnes set in graph options menu of mohaa; it is ...
some people tell me already that it is dark so i change ambient light, for me is vision good, may be couse i have greater brightnes set in graph options menu of mohaa; it is ...
- Fri Feb 29, 2008 9:52 am
- Forum: Public Releases
- Topic: The Castle, map with mp ai (update)
- Replies: 3
- Views: 1666
The Castle, map with mp ai (update)
http://pelec-herba.wz.cz/MOHAA/screens.htm
THIS IS COOP action with 3 AI, who follow player.
Medic can heal player, simply move close to him, often heal player.
I dont test map with live players (friends), it can be possible, but i dont know about behaviour of AI.
I plan to make this map like ...
THIS IS COOP action with 3 AI, who follow player.
Medic can heal player, simply move close to him, often heal player.
I dont test map with live players (friends), it can be possible, but i dont know about behaviour of AI.
I plan to make this map like ...
- Fri Apr 08, 2005 8:26 am
- Forum: Public Releases
- Topic: Co2 Warehouse beta release
- Replies: 21
- Views: 3240
- Mon Feb 28, 2005 5:25 am
- Forum: Public Releases
- Topic: Map Castle (Hrad) with bots - Final version
- Replies: 3
- Views: 451
- Sun Feb 27, 2005 6:45 pm
- Forum: Public Releases
- Topic: Map Castle (Hrad) with bots - Final version
- Replies: 3
- Views: 451
- Sun Feb 27, 2005 6:44 pm
- Forum: Bots
- Topic: Map Castle (Hrad) with bots - Final version
- Replies: 0
- Views: 1489
- Thu Feb 10, 2005 6:37 pm
- Forum: Scripting
- Topic: targetname of bomb
- Replies: 9
- Views: 477
- Thu Feb 10, 2005 5:34 am
- Forum: Scripting
- Topic: targetname of bomb
- Replies: 9
- Views: 477
- Wed Feb 09, 2005 6:13 pm
- Forum: Scripting
- Topic: targetname of bomb
- Replies: 9
- Views: 477
so, i make obj map with bots (named HRAD or CASTLE in english lamguage). This castle have 2 flours and there are 5 bombs, in every flour at least one bomb.
So it was be god for players, tell him, how bomb (and how flour) was planted or defused, for better orientation.
Take a look:
http://pelec-herba ...
So it was be god for players, tell him, how bomb (and how flour) was planted or defused, for better orientation.
Take a look:
http://pelec-herba ...