Search found 149 matches

by sg.Pepper
Fri Jul 31, 2009 3:47 pm
Forum: Scripting
Topic: Press use to follow a player
Replies: 3
Views: 775

thanks i try :D
by sg.Pepper
Sat Jul 25, 2009 10:36 am
Forum: Scripting
Topic: Press use to follow a player
Replies: 3
Views: 775

Press use to follow a player

Hi, how to delete this words (Press use to follow a player) in MP game?
For example when filming with mohaa i want to have clean view without this words.
by sg.Pepper
Thu Jul 09, 2009 6:35 pm
Forum: Public Releases
Topic: machinima
Replies: 2
Views: 889

machinima

Hi, i made machinima, watch on
http://www.youtube.com/watch?v=lWaviwJatyE
:wink:
by sg.Pepper
Mon Jun 08, 2009 8:59 am
Forum: Mapping
Topic: how script object can follow the path
Replies: 0
Views: 773

how script object can follow the path

Hi,
how can i make simple brush, assigned as script object, follow the path?
waypoint, vehiclepoint, splinepath?
and how then in .scr file ?
thnx
by sg.Pepper
Sun Apr 20, 2008 12:10 pm
Forum: Public Releases
Topic: Space Terrains Beta
Replies: 3
Views: 1247

look god, nice work :wink:
by sg.Pepper
Mon Mar 10, 2008 5:39 pm
Forum: Public Releases
Topic: The Castle, map with mp ai (update)
Replies: 3
Views: 1666

you can change wiev to 1st person for you, look on readme.txt
by sg.Pepper
Thu Mar 06, 2008 12:16 pm
Forum: Public Releases
Topic: The Castle, map with mp ai (update)
Replies: 3
Views: 1666

re

hi, remember that bots follow you, so if they block some doors, go a bit far from doors, they follow u, then u can go through;
some people tell me already that it is dark so i change ambient light, for me is vision good, may be couse i have greater brightnes set in graph options menu of mohaa; it is ...
by sg.Pepper
Fri Feb 29, 2008 9:52 am
Forum: Public Releases
Topic: The Castle, map with mp ai (update)
Replies: 3
Views: 1666

The Castle, map with mp ai (update)

http://pelec-herba.wz.cz/MOHAA/screens.htm

THIS IS COOP action with 3 AI, who follow player.

Medic can heal player, simply move close to him, often heal player.

I dont test map with live players (friends), it can be possible, but i dont know about behaviour of AI.

I plan to make this map like ...
by sg.Pepper
Fri Apr 08, 2005 8:26 am
Forum: Public Releases
Topic: Co2 Warehouse beta release
Replies: 21
Views: 3240

hi man, it look like a god work, great
by sg.Pepper
Mon Feb 28, 2005 5:25 am
Forum: Public Releases
Topic: Map Castle (Hrad) with bots - Final version
Replies: 3
Views: 451

It is for AA, but in SH it work too.
by sg.Pepper
Thu Feb 10, 2005 6:37 pm
Forum: Scripting
Topic: targetname of bomb
Replies: 9
Views: 477

great, thanks, man
by sg.Pepper
Thu Feb 10, 2005 5:34 am
Forum: Scripting
Topic: targetname of bomb
Replies: 9
Views: 477

thanks, i try set setthread
by sg.Pepper
Wed Feb 09, 2005 6:13 pm
Forum: Scripting
Topic: targetname of bomb
Replies: 9
Views: 477

so, i make obj map with bots (named HRAD or CASTLE in english lamguage). This castle have 2 flours and there are 5 bombs, in every flour at least one bomb.
So it was be god for players, tell him, how bomb (and how flour) was planted or defused, for better orientation.
Take a look:
http://pelec-herba ...