Search found 15 matches

by Soul Extractor
Fri May 28, 2004 7:11 pm
Forum: Mapping
Topic: Door tutorial
Replies: 42
Views: 1070

KK TlTrude

will do ...sorry havent been online lately to see all the responses but will try to send you the prefab thx. will try tonight.
by Soul Extractor
Tue May 25, 2004 2:04 pm
Forum: Mapping
Topic: Door tutorial
Replies: 42
Views: 1070

got that NOTE cuz that sure was a problem when moving my 'moving' fire escape but still for the door I dont have the after effect for the shatter. The window on the door is just one brush with the 'Func' Window and my bind is:

$pawnwindow bind $pawndoor

I have two that work perfect but two others ...
by Soul Extractor
Mon May 24, 2004 7:52 pm
Forum: Mapping
Topic: Door tutorial
Replies: 42
Views: 1070

so if I do that the glass on the door should still shatter?
by Soul Extractor
Mon May 24, 2004 5:28 pm
Forum: Mapping
Topic: Door tutorial
Replies: 42
Views: 1070

TlTrude ...got another door problem. I made a door with breakable windows ...problem is when I open the door for some reason the windows create an invisible barrier and wont let me pass. Visually the glass moves with the door but still cant pass by normally I need to shatter the glass for my player ...
by Soul Extractor
Fri Mar 26, 2004 2:11 am
Forum: General Discussion
Topic: Animated textures on brushes?
Replies: 10
Views: 325

Thx wacko ...worked like a charm this is the shader that worked for me...

textures/windows/Coldbeer
{
qer_editorimage textures/windows/Coldbeer.tga
surfaceparm nomarks
surfaceparm glass
q3map_lightimage textures/windows/Coldbeer.tga
q3map_surfacelight 100
cull none
{
animmap 1 textures ...
by Soul Extractor
Wed Mar 24, 2004 9:32 pm
Forum: General Discussion
Topic: Animated textures on brushes?
Replies: 10
Views: 325

Wacko wrote:because I did a typo :oops:
LOL NP.

Well I guess it makes sense now that I think about the Shopp shader and the textures. Just weird that it would pick up the .jpg files with .tga in the shader as an extension. I will try that tonight and let you know if it works. thx Wacko been much help. :D
by Soul Extractor
Wed Mar 24, 2004 7:43 pm
Forum: General Discussion
Topic: Animated textures on brushes?
Replies: 10
Views: 325

Thanks Wacko will try that ...could be a typo. Only thing is I copied the shader from another working map e.i Shopp. and only made the necessary changes.



I haven't tried using .tga format so I will try that aswell instead of .jpg's

===========================================
looking at the ...
by Soul Extractor
Wed Mar 24, 2004 5:00 pm
Forum: General Discussion
Topic: Animated textures on brushes?
Replies: 10
Views: 325

I have studied the Shopp .shader (wow your right I didn't notice the .tga .jpg difference in the shader and the textures...weird) I can't get mine to work right. Maybe someone could describe what should be done within the shader and within the textures by using the examples I asked for above in the ...
by Soul Extractor
Wed Mar 24, 2004 2:19 am
Forum: General Discussion
Topic: Animated textures on brushes?
Replies: 10
Views: 325

Sorry I think you may have misunderstood my question. I dont want cheats I want to know how to make animated textures as in City Nights Final (the Matrix clip)
by Soul Extractor
Tue Mar 23, 2004 5:20 pm
Forum: General Discussion
Topic: Animated textures on brushes?
Replies: 10
Views: 325

Animated textures on brushes?

Ok I've looked around and I can't find a good tutorial for making a animated clip for a texture.

I have studied the animations on maps that have clips in them but they are too different from one another that I'm confused.

Does anyone have a link to a good tutorial or can anyone explain what makes ...
by Soul Extractor
Fri Mar 19, 2004 11:46 pm
Forum: Mapping
Topic: Door tutorial
Replies: 42
Views: 1070

Thank you TlTrude for you help and examples in Door2.map

Thank you to all who replyed to me ....

I got it to work.

I didnt say this before....I know I have few posts as you can see. I try to figure stuff on my own with the help of this great site. So in short Awesome job on this site, thank you.
by Soul Extractor
Thu Mar 18, 2004 6:13 pm
Forum: Mapping
Topic: Door tutorial
Replies: 42
Views: 1070

M&M wrote: make another brush on the hinge of ur doors (the area that doesnt leave the wall) then turn it into a script_origin .after that select that origin and the door brush (shift +click) and make em rotating door.that should make ur rotating door
Thx will try again.

Thx all who posted replies.
by Soul Extractor
Wed Mar 17, 2004 8:23 pm
Forum: Mapping
Topic: Door tutorial
Replies: 42
Views: 1070

I tried it that way, I made the door brush and the origin brush and the selected the Script_object but that is what turned all my brushes in the 2d windows into blue highlighted items and when I compile it creates a messed up .bsp map.

I'm new at mapping but I know the basics

sneak peek just ...
by Soul Extractor
Wed Mar 17, 2004 5:28 pm
Forum: Mapping
Topic: Door tutorial
Replies: 42
Views: 1070

Thx for the reply first of all,

I want to feel like I made this on my own otherwise I would just use your doors (Awesome job). How do I make the brushes and then make them Script_objects? Every time I do that all my brushes in the map turn blue and it messes up my environment in the game.

I meant ...
by Soul Extractor
Tue Mar 16, 2004 10:00 pm
Forum: Mapping
Topic: Door tutorial
Replies: 42
Views: 1070

Hi! Question for TlTrude,

I like your map and I tried to make my own basement stormdoor, the door spins the right way but in the middle I tried adding an origin but the doors do no pick it up I copied your doors to my map to test if the script is right and your doors work fine with the scipting in ...