I'm hiring a MoH:AA (Spearhead) server and I want to log it.
I know that I can log the console, but I don't want to connect via mirc or spectator all the time...
Is there something I can do so that the server will automatically log anything, anytime?
I believe this "leak" is light that isn't inside the map.
It's like you're lighting lighting under the floor.
There's light slipping away into the darkness beyond the map...
omg, I hope you understand this, my english is not allways that bright..
Ever noticed that the map loading screens in Spearhead look different than those in Allied Assault ? (In SH the have pictures around the picture of the map...) After a bit of browsing trough the .PK3 files I found the .urc script of a SH map...
menu " dm/YOURMAPNAME " 640 481 NONE 0 <-- change this ...
I tried that one too. With no hope left, I visited the EA support site. I found the solution there, seems like it is a common problem. So people who have trouble uninstalling/reinstalling MoHAA should visit http://eatech.custhelp.com/cgi-bin/eatech.cfg/php/enduser/std_adp.php?p_sid=8N996O1h&p_lva=&p ...
I noticed some keybindings(like jump) in MoHAA were gone. So I bound them back, but when I closed MoHAA and opened it back an hour later the key bindings were gone again. Then I Uninstalled MoHAA with the uninstaller from the autostart, but when I tried to install the game again the installer said ...
give the func_door a key/value of lip/## ## is the number of units u want it to stop earlier minus 8 normally a door slides as far as it is long minus 8, which is because the default lip value is 8. so: if it slides 32 units too far, give it a k/v lip/40 or if u want a 128 units wide door slide 100 ...
I made this sliding door with a window in it and when I tested it the door went straight to a wall, but I want it to stop before or when it hits the wall... I've searched the forum, but I didn't find a solution...