Thanks so much, man. Works like a charm. :D
A note for other noob mappers like myself out there:
Wanting to know more about the process and understand exactly why my loading screen wouldn't appear, I changed my original .pk3 bit by bit to match the working version Axion kindly provided for me. In ...
Search found 5 matches
- Thu Jan 29, 2004 10:36 pm
- Forum: Scripting
- Topic: yet another 'No Loading Screen' post
- Replies: 5
- Views: 123
- Thu Jan 29, 2004 3:19 pm
- Forum: Scripting
- Topic: yet another 'No Loading Screen' post
- Replies: 5
- Views: 123
okee
E-mail sent.
(Any other takers?)
I've been messing around with it since I first posted and still have had no luck.
Thanks all, Garg
(Any other takers?)
I've been messing around with it since I first posted and still have had no luck.
Thanks all, Garg
- Thu Jan 29, 2004 2:18 am
- Forum: Scripting
- Topic: yet another 'No Loading Screen' post
- Replies: 5
- Views: 123
yet another 'No Loading Screen' post
I've read the sticky, I've read the non-sticky posts, I've read the tutorials people have linked to, and I've tried doing it all myself from scratch using other people's custom maps as examples. I have no idea what I'm doing wrong. My .urc draws everything correctly except for my picture, where it ...
- Mon Jan 19, 2004 4:36 pm
- Forum: Mapping
- Topic: Finding leaks that radiant doesn't see, but compiler does
- Replies: 2
- Views: 101
WOW. Fixed!
You rock Wacko! I'd never had pointfile do anything but make a mess. This time it was the craziest friggin' red line from hell I've ever seen, but I followed it and sure as anything... it went right through a bona fide gap in an extremely complex rubble pile that I'd modified and inadvertently made ...
- Mon Jan 19, 2004 3:55 pm
- Forum: Mapping
- Topic: Finding leaks that radiant doesn't see, but compiler does
- Replies: 2
- Views: 101
Finding leaks that radiant doesn't see, but compiler does
I found leaks mentioned all over this great site, but none like this specific one, so here's yet another compile error post. I'm a newbie mapper with a fun boxy map. It's so boxy and simple that I don't know why or how it's leaking. The compile complains "entity reached from outside -- no filling ...