Search found 9 matches

by vkdawg
Sat Aug 13, 2005 12:29 am
Forum: Scripting
Topic: Will Team Spawn Delay work on respawning objective maps?
Replies: 5
Views: 408

Is there any one that can create a script that will make this work???

I would like to have a respawning objective game, but with a 20 second delay so the respawn would come in "waves" - kinda like reinforcements.

Can anyone help get the sv_team_spawn_interval to work on a respawning objective game ...
by vkdawg
Thu Jul 28, 2005 8:29 pm
Forum: Public Releases
Topic: New map screenies...
Replies: 48
Views: 4572

Was this map ever released????

seere, are you still out there?????
by vkdawg
Thu Jul 28, 2005 8:25 pm
Forum: Public Releases
Topic: Loading screen for map...opinions pls..thx.
Replies: 10
Views: 809

WHERE can I get this map?????

I can't find it anywhere.....
by vkdawg
Thu Jul 08, 2004 8:07 pm
Forum: Mapping
Topic: sound problem
Replies: 12
Views: 405

Re: local

That "local" channel problem is only in the (local.mater) ubersound work-around.

Sounds have a bad habbit of not loading, if the game starts quickly. I sometimes have to add a pause "wait 1" before starting the sounds in a map. Also, it is a good idea to cache the sound files in your map's ...
by vkdawg
Thu Jul 08, 2004 7:47 pm
Forum: Mapping
Topic: Trigger starts a pulsating (red) light ?
Replies: 31
Views: 1211

i still always have to type "restart" in console in order for it to work on the map :o

like this

map dm/lightpuls
i try it ... lights puls, message prints, NO SOUND!
restart
i try it ... lights puls, message prints, SOUND!

?

how to set the ambient radius?
is it the [mindist] & [maxdist ...
by vkdawg
Tue Jan 27, 2004 1:49 am
Forum: Scripting
Topic: Need help with playing stock .mp3 as background!
Replies: 3
Views: 146

I HAVE already studied that tutorial inside and out.

And YES, the only way I was able to get the sound to work at all was by using:

level waittill spawn
wait 2

for(local.playernum = 1; local.playernum <= $player.size; local.playernum++)
{
$player[local.playernum] stufftext "tmstartloop sound ...
by vkdawg
Mon Jan 26, 2004 9:42 pm
Forum: Public Releases
Topic: Stalingrad -- The Docks
Replies: 19
Views: 1190

Re: Stalingrad -- The Docks

mohaa_rox wrote:started this way before Gen. Cobra, but decided to finish it. may not be as good as his. anyway, screens.

after so many months, finally showing a map :wink:
Where'd the screenshots go???

Also, where can I get this map???
by vkdawg
Mon Jan 26, 2004 9:13 pm
Forum: Public Releases
Topic: The Canal by Flying Sheep [RELEASED]
Replies: 43
Views: 4512

I have now completed a working Liberation script for MOH:AA and made a new version of the Canal map with two prisons in it :)

Bjarne,

Will the Liberation mode work in Spearhead as well?

And to answer your question: I don't think I've ever seen a Liberation mode map in AA or Spearhead - but that ...
by vkdawg
Mon Jan 26, 2004 8:59 pm
Forum: Scripting
Topic: Need help with playing stock .mp3 as background!
Replies: 3
Views: 146

Need help with playing stock .mp3 as background!

Hello all....

I'm really hoping someone can help me with this, because I'M GOING NUTS and pulling my hair out over this one!!

I've searched the forums and read tutorials til I'm blue in the face. I've been working on this to NO AVAIL all day!!

Here's what I want to do:

I want to play a stock ...