Search found 237 matches
- Sat Oct 08, 2005 1:16 am
- Forum: Scripting
- Topic: Spawn points
- Replies: 3
- Views: 310
- Fri Oct 07, 2005 3:30 am
- Forum: Scripting
- Topic: Spawn points
- Replies: 3
- Views: 310
Spawn points
Is there a way I edit a map, such as Southern France, to where the spawn areas will not change.
If you don't know what I am talking about, I mean that the axis may spawn on the east side of the map and the allies on the west. Then the axis will spawn on the west and allies on the east if too many ...
If you don't know what I am talking about, I mean that the axis may spawn on the east side of the map and the allies on the west. Then the axis will spawn on the west and allies on the east if too many ...
- Thu Jul 07, 2005 6:47 pm
- Forum: Scripting
- Topic: shotgun tik
- Replies: 8
- Views: 340
- Sat Apr 09, 2005 4:03 pm
- Forum: Scripting
- Topic: Change Sky Color?
- Replies: 4
- Views: 2144
- Fri Apr 08, 2005 6:02 am
- Forum: Scripting
- Topic: Bomb won't set on objective
- Replies: 11
- Views: 395
- Thu Apr 07, 2005 10:07 pm
- Forum: Scripting
- Topic: Bomb won't set on objective
- Replies: 11
- Views: 395
- Thu Apr 07, 2005 4:16 pm
- Forum: Scripting
- Topic: Bomb won't set on objective
- Replies: 11
- Views: 395
- Thu Apr 07, 2005 6:52 am
- Forum: Scripting
- Topic: Bomb won't set on objective
- Replies: 11
- Views: 395
- Tue Apr 05, 2005 9:43 pm
- Forum: Scripting
- Topic: Bomb won't set on objective
- Replies: 11
- Views: 395
I didn't see any extra ends. If you want to see my script then here it is.
http://www.strafersmods.l2p.net/mods/obj_team1.scr
It would be too long to post on the forum.
http://www.strafersmods.l2p.net/mods/obj_team1.scr
It would be too long to post on the forum.
- Tue Apr 05, 2005 8:12 pm
- Forum: Scripting
- Topic: Bomb won't set on objective
- Replies: 11
- Views: 395
Bomb won't set on objective
I am creating server side map mods for the objective maps. The bomb on the flak on the map the hunt will not set. I know I have run into this problem before and it was because there was a plane in the map, but I didn't add one in. There are also no errors in the console. Does anyone have any idea ...
- Fri Jan 07, 2005 2:06 pm
- Forum: Scripting
- Topic: scripting - one player message
- Replies: 11
- Views: 535
- Fri Jan 07, 2005 4:30 am
- Forum: Scripting
- Topic: scripting - one player message
- Replies: 11
- Views: 535
is there anyway to i can just make it iprint "yadda" and nothing else??
So it would print to one player? Well, they would have to come across a trigger to do it. You can't just have stuff happen then put iprint "hello" and it print to a specific player. You scan all clients with a script with an ...
So it would print to one player? Well, they would have to come across a trigger to do it. You can't just have stuff happen then put iprint "hello" and it print to a specific player. You scan all clients with a script with an ...
- Fri Jan 07, 2005 2:03 am
- Forum: Scripting
- Topic: scripting - one player message
- Replies: 11
- Views: 535
I'm not fully understanding what you are asking.[HDL]-{Gen} Dragon wrote:but what if my entire script uses the
and not theCode: Select all
$targetname
style stuff and i dont want to use the local.player iprint? is it possible for this to work?Code: Select all
local.targetname = $targetname
- Fri Jan 07, 2005 1:13 am
- Forum: Scripting
- Topic: scripting - one player message
- Replies: 11
- Views: 535