Search found 237 matches

by strafer
Sat Oct 08, 2005 1:16 am
Forum: Scripting
Topic: Spawn points
Replies: 3
Views: 310

Can you give me a link please?
by strafer
Fri Oct 07, 2005 3:30 am
Forum: Scripting
Topic: Spawn points
Replies: 3
Views: 310

Spawn points

Is there a way I edit a map, such as Southern France, to where the spawn areas will not change.

If you don't know what I am talking about, I mean that the axis may spawn on the east side of the map and the allies on the west. Then the axis will spawn on the west and allies on the east if too many ...
by strafer
Thu Jul 07, 2005 6:56 pm
Forum: Scripting
Topic: type kill
Replies: 15
Views: 461

I think the best way to do it is to make it a rule on your server not to do it. :(
by strafer
Thu Jul 07, 2005 6:47 pm
Forum: Scripting
Topic: shotgun tik
Replies: 8
Views: 340

50 is the max amount of ammo you can mod for the shotgun through that .tik file.
by strafer
Sat Apr 09, 2005 4:03 pm
Forum: Scripting
Topic: Change Sky Color?
Replies: 4
Views: 2144

You can stuff players' consoles with r_fastsky 1 - this will clear the sky with its colour. However, you can't change this colour server-side.

You can change the color by putting this in level waittill prespawn:


$world farplane_color ".03 .05 .09"
$world farplane 1000


and doing what ...
by strafer
Fri Apr 08, 2005 6:02 am
Forum: Scripting
Topic: Bomb won't set on objective
Replies: 11
Views: 395

It worked. :D

Thanks for your help. 8-)
by strafer
Thu Apr 07, 2005 10:07 pm
Forum: Scripting
Topic: Bomb won't set on objective
Replies: 11
Views: 395

I see. I will test that out when I get home from work tonight and I will update you on what happened. Thanks for your replies.
by strafer
Thu Apr 07, 2005 4:16 pm
Forum: Scripting
Topic: Bomb won't set on objective
Replies: 11
Views: 395

So what you are saying is to take out the end before any threads start for my mods?
by strafer
Thu Apr 07, 2005 6:52 am
Forum: Scripting
Topic: Bomb won't set on objective
Replies: 11
Views: 395

That end is supposed to be there. It needs to end the thread. I don't know what you are saying abou the bomb thinker...I didn't mess with that. That was from the original script.
by strafer
Tue Apr 05, 2005 9:43 pm
Forum: Scripting
Topic: Bomb won't set on objective
Replies: 11
Views: 395

I didn't see any extra ends. If you want to see my script then here it is.

http://www.strafersmods.l2p.net/mods/obj_team1.scr

It would be too long to post on the forum.
by strafer
Tue Apr 05, 2005 8:12 pm
Forum: Scripting
Topic: Bomb won't set on objective
Replies: 11
Views: 395

Bomb won't set on objective

I am creating server side map mods for the objective maps. The bomb on the flak on the map the hunt will not set. I know I have run into this problem before and it was because there was a plane in the map, but I didn't add one in. There are also no errors in the console. Does anyone have any idea ...
by strafer
Fri Jan 07, 2005 2:06 pm
Forum: Scripting
Topic: scripting - one player message
Replies: 11
Views: 535

Yeah, I really can't see why you can't use parm.other
by strafer
Fri Jan 07, 2005 4:30 am
Forum: Scripting
Topic: scripting - one player message
Replies: 11
Views: 535

is there anyway to i can just make it iprint "yadda" and nothing else??

So it would print to one player? Well, they would have to come across a trigger to do it. You can't just have stuff happen then put iprint "hello" and it print to a specific player. You scan all clients with a script with an ...
by strafer
Fri Jan 07, 2005 2:03 am
Forum: Scripting
Topic: scripting - one player message
Replies: 11
Views: 535

[HDL]-{Gen} Dragon wrote:but what if my entire script uses the

Code: Select all

$targetname
and not the

Code: Select all

local.targetname = $targetname
style stuff and i dont want to use the local.player iprint? is it possible for this to work?
I'm not fully understanding what you are asking.
by strafer
Fri Jan 07, 2005 1:13 am
Forum: Scripting
Topic: scripting - one player message
Replies: 11
Views: 535

local.player = parm.other

local.player iprint "message"