Search found 51 matches

by tsensor
Tue Jul 12, 2005 2:41 am
Forum: Scripting
Topic: pause/continue thread
Replies: 3
Views: 153

pause/continue thread

i need stop thread and continue thread method

it is must start at paused part







+ps. im not in country that main language english. and not study hard english. so not good (bad)at english. understand me
:wink:
by tsensor
Wed Jun 29, 2005 3:44 am
Forum: Mapping
Topic: how summon big muzzle flash
Replies: 3
Views: 183

how summon big muzzle flash

i need method that summmon big muzzle flash at i want point
by tsensor
Thu Apr 21, 2005 3:25 pm
Forum: Off Topic
Topic: how summon cannon shot fire effect and smoke
Replies: 84
Views: 1299

how summon cannon shot fire effect and smoke

da joo giu bu ri get da~
by tsensor
Fri Dec 03, 2004 4:44 am
Forum: Scripting
Topic: can i make sword that die when touch?
Replies: 12
Views: 369

can i make sword that die when touch?

moving script_object kill player when touch
possible?
if yes, how make?
by tsensor
Fri Sep 03, 2004 4:08 am
Forum: Mapping
Topic: my maps here!!!
Replies: 1
Views: 176

my maps here!!!

by tsensor
Fri Aug 06, 2004 6:02 am
Forum: Scripting
Topic: how notice player exist in room?
Replies: 0
Views: 160

how notice player exist in room?

Image
one player move into the room, door close
when he is die or leave the room, door open
i tried to understand tltrude's map 'test_altelevater' bucket car
but i couldn't understand
by tsensor
Fri Aug 06, 2004 6:00 am
Forum: Mapping
Topic: how notice player exist in room?
Replies: 4
Views: 130

how notice player exist in room?

Image
one player move into the room, door close
when he is die or leave the room, door open
i tried to understand tltrude's map 'test_altelevater' bucket car
but i couldn't understand
by tsensor
Fri Aug 06, 2004 5:59 am
Forum: Mapping
Topic: how notice player exist in room?
Replies: 8
Views: 237

how notice player exist in room?

Image
one player move into the room, door close
he is die or leave the room, door open
i tried to understand tltrude's map 'test_altelevater' bucket car
but i couldn't understand
by tsensor
Mon Aug 02, 2004 1:08 am
Forum: Scripting
Topic: how limit move range?,how notice player?
Replies: 0
Views: 157

how limit move range?,how notice player?

http://tsensor.made.com/jail.GIF
i want make map that above picture
but 2 serious problem there.
first problem - jail must not escape map
second problem - if 2 control button pushed in same time, one of them breakdown . therefore must one player is in . not more than 2 player

i dont know how make ...
by tsensor
Mon Aug 02, 2004 1:02 am
Forum: Mapping
Topic: how limit move range
Replies: 2
Views: 126

how limit move range

Image
i want make map that above picture
but 2 serious problem there.
first problem - jail must not escape map
second problem - if 2 control button pushed in same time, one of them breakdown . therefore must one player is in . not more than 2 player
by tsensor
Wed Jul 28, 2004 9:27 am
Forum: Mapping
Topic: how make controlable tank in MOHAA?
Replies: 4
Views: 151

how make controlable tank in MOHAA?

how? how make ? can ride tank?
by tsensor
Thu Jul 22, 2004 10:55 pm
Forum: Mapping
Topic: can i make custom tank?
Replies: 1
Views: 103

can i make custom tank?

i want make goliath(of starcraft)
its control method will same as tank
i want make it
where i can learn how making?

ah....always thank you tltrude. #loop 1 success
by tsensor
Mon Jul 19, 2004 9:30 am
Forum: Mapping
Topic: verythank you tltrude. i met problem again
Replies: 5
Views: 147

verythank you tltrude. i met problem again

we cant repeat bombing?
i use in scr 'goto xxx'
bomber apear again. but dont drop any bomb
how can i drop bomb again?

my lovehero tltrude ~^_^
by tsensor
Sat Jul 17, 2004 9:37 am
Forum: Mapping
Topic: how make bomber that drop many bombs?
Replies: 1
Views: 98

how make bomber that drop many bombs?

i want make map that bomber drop many bomb

rjukan project site's tutorial is not work
by tsensor
Fri Jul 16, 2004 12:46 pm
Forum: Mapping
Topic: moving model
Replies: 11
Views: 215

.

make any small invisible box and bind tree to box

...
and control in scr

maybe this method not work