Well...it works....woohoooo!!!! :D :D
The only thing left is fixing the win thread for each team...this doesnt works yet :cry:
I have made what you said to me...i made 2 script files of obj_dm.scr, one called obj_dm_allies.scr and one obj_dm_axis.scr and i made a map for testing with 2 obj and ...
Search found 9 matches
- Thu Jul 15, 2004 9:05 am
- Forum: Scripting
- Topic: Objectives for both teams in multiplayer
- Replies: 23
- Views: 768
- Thu Jul 15, 2004 7:03 am
- Forum: Scripting
- Topic: Objectives for both teams in multiplayer
- Replies: 23
- Views: 768
- Wed Jul 14, 2004 8:06 am
- Forum: Scripting
- Topic: Objectives for both teams in multiplayer
- Replies: 23
- Views: 768
- Tue Jul 13, 2004 11:17 am
- Forum: Scripting
- Topic: Objectives for both teams in multiplayer
- Replies: 23
- Views: 768
- Tue Jul 13, 2004 8:53 am
- Forum: Scripting
- Topic: Objectives for both teams in multiplayer
- Replies: 23
- Views: 768
Objectives for both teams in multiplayer
Can i make a map with explosion objectives for axis and allies????
I know that I must say in script file who is the planting team and defusing team. Its for a objective map. the allies have to explode the flakk and the axis have to explode two boxes....
I have been reading the forum and i cant ...
I know that I must say in script file who is the planting team and defusing team. Its for a objective map. the allies have to explode the flakk and the axis have to explode two boxes....
I have been reading the forum and i cant ...
- Tue Apr 06, 2004 2:20 pm
- Forum: Mapping
- Topic: Animate a alarm switch
- Replies: 3
- Views: 115
- Tue Apr 06, 2004 6:08 am
- Forum: Mapping
- Topic: Animate a alarm switch
- Replies: 3
- Views: 115
Animate a alarm switch
I have two doors than open from a alarm switch and it works but when open or close the door from the alarm switch, i put a sound (it works) and a animation:
$switch_door1 anim turn // this doesnt work
$switch_door1 playsound alarm_switch // this works
What can i do for animate the switch???
Thx ...
$switch_door1 anim turn // this doesnt work
$switch_door1 playsound alarm_switch // this works
What can i do for animate the switch???
Thx ...
- Sat Feb 14, 2004 11:27 am
- Forum: Mapping
- Topic: Test problems
- Replies: 3
- Views: 87
- Sat Feb 14, 2004 10:42 am
- Forum: Mapping
- Topic: Test problems
- Replies: 3
- Views: 87
Test problems
Hi everybody...
Im a noob mapper and have a problem when i try to load my map in allied assault...
I make a basic room, i add an axis start point, allied start point an a light. My room is a cube.... i go to the mbuilder and compiled it without problems...all is right, but when i create a ...
Im a noob mapper and have a problem when i try to load my map in allied assault...
I make a basic room, i add an axis start point, allied start point an a light. My room is a cube.... i go to the mbuilder and compiled it without problems...all is right, but when i create a ...