Search found 9 matches

by durin
Thu Jul 15, 2004 9:05 am
Forum: Scripting
Topic: Objectives for both teams in multiplayer
Replies: 23
Views: 768

Well...it works....woohoooo!!!! :D :D

The only thing left is fixing the win thread for each team...this doesnt works yet :cry:

I have made what you said to me...i made 2 script files of obj_dm.scr, one called obj_dm_allies.scr and one obj_dm_axis.scr and i made a map for testing with 2 obj and ...
by durin
Thu Jul 15, 2004 7:03 am
Forum: Scripting
Topic: Objectives for both teams in multiplayer
Replies: 23
Views: 768

Thx a lot mates...i'll try to understand the obj_dm.scr....if i got a solution, i'll post it here....

Thx again and im very thankful

:D
by durin
Wed Jul 14, 2004 8:06 am
Forum: Scripting
Topic: Objectives for both teams in multiplayer
Replies: 23
Views: 768

Ok....thx to all for answer me...

I have some questions...I have edited the obj_dm.scr and i see some threads. First of all, you said to me that i must have two obj_dm.scr script files, one for each team....with the same name or different names???.

Another question is the next....in the axis ...
by durin
Tue Jul 13, 2004 11:17 am
Forum: Scripting
Topic: Objectives for both teams in multiplayer
Replies: 23
Views: 768

Thanks Tom....very pleased for your help....(sorry for my bad english).

We want to make an objective map, but how can i make my own obj_dm.scr script....????...Is it very difficult?.

I saw another post in this forum, but one thing is not clear for me:

I must say planting team and defusing team in ...
by durin
Tue Jul 13, 2004 8:53 am
Forum: Scripting
Topic: Objectives for both teams in multiplayer
Replies: 23
Views: 768

Objectives for both teams in multiplayer

Can i make a map with explosion objectives for axis and allies????

I know that I must say in script file who is the planting team and defusing team. Its for a objective map. the allies have to explode the flakk and the axis have to explode two boxes....

I have been reading the forum and i cant ...
by durin
Tue Apr 06, 2004 2:20 pm
Forum: Mapping
Topic: Animate a alarm switch
Replies: 3
Views: 115

thanks a lot,mates!!!...i'll try it when i arrive at home...

thanks again...
by durin
Tue Apr 06, 2004 6:08 am
Forum: Mapping
Topic: Animate a alarm switch
Replies: 3
Views: 115

Animate a alarm switch

I have two doors than open from a alarm switch and it works but when open or close the door from the alarm switch, i put a sound (it works) and a animation:

$switch_door1 anim turn // this doesnt work
$switch_door1 playsound alarm_switch // this works

What can i do for animate the switch???

Thx ...
by durin
Sat Feb 14, 2004 11:27 am
Forum: Mapping
Topic: Test problems
Replies: 3
Views: 87

wooooooowwwwwwwwwwww


i try to load the map in MOHAA, and doesnt works but then i load in spearhead and WORKS RIGHT!!!!!

I tested my basic room very well....

:D :D :D

Thanks a lot for solve my problem....
by durin
Sat Feb 14, 2004 10:42 am
Forum: Mapping
Topic: Test problems
Replies: 3
Views: 87

Test problems

Hi everybody...

Im a noob mapper and have a problem when i try to load my map in allied assault...

I make a basic room, i add an axis start point, allied start point an a light. My room is a cube.... i go to the mbuilder and compiled it without problems...all is right, but when i create a ...