Search found 8 matches

by JoeDZ
Tue Feb 24, 2004 2:24 am
Forum: Mapping
Topic: Trigger problem on map
Replies: 5
Views: 146

Thanks Crunch, worked fine after that, though I also had to add in a trigger_multiple b4 the teleport trigger to reset everything after it's been used. Apparently the teleportthread command in the teleport trigger doesn't work for me,,, who knew LOL


Also, the trigger_hurt works fine for me, set a ...
by JoeDZ
Sat Feb 21, 2004 11:31 pm
Forum: Mapping
Topic: Trigger problem on map
Replies: 5
Views: 146

Trigger problem on map

In my current map I have a large tent set up so that when you go inside you can't get out until you have located and set off a certain sequence of triggers. The opening of the tent had a caulk wall to prvent players from getting out, so i have a teleport trigger on the outside of it to transport ...
by JoeDZ
Fri Feb 20, 2004 11:35 am
Forum: Scripting
Topic: team balancing
Replies: 3
Views: 204

Great !!

Thanks guys !!
by JoeDZ
Thu Feb 19, 2004 1:02 pm
Forum: Scripting
Topic: team balancing
Replies: 3
Views: 204

team balancing

sigh,,,

I did several searches and looked through about 24 pages of results and still couldn't come across a solution, so here goes :))

I'm playing around with an auto-team balance script in my map, I have it to the point where it actually determines how many players it needs to move and randomly ...
by JoeDZ
Wed Feb 18, 2004 8:42 pm
Forum: Mapping
Topic: Using custom smoke mod
Replies: 1
Views: 87

Using custom smoke mod

This will prolly be a scripting solution, but I figured I'd ask here first.

I have a custom smoke grenade mod I want to add into my map as a joke. I just want this smoke to be used in my map and not affect the other maps in our server's rotation, hence why I don't want to distribute it as it's own ...
by JoeDZ
Wed Feb 18, 2004 8:34 pm
Forum: Scripting
Topic: Why doesn´t it works
Replies: 13
Views: 303

Hey guys, thanks for all the help.

I actually discovered the cause of the problem by accident. I came across a thread here which was explaining how you didn't actually have to have a .pk3 file to run the map, just have the .bsp and .src files in /maps/dm in the mainta directory.

I was using ...
by JoeDZ
Mon Feb 16, 2004 9:33 pm
Forum: Scripting
Topic: Why doesn´t it works
Replies: 13
Views: 303

okie, thanks, gonna give it a try right now
by JoeDZ
Mon Feb 16, 2004 6:49 pm
Forum: Scripting
Topic: Why doesn´t it works
Replies: 13
Views: 303

First off I gotta say how great a site this is, very informative. I've been reading here for the past month while working on my first map.

That said,,, I can't get the test script to work. I based it on this thread, but still getting no response. My map is almost finished and compiles with no ...