Thanks Crunch, worked fine after that, though I also had to add in a trigger_multiple b4 the teleport trigger to reset everything after it's been used. Apparently the teleportthread command in the teleport trigger doesn't work for me,,, who knew LOL
Also, the trigger_hurt works fine for me, set a ...
Search found 8 matches
- Tue Feb 24, 2004 2:24 am
- Forum: Mapping
- Topic: Trigger problem on map
- Replies: 5
- Views: 146
- Sat Feb 21, 2004 11:31 pm
- Forum: Mapping
- Topic: Trigger problem on map
- Replies: 5
- Views: 146
Trigger problem on map
In my current map I have a large tent set up so that when you go inside you can't get out until you have located and set off a certain sequence of triggers. The opening of the tent had a caulk wall to prvent players from getting out, so i have a teleport trigger on the outside of it to transport ...
- Fri Feb 20, 2004 11:35 am
- Forum: Scripting
- Topic: team balancing
- Replies: 3
- Views: 204
- Thu Feb 19, 2004 1:02 pm
- Forum: Scripting
- Topic: team balancing
- Replies: 3
- Views: 204
team balancing
sigh,,,
I did several searches and looked through about 24 pages of results and still couldn't come across a solution, so here goes :))
I'm playing around with an auto-team balance script in my map, I have it to the point where it actually determines how many players it needs to move and randomly ...
I did several searches and looked through about 24 pages of results and still couldn't come across a solution, so here goes :))
I'm playing around with an auto-team balance script in my map, I have it to the point where it actually determines how many players it needs to move and randomly ...
- Wed Feb 18, 2004 8:42 pm
- Forum: Mapping
- Topic: Using custom smoke mod
- Replies: 1
- Views: 87
Using custom smoke mod
This will prolly be a scripting solution, but I figured I'd ask here first.
I have a custom smoke grenade mod I want to add into my map as a joke. I just want this smoke to be used in my map and not affect the other maps in our server's rotation, hence why I don't want to distribute it as it's own ...
I have a custom smoke grenade mod I want to add into my map as a joke. I just want this smoke to be used in my map and not affect the other maps in our server's rotation, hence why I don't want to distribute it as it's own ...
- Wed Feb 18, 2004 8:34 pm
- Forum: Scripting
- Topic: Why doesn´t it works
- Replies: 13
- Views: 303
- Mon Feb 16, 2004 9:33 pm
- Forum: Scripting
- Topic: Why doesn´t it works
- Replies: 13
- Views: 303
- Mon Feb 16, 2004 6:49 pm
- Forum: Scripting
- Topic: Why doesn´t it works
- Replies: 13
- Views: 303