Search found 18 matches

by Combat Kirby
Sat May 08, 2004 3:32 am
Forum: Scripting
Topic: Trigger Question
Replies: 1
Views: 162

Add these lines right after your: if (local.player.isall1==1) end




if(local.player.player_time == NIL)
{
local.player.player_time = level.time //let him in his first time
}
else if((level.time - local.player.player_time) < 300.0) //5 minutes in seconds
{
local.player iprint "5 Minutes ...
by Combat Kirby
Sat May 01, 2004 2:16 pm
Forum: Scripting
Topic: Can Some1 help me with Flak88 in multiplayer??
Replies: 38
Views: 910

I just made this script based on some of the code you's have been talking about. The instructions are at the top of the script. The difference with this script is the player fires the Flak88 by standing near it and targeting something with any weapon in your hand and pressing the key you have setup ...
by Combat Kirby
Sat Apr 17, 2004 5:10 pm
Forum: Mapping
Topic: texture question
Replies: 3
Views: 137

Check out the Custom Texture Guide at Nemisis Web Site.


http://users.1st.net/kimberly/Tutorial/tutdownlads.htm
by Combat Kirby
Sat Apr 17, 2004 5:03 pm
Forum: Mapping
Topic: Elevator question
Replies: 2
Views: 126

Lets say your elevator is called "my_elevator" your button is called "my_button" and your trigger is called "my_trigger".

Here is the binding code:

Code: Select all

$my_button bind $my_elevator
$my_trigger bind $my_elevator
[/code]
by Combat Kirby
Tue Apr 13, 2004 5:45 pm
Forum: Mapping
Topic: VIS
Replies: 7
Views: 166

Learn to use Hint Brushes as well. They work great for areas in your map where VIS is hard to control. They are a little harder to understand and use but work effectively if setup proper. They are great for corridors and rooms such as hall ways and tunnels. You can find good information on them here ...
by Combat Kirby
Fri Apr 02, 2004 7:14 pm
Forum: Mapping
Topic: Just an idea that I had that I thought was pretty cool...
Replies: 42
Views: 736

Excellent Idea, lizardkid!

I like the idea of posting preferences and skill. That would make things easier when selecting teams.

Even though "It's all for fun and fun for all" and all that's fair in "Love and War" LOL.
by Combat Kirby
Fri Apr 02, 2004 6:33 pm
Forum: Mapping
Topic: Just an idea that I had that I thought was pretty cool...
Replies: 42
Views: 736

Yes. And each team could have a name like "Bravo Company" "Charlie Company" something like that to identify them with their map.
by Combat Kirby
Fri Apr 02, 2004 5:33 pm
Forum: Mapping
Topic: Just an idea that I had that I thought was pretty cool...
Replies: 42
Views: 736

I think the ones interested in doing this know fairly much which members here have increased mapping and scripting abilities just by the number of post they have made for all the helpful information. We could pair members up that way. That way you have an advanced mapper and a novice mapper paired ...
by Combat Kirby
Wed Mar 31, 2004 6:34 pm
Forum: Mapping
Topic: Quick question about non-scripted fans
Replies: 18
Views: 443

Ok, for each other blade, did you use the "space bar" to clone the other blades?? If you did, this could be why the blades are not working. It seems at times script_objects loose something when cloned. It happened to me when I was making rotating lights. Make each blade on its own then assign them ...
by Combat Kirby
Wed Mar 31, 2004 5:48 pm
Forum: Mapping
Topic: Quick question about non-scripted fans
Replies: 18
Views: 443

Try giving each blade a targetname, such as: blade1, blade2 and so for as many blades you have. I believe objects can't bind to each other without targetnames.

Hope That helps,
Kirby.
by Combat Kirby
Tue Mar 30, 2004 4:06 pm
Forum: Mapping
Topic: ?????Vehicle disappearing?????
Replies: 8
Views: 190

Give the vehicle a target name, such as "sdk" then in your script write:


$sdk removeondeath 0
$sdk.health = 100
$sdk immune bullet
$sdk immune fast_bullet
$sdk immune shotgun
$sdk immune bash

$sdk waittill death
local.exp = spawn animate/fx_explosion_tank.tik
local.exp.origin = $sdk.origin
local ...
by Combat Kirby
Mon Mar 29, 2004 5:20 pm
Forum: Scripting
Topic: is a targetname(number) possible?
Replies: 15
Views: 381

I'm glad it's working good for you now, Wacko.

Regards,
Kirby.
by Combat Kirby
Sun Mar 28, 2004 3:14 am
Forum: Scripting
Topic: is a targetname(number) possible?
Replies: 15
Views: 381

When assigning keys to your entites, you must place a "$" in front of the key entry such as:

$my_value

This tells the script to use this entry as a string.
"#" are for numeric entries.

Regards,
Kirby.
by Combat Kirby
Sat Mar 27, 2004 2:40 am
Forum: Scripting
Topic: simplify a script
Replies: 26
Views: 662

thread callthread 3

local.num will = 3



thread callthread 4

local.num will = 4


local.num will pickup the parameter that is sent to it when a value is to the right of the calling thread.
by Combat Kirby
Fri Mar 26, 2004 11:41 pm
Forum: Scripting
Topic: is a targetname(number) possible?
Replies: 15
Views: 381

Name then, thing_1 , thing_2 , thing_3 and so on up to how many you want. Lets say you have 20 set up this way, then script them:



for(local.i = 1 ; local.i <= 20 ; local.i ++)
{
$("thing_" + local.i) do something
}


Or name them all one target name say like "thing" then code them this way ...