Add these lines right after your: if (local.player.isall1==1) end
if(local.player.player_time == NIL)
{
local.player.player_time = level.time //let him in his first time
}
else if((level.time - local.player.player_time) < 300.0) //5 minutes in seconds
{
local.player iprint "5 Minutes ...
Search found 18 matches
- Sat May 08, 2004 3:32 am
- Forum: Scripting
- Topic: Trigger Question
- Replies: 1
- Views: 162
- Sat May 01, 2004 2:16 pm
- Forum: Scripting
- Topic: Can Some1 help me with Flak88 in multiplayer??
- Replies: 38
- Views: 910
I just made this script based on some of the code you's have been talking about. The instructions are at the top of the script. The difference with this script is the player fires the Flak88 by standing near it and targeting something with any weapon in your hand and pressing the key you have setup ...
- Sat Apr 17, 2004 5:10 pm
- Forum: Mapping
- Topic: texture question
- Replies: 3
- Views: 137
Check out the Custom Texture Guide at Nemisis Web Site.
http://users.1st.net/kimberly/Tutorial/tutdownlads.htm
http://users.1st.net/kimberly/Tutorial/tutdownlads.htm
- Sat Apr 17, 2004 5:03 pm
- Forum: Mapping
- Topic: Elevator question
- Replies: 2
- Views: 126
Lets say your elevator is called "my_elevator" your button is called "my_button" and your trigger is called "my_trigger".
Here is the binding code:
[/code]
Here is the binding code:
Code: Select all
$my_button bind $my_elevator
$my_trigger bind $my_elevator
Learn to use Hint Brushes as well. They work great for areas in your map where VIS is hard to control. They are a little harder to understand and use but work effectively if setup proper. They are great for corridors and rooms such as hall ways and tunnels. You can find good information on them here ...
- Fri Apr 02, 2004 7:14 pm
- Forum: Mapping
- Topic: Just an idea that I had that I thought was pretty cool...
- Replies: 42
- Views: 736
- Fri Apr 02, 2004 6:33 pm
- Forum: Mapping
- Topic: Just an idea that I had that I thought was pretty cool...
- Replies: 42
- Views: 736
- Fri Apr 02, 2004 5:33 pm
- Forum: Mapping
- Topic: Just an idea that I had that I thought was pretty cool...
- Replies: 42
- Views: 736
I think the ones interested in doing this know fairly much which members here have increased mapping and scripting abilities just by the number of post they have made for all the helpful information. We could pair members up that way. That way you have an advanced mapper and a novice mapper paired ...
- Wed Mar 31, 2004 6:34 pm
- Forum: Mapping
- Topic: Quick question about non-scripted fans
- Replies: 18
- Views: 443
Ok, for each other blade, did you use the "space bar" to clone the other blades?? If you did, this could be why the blades are not working. It seems at times script_objects loose something when cloned. It happened to me when I was making rotating lights. Make each blade on its own then assign them ...
- Wed Mar 31, 2004 5:48 pm
- Forum: Mapping
- Topic: Quick question about non-scripted fans
- Replies: 18
- Views: 443
- Tue Mar 30, 2004 4:06 pm
- Forum: Mapping
- Topic: ?????Vehicle disappearing?????
- Replies: 8
- Views: 190
- Mon Mar 29, 2004 5:20 pm
- Forum: Scripting
- Topic: is a targetname(number) possible?
- Replies: 15
- Views: 381
- Sun Mar 28, 2004 3:14 am
- Forum: Scripting
- Topic: is a targetname(number) possible?
- Replies: 15
- Views: 381
- Sat Mar 27, 2004 2:40 am
- Forum: Scripting
- Topic: simplify a script
- Replies: 26
- Views: 662
- Fri Mar 26, 2004 11:41 pm
- Forum: Scripting
- Topic: is a targetname(number) possible?
- Replies: 15
- Views: 381