I wish you had... bjarne's script didn't work... I could try yours... altough I don't think it's the script, it's probably me...tltrude wrote:Didn't want to confuse the guy with two scripts.
Search found 16 matches
- Wed May 19, 2004 5:08 pm
- Forum: Scripting
- Topic: Dog barking sound
- Replies: 10
- Views: 240
Re: code
- Tue May 18, 2004 7:55 pm
- Forum: Scripting
- Topic: Dog barking sound
- Replies: 10
- Views: 240
Dog barking sound
i wanted to have a barking dog sound in my map, but the thing is that I don't have the .wav files for it.
In the script given in the "barking dog tutorial" at this site the sound should be in sound/characters/dog_bark_1.wav (also dog_bark_2, 3, 4 & 5, but i don't have the folder characters . is it ...
In the script given in the "barking dog tutorial" at this site the sound should be in sound/characters/dog_bark_1.wav (also dog_bark_2, 3, 4 & 5, but i don't have the folder characters . is it ...
- Tue May 18, 2004 9:30 am
- Forum: Public Releases
- Topic: new screenies
- Replies: 1
- Views: 385
new screenies
jeeeej, got some new preview pics at my site... check 'em out!
www.mapsofhonor.tk
(It can happen that you won't have acces due to limited data transfer, please try again later in that case)
www.mapsofhonor.tk
(It can happen that you won't have acces due to limited data transfer, please try again later in that case)
Fountain
I don't really know where to post this, but I think there's gonna be scripting involved (if possible), so I posted here...
Well, the thing is, I want to make a fountain in my map. Not just the "statue" (<-- not really something to ask about that huh? :P ) but also the SPLASHING water... and here is ...
Well, the thing is, I want to make a fountain in my map. Not just the "statue" (<-- not really something to ask about that huh? :P ) but also the SPLASHING water... and here is ...
- Mon May 17, 2004 9:21 am
- Forum: Public Releases
- Topic: more map pics
- Replies: 1
- Views: 318
- Tue May 11, 2004 8:12 am
- Forum: Public Releases
- Topic: new map preview
- Replies: 10
- Views: 629
- Mon May 10, 2004 12:04 pm
- Forum: Public Releases
- Topic: new map preview
- Replies: 10
- Views: 629
yep, also a problem; limited data transfer...tltrude wrote:Access to this site will be restored within an hour. Please try again later.
http://www.geocities.com/maps_ofhonor/Mapsofhonor
- Sun May 09, 2004 12:07 pm
- Forum: Public Releases
- Topic: new map preview
- Replies: 10
- Views: 629
- Tue May 04, 2004 8:40 am
- Forum: Public Releases
- Topic: my best mapping quality
- Replies: 14
- Views: 779
- Mon May 03, 2004 12:38 pm
- Forum: Public Releases
- Topic: new map preview
- Replies: 10
- Views: 629
- Thu Apr 29, 2004 11:13 am
- Forum: Public Releases
- Topic: new map preview
- Replies: 10
- Views: 629
new map preview
check out the preview of my new map at www.mapsofhonor.tk (and also screenies of my finished experimental maps)
- Wed Apr 28, 2004 12:05 pm
- Forum: Scripting
- Topic: custom texture problem
- Replies: 8
- Views: 241
- Tue Apr 27, 2004 12:49 pm
- Forum: Scripting
- Topic: custom texture problem
- Replies: 8
- Views: 241
- Mon Apr 26, 2004 7:31 pm
- Forum: Scripting
- Topic: custom texture problem
- Replies: 8
- Views: 241
custom texture problem
I've followed the custom texture tutorial on nemesis' page but in radiant i can't see the texture when creating a brush.
This is my .shader file:
textures/mine/brickwall1
{
qer_keyword rock
qer_keyword wall
surfaceparm sand
{
map textures/mine/brickwall1.tga
depthWrite
rgbGen identity
}
{
map ...
This is my .shader file:
textures/mine/brickwall1
{
qer_keyword rock
qer_keyword wall
surfaceparm sand
{
map textures/mine/brickwall1.tga
depthWrite
rgbGen identity
}
{
map ...