Search found 16 matches

by Stitch
Wed May 19, 2004 5:08 pm
Forum: Scripting
Topic: Dog barking sound
Replies: 10
Views: 240

Re: code

tltrude wrote:Didn't want to confuse the guy with two scripts.
I wish you had... bjarne's script didn't work... I could try yours... altough I don't think it's the script, it's probably me... :wink: I always seem to have problems with those things :(
by Stitch
Tue May 18, 2004 7:55 pm
Forum: Scripting
Topic: Dog barking sound
Replies: 10
Views: 240

Dog barking sound

i wanted to have a barking dog sound in my map, but the thing is that I don't have the .wav files for it.
In the script given in the "barking dog tutorial" at this site the sound should be in sound/characters/dog_bark_1.wav (also dog_bark_2, 3, 4 & 5, but i don't have the folder characters . is it ...
by Stitch
Tue May 18, 2004 9:30 am
Forum: Public Releases
Topic: new screenies
Replies: 1
Views: 385

new screenies

jeeeej, got some new preview pics at my site... check 'em out!

www.mapsofhonor.tk

(It can happen that you won't have acces due to limited data transfer, please try again later in that case)
by Stitch
Mon May 17, 2004 2:58 pm
Forum: Scripting
Topic: Fountain
Replies: 4
Views: 184

ha, cool :shock:
thanks
by Stitch
Mon May 17, 2004 11:18 am
Forum: Scripting
Topic: Fountain
Replies: 4
Views: 184

Fountain

I don't really know where to post this, but I think there's gonna be scripting involved (if possible), so I posted here...

Well, the thing is, I want to make a fountain in my map. Not just the "statue" (<-- not really something to ask about that huh? :P ) but also the SPLASHING water... and here is ...
by Stitch
Mon May 17, 2004 9:21 am
Forum: Public Releases
Topic: more map pics
Replies: 1
Views: 318

Looks really nice there m8, esspecially the lightning, I think it's awesome! It creates a cool ambiance...!! 8-)
by Stitch
Tue May 11, 2004 8:12 am
Forum: Public Releases
Topic: new map preview
Replies: 10
Views: 629

blue60007 wrote:I would think if you make the pics on the homepage thumbnails you should save on bandwidth. :wink:
That's a good idea, thx 8-)
by Stitch
Mon May 10, 2004 12:04 pm
Forum: Public Releases
Topic: new map preview
Replies: 10
Views: 629

tltrude wrote:Access to this site will be restored within an hour. Please try again later.
http://www.geocities.com/maps_ofhonor/Mapsofhonor
yep, also a problem; limited data transfer... :cry:
by Stitch
Sun May 09, 2004 12:07 pm
Forum: Public Releases
Topic: new map preview
Replies: 10
Views: 629

Diego wrote:This thing takes forever to load. I guess it's all the pics on the front page. But my connection at work is always a bit laggy. I'll try it at home.
Yeah I know, there are a lot of pics. I'm gonna work on that, dividing the pics over more pages...
by Stitch
Tue May 04, 2004 8:40 am
Forum: Public Releases
Topic: my best mapping quality
Replies: 14
Views: 779

if I got a nickle for every map I didn't finish.... I'd be a happy man... 8-)
by Stitch
Mon May 03, 2004 12:38 pm
Forum: Public Releases
Topic: new map preview
Replies: 10
Views: 629

Looks like some nice work coming together there m8.
Seere.
nice site!!

good mapping as well, can't blame yu for wanting to do your own thing :wink:
You have some nice looking maps there! Keep up the good work. :D

thanks guys and just for your information: I've got new screenies up right now ...
by Stitch
Thu Apr 29, 2004 11:13 am
Forum: Public Releases
Topic: new map preview
Replies: 10
Views: 629

new map preview

check out the preview of my new map at www.mapsofhonor.tk (and also screenies of my finished experimental maps)
by Stitch
Wed Apr 28, 2004 12:05 pm
Forum: Scripting
Topic: custom texture problem
Replies: 8
Views: 241

so what I've gotta do is copy a shader of another wall texture and name my tga the same as the one in the copied shader?? save it and done?
by Stitch
Tue Apr 27, 2004 12:49 pm
Forum: Scripting
Topic: custom texture problem
Replies: 8
Views: 241

But won't you be loosing the original texture then??
by Stitch
Mon Apr 26, 2004 7:31 pm
Forum: Scripting
Topic: custom texture problem
Replies: 8
Views: 241

custom texture problem

I've followed the custom texture tutorial on nemesis' page but in radiant i can't see the texture when creating a brush.

This is my .shader file:

textures/mine/brickwall1
{
qer_keyword rock
qer_keyword wall
surfaceparm sand
{
map textures/mine/brickwall1.tga
depthWrite
rgbGen identity
}
{
map ...