Search found 1250 matches

by blue60007
Wed May 25, 2005 4:38 am
Forum: Bragging
Topic: Map in progress: Manor (56k warning)
Replies: 8
Views: 1110

Hey good to see you guys around, at0mic and lizard. :)

Gracias, diego. I didn't think about the girder texture, that will be much better especially since it'll boost FPS. I see what your saying about the fence posts by the shack, it does look a bit peculiar. Yeah my ambient light/sunlight or ...
by blue60007
Tue May 24, 2005 3:21 pm
Forum: Bragging
Topic: Map in progress: Manor (56k warning)
Replies: 8
Views: 1110

Thanks for the replies! I think I'll change the railing texture and cut the frequency of the vertical part of the railings in half (delete every other one). Yeah the walls are a bit boring, haven't had a chance to decerate the walls much.
by blue60007
Mon May 23, 2005 11:01 pm
Forum: Bragging
Topic: Map in progress: Manor (56k warning)
Replies: 8
Views: 1110

Map in progress: Manor (56k warning)

First off, how is everyone? I don't know if any of you remember me, but I used to be a regular member a while back. Then I got involved with Blueprint Games and that and school work tied up my time, so I left and I haven't been around much (I came once during the time that the .map forums got ...
by blue60007
Sat Nov 20, 2004 6:30 am
Forum: Public Releases
Topic: Suspended
Replies: 8
Views: 593

Hey that is really something! I'll have to try this one... Usually I don't try maps (you know 56k :wink: ) But I think this one will be worthy of me trying it out... :wink:
by blue60007
Sat Nov 20, 2004 6:25 am
Forum: Public Releases
Topic: der Gefangnis V3 BETA
Replies: 19
Views: 1067

Hey that's good! I really like the stairwell one. :wink: :)
by blue60007
Sat Nov 20, 2004 6:21 am
Forum: Public Releases
Topic: My new map coming soon!
Replies: 10
Views: 555

Yeah also on the second shot, just to let you know you have a floor texture on a wall. :wink: I mean if you do a bit a fitting it might look OK but it's just kinda wierd, maybe just because I'm a mapper and I have like half the textures memorized and could yeah...
by blue60007
Sat Nov 20, 2004 6:10 am
Forum: Off Topic
Topic: Half Life 2
Replies: 6
Views: 197

One thing about the new MOHPA engine is the amazing ability for foilage, if you had the same in AA you'd be doing like 2fps, then again the PA foilage is much lower detailed but still I can get 20-30fps on medium-high settings... I have a Radeon 9600se 128Mb
by blue60007
Sat Nov 20, 2004 6:08 am
Forum: Off Topic
Topic: MOH:PA card problems
Replies: 7
Views: 254

Yeah you need Pixel Shader, I had that card, you'll want to upgrade those old MX 440's have about reached the end of their lifespan... There's no way to make MOHPA run on those.... I had to upgrade to a Radeon 9600se 128Mb, I'd recommend one of the 9600's or 9800's for about $100-200 or so...
by blue60007
Sat Nov 20, 2004 6:05 am
Forum: Off Topic
Topic: Specs
Replies: 20
Views: 604

P4 2.66GHz
512Mb RAM (will be upgrading to 1Gb)

60Gb HD (primary)
160Gb HD (secondary)

DVD-ROM
DVD/CD+RW

Radeon 9600se

Soundblaster Live! 5.1
by blue60007
Sat Nov 20, 2004 5:57 am
Forum: General Discussion
Topic: Caulk Landslide
Replies: 3
Views: 242

Looks like a avalanche of caulk, or landslide of mud or something and covered part of your thingy....
by blue60007
Thu Nov 18, 2004 1:24 am
Forum: General Discussion
Topic: Something to look at :)
Replies: 15
Views: 660

Dude that's awesome! But I hate to ask, what would happen if you fall off?
by blue60007
Wed Nov 17, 2004 12:31 am
Forum: Mapping
Topic: .bsp Files
Replies: 10
Views: 351

First off you need to change to your dir

Q3map ?gamedir c:/programfiles/eagames/mohaa/ c:/programfiles/eagames/mohaa/map_source/command

Q3map ?vis ?gamedir c:/mohaa c:/programfiles/eagames/mohaa/map_source/command

Mohlight ?gamedir c:/programfiles/eagames/mohaa/ c:/programfiles/eagames/mohaa ...
by blue60007
Tue Nov 16, 2004 11:14 pm
Forum: Mapping
Topic: Simple LOD Question
Replies: 5
Views: 221

Yep just try it and see what happens.
by blue60007
Tue Nov 16, 2004 11:09 pm
Forum: Mapping
Topic: Opening a Decompiled Map
Replies: 16
Views: 580

Find the folder in which Radiant is installed. Likely C:\Program Files\MOHAATools\ Find MOHRadiant.exe, either find or create a folder named 'Plugins' and place the two dll's there. Restart Radiant if needed, then in the menu bar is a Plugins thing...

If you could tell us which buttons you are ...
by blue60007
Tue Nov 16, 2004 11:04 pm
Forum: Mapping
Topic: .bsp Files
Replies: 10
Views: 351

Yeah also there are many great tuts here on .map and the WWW. :wink: