Search found 7 matches

by thegnat
Thu Sep 19, 2002 10:28 am
Forum: Mapping
Topic: door sounds
Replies: 4
Views: 371

Aditionally to Scorpios answer you have to modify the ubersound.scr to make some sounds playable in MP. See TMT board for a sound tutorial.
by thegnat
Sun Sep 15, 2002 6:22 pm
Forum: Mapping
Topic: I need major help
Replies: 2
Views: 242

You surely mean the .scr files! The mapscript. You have to reassign it to notepad or just open it with any texteditor. Its not the MAP!!! Its only the SCRIPT of it! :lol:
by thegnat
Sun Sep 15, 2002 10:47 am
Forum: Mapping
Topic: radardish speeding!
Replies: 2
Views: 273

Place this line above your rotation command:

Code: Select all

$radardish time 3
That indicates that a complete rotation takes 3 seconds. Place a time value of your choice to get the speed you want.
by thegnat
Fri Sep 13, 2002 8:17 am
Forum: Scripting
Topic: Triggering events?
Replies: 2
Views: 590

Hey Manstein,

we know us from Map4All. :shock:

1. Your Tank Question: I got it working with a info_waypoint path and a trigger to start the movement.

starttank:

$tank_trigger waittill trigger

iprintlnbold "Tankmovement triggered."
// MSG on screen
$tank_trigger remove
$sherman_tank drive ...
by thegnat
Thu Sep 12, 2002 1:08 pm
Forum: Scripting
Topic: Stopping looping threads
Replies: 3
Views: 617

I think the key is that local.variablename defines a variable that is only available in the thread where it has been created. You can submit the local variable to another thread by adding it to the called thread like this:

yourthread local.variablename:
commands here
end

To create a variable ...
by thegnat
Fri Sep 06, 2002 10:16 am
Forum: Mapping
Topic: Axis/allied separation
Replies: 2
Views: 271

Place beside your axis/allies startpoints one info_player_start. You need that one also!
by thegnat
Fri Sep 06, 2002 10:14 am
Forum: Mapping
Topic: Barrels blow walls up
Replies: 1
Views: 305

Give the trigger spawnflags 128 by ticking the box "DAMAGE" in entity menu. So it should be triggered when the barrel explodes...