Search found 6 matches

by blmeanie
Sat Sep 11, 2004 9:32 pm
Forum: Scripting
Topic: Adding Spawns to stock maps
Replies: 8
Views: 301

I have used this code and your answers on where to put it and had it work great for adding spawn points to Remegan.

Thanks guys!

However, I have done same technique to Flughafen without any success. Is there some complication due to Flughafen originally being an obj map? I put the same type of ...
by blmeanie
Sun Mar 21, 2004 7:30 pm
Forum: Mapping
Topic: tutorial question
Replies: 5
Views: 177

I did, unfortunately many of the hits on the search were not related, ended getting frustrated.

Some of the sticky posts were intended to be and started off being very helpful but many of those posts got off target. Tough to read through some of them.

I will search best I can in the future, thanks.
by blmeanie
Sun Mar 21, 2004 3:58 pm
Forum: Mapping
Topic: compile status
Replies: 30
Views: 524

Did you figure out this part of your error :

"LoadPortals: couldn't read C:\PROGRA~1\EAGAME~1\MOHAA\mainta\maps\storm_on_revi
.prt "

I am getting a similar message on mine.
by blmeanie
Sun Mar 21, 2004 3:01 pm
Forum: Mapping
Topic: tutorial question
Replies: 5
Views: 177

nevermind, I must have copied it while already in the map. Once I closed down and reopened mohaatools the light option was there.

Thanks!
by blmeanie
Sun Mar 21, 2004 2:58 pm
Forum: Mapping
Topic: tutorial question
Replies: 5
Views: 177

nope, did that. When you say "main" folder are you talking about the mohaa\ directory (root) or the mohaa\main\ folder? Is there any issue with having it in multiple folders?

Thanks for the welcome btw.
by blmeanie
Sun Mar 21, 2004 3:49 am
Forum: Mapping
Topic: tutorial question
Replies: 5
Views: 177

tutorial question

Following along the tutorial for a newbie, have created room, textured fine, then step to add light entity : problem.

When I right click on the map, light is not on the "long list" as the turorial suggests. Have searched everywhere, no luck.

Anybody?

Thanks in advance.