Ok, I can see if i use my LightRay, I can import my max model to it and then export it to moh or cod format model.
But for some reason my LightRay export is not working and mine is registered.
Anyone know whats wrong here ?
Search found 11 matches
- Sat Oct 14, 2006 11:24 pm
- Forum: Skinning / Modelling
- Topic: 3ds Max ?
- Replies: 9
- Views: 1774
- Thu Oct 12, 2006 3:57 pm
- Forum: Skinning / Modelling
- Topic: 3ds Max ?
- Replies: 9
- Views: 1774
This is crazy,,,, You mean to tell me no-one has created models for MOH or COD in 3ds max at all ?
This seems a little too far fetched. Al i want to do is be able to export my model to work in the game. Possibly import one too for a screen shot, So i can remodel a weapon too.
Seems Light ray has a ...
This seems a little too far fetched. Al i want to do is be able to export my model to work in the game. Possibly import one too for a screen shot, So i can remodel a weapon too.
Seems Light ray has a ...
- Thu Oct 12, 2006 12:31 am
- Forum: Skinning / Modelling
- Topic: working on some things
- Replies: 46
- Views: 8821
- Wed Oct 11, 2006 11:15 pm
- Forum: Skinning / Modelling
- Topic: Milkshape 3d Moddeling?
- Replies: 6
- Views: 1700
- Wed Oct 11, 2006 7:04 pm
- Forum: Skinning / Modelling
- Topic: 3ds Max ?
- Replies: 9
- Views: 1774
- Wed Oct 11, 2006 12:35 am
- Forum: Skinning / Modelling
- Topic: 3ds Max ?
- Replies: 9
- Views: 1774
3ds Max ?
Hey guys doesnt anyone here use 3ds max to make models?
I can map, but i want to make a model now doesnt matter how crappy :).
long as i get my first one done, and grow more pround of them as i get better.
I dont see any tutorials on this. Does anyone know where to get some good reading material ...
I can map, but i want to make a model now doesnt matter how crappy :).
long as i get my first one done, and grow more pround of them as i get better.
I dont see any tutorials on this. Does anyone know where to get some good reading material ...
- Sun Jun 11, 2006 12:42 am
- Forum: Mapping
- Topic: .bsp compatable question
- Replies: 5
- Views: 426
no dice
Well no dice. Best result would be to try and reconstuct the whole map in radiant as it has been done for a few years now.
:'(
:'(
- Mon Jun 05, 2006 6:23 pm
- Forum: Mapping
- Topic: .bsp compatable question
- Replies: 5
- Views: 426
- Mon Jun 05, 2006 2:53 am
- Forum: Mapping
- Topic: .bsp compatable question
- Replies: 5
- Views: 426
- Mon Jun 05, 2006 1:06 am
- Forum: Mapping
- Topic: .bsp compatable question
- Replies: 5
- Views: 426
.bsp compatable question
Hey has anyone tried using a bsp from like Jedi Knight or Soldier of Fortune in mohaa ?
Seeing how they are all Q3. wonder if it can be done.
Seeing how they are all Q3. wonder if it can be done.
- Thu Mar 25, 2004 6:34 pm
- Forum: Mapping
- Topic: resizing custom textures
- Replies: 12
- Views: 271
Using PSP
Ok there is no 32 bit in PSP Correct......... but!
You may open the TGA file Edit what you like then click close.
Do not click save or saveas just close and say yes to the changes this will keep the TGA just like it was when you opend it but your changes will be saved to it.
You may open the TGA file Edit what you like then click close.
Do not click save or saveas just close and say yes to the changes this will keep the TGA just like it was when you opend it but your changes will be saved to it.