Search found 11 matches

by LABYRNTH
Sat Oct 14, 2006 11:24 pm
Forum: Skinning / Modelling
Topic: 3ds Max ?
Replies: 9
Views: 1774

Ok, I can see if i use my LightRay, I can import my max model to it and then export it to moh or cod format model.

But for some reason my LightRay export is not working and mine is registered.

Anyone know whats wrong here ?
by LABYRNTH
Thu Oct 12, 2006 3:57 pm
Forum: Skinning / Modelling
Topic: 3ds Max ?
Replies: 9
Views: 1774

This is crazy,,,, You mean to tell me no-one has created models for MOH or COD in 3ds max at all ?

This seems a little too far fetched. Al i want to do is be able to export my model to work in the game. Possibly import one too for a screen shot, So i can remodel a weapon too.

Seems Light ray has a ...
by LABYRNTH
Thu Oct 12, 2006 12:31 am
Forum: Skinning / Modelling
Topic: working on some things
Replies: 46
Views: 8821

Dude that is sick,,,,


Are you modeling or just skinning?
If modeling , what programs please?
by LABYRNTH
Wed Oct 11, 2006 11:15 pm
Forum: Skinning / Modelling
Topic: Milkshape 3d Moddeling?
Replies: 6
Views: 1700

You would be better off with lightray3D it can import and export not only mohaa models but also AA animations . The plugins can import spearhead models too but not the animations . As I remember milkspape can only export .skb static models .


How about 3ds Max? Know of any import or Export ...
by LABYRNTH
Wed Oct 11, 2006 7:04 pm
Forum: Skinning / Modelling
Topic: 3ds Max ?
Replies: 9
Views: 1774

OK..... How about some plugin or steps to get a model imported to 3dmax to edit it ?
by LABYRNTH
Wed Oct 11, 2006 12:35 am
Forum: Skinning / Modelling
Topic: 3ds Max ?
Replies: 9
Views: 1774

3ds Max ?

Hey guys doesnt anyone here use 3ds max to make models?

I can map, but i want to make a model now doesnt matter how crappy :).
long as i get my first one done, and grow more pround of them as i get better.

I dont see any tutorials on this. Does anyone know where to get some good reading material ...
by LABYRNTH
Sun Jun 11, 2006 12:42 am
Forum: Mapping
Topic: .bsp compatable question
Replies: 5
Views: 426

no dice

Well no dice. Best result would be to try and reconstuct the whole map in radiant as it has been done for a few years now.

:'(
by LABYRNTH
Mon Jun 05, 2006 6:23 pm
Forum: Mapping
Topic: .bsp compatable question
Replies: 5
Views: 426

Yes now i know what your saying about the version number JV.

Like converting retail maps or customs to demo version mohaa.

It would be cool to try and get a soldier of fortune map or Jedi knight map in mohaa :).
by LABYRNTH
Mon Jun 05, 2006 2:53 am
Forum: Mapping
Topic: .bsp compatable question
Replies: 5
Views: 426

Thanks for the reply my friend, i know the textures would not be the same.
But if you carried all the textures/models in the proper data stucture as the bsp uses from say Jedi Knight, Could it not load the bsp and those textures from its structure and models.

Im asking questions to see if anyone ...
by LABYRNTH
Mon Jun 05, 2006 1:06 am
Forum: Mapping
Topic: .bsp compatable question
Replies: 5
Views: 426

.bsp compatable question

Hey has anyone tried using a bsp from like Jedi Knight or Soldier of Fortune in mohaa ?

Seeing how they are all Q3. wonder if it can be done.
by LABYRNTH
Thu Mar 25, 2004 6:34 pm
Forum: Mapping
Topic: resizing custom textures
Replies: 12
Views: 271

Using PSP

Ok there is no 32 bit in PSP Correct......... but!

You may open the TGA file Edit what you like then click close.

Do not click save or saveas just close and say yes to the changes this will keep the TGA just like it was when you opend it but your changes will be saved to it.