Search found 115 matches

by LeadHead
Tue Jul 10, 2007 3:59 pm
Forum: Public Releases
Topic: Neils LanParty Map
Replies: 4
Views: 2144

sweet map neillomax, looks like it'd be great for a lan party!! i'd say you accomplished your goal.
by LeadHead
Mon Jun 26, 2006 3:11 pm
Forum: Mapping
Topic: My Map .PK3 Problem please help...
Replies: 4
Views: 405

Re: pk3

tltrude wrote:I think your map name has to start with "dm_" for Spearhead deathmatch maps, but I'm not sure.
I am pretty sure that it doesn't need that.
by LeadHead
Tue May 16, 2006 11:41 pm
Forum: Mapping
Topic: The insane and very cool '.MAP Community map project'
Replies: 141
Views: 5540

Whoever gets to work on this next is going to need to do a lot of caulking...
by LeadHead
Tue May 09, 2006 6:53 pm
Forum: Mapping
Topic: Decrease Compile time and increase performance!!!!!
Replies: 6
Views: 410

I totally understand that that would make the compile time a lot shorter, but does it really increase performance? Like do you get higher fps or what?
by LeadHead
Wed Apr 12, 2006 10:28 pm
Forum: Mapping
Topic: help...... brainiacs
Replies: 30
Views: 1141

:lol:

No, I'm not 12. I'm 16, which is still pretty young, but I guess that's a little better than being 12.


Here's clearer instructions on how I fixed it.

This is a piece of the original file (the corrupt one) that you sent me, the only thing that has been changed is that the small blue box ...
by LeadHead
Wed Apr 12, 2006 7:18 pm
Forum: Mapping
Topic: help...... brainiacs
Replies: 30
Views: 1141

Yea sorry I just changed a few things to make it a little simpler for me. And no that evil texture thing didn't affect me at all. But here's an abridged version of my quest to fix the corrupt map:


To fix the leak (one of the first things I did), I put a big box around the map. When I compiled and ...
by LeadHead
Wed Apr 12, 2006 2:47 am
Forum: Mapping
Topic: help...... brainiacs
Replies: 30
Views: 1141

!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

Neillomax and LeadHead: 1
Evil Map Error: 0

That was pretty crazy. I've never seen anything like that before. There was an error in the map file (everything in the editor looked normal but I had to edit the file ...
by LeadHead
Wed Apr 12, 2006 12:30 am
Forum: Mapping
Topic: help...... brainiacs
Replies: 30
Views: 1141

Whats the "magic cure" for finding duplicate brushes ?

...

I just found that little box in radiant for duplicate brushes. Where do you find the info, and what do you type in each of those boxes ?

What "little box" are you referring to? Do you mean the "Find Entity / Brush" box? And I don't know ...
by LeadHead
Tue Apr 11, 2006 10:04 pm
Forum: Mapping
Topic: help...... brainiacs
Replies: 30
Views: 1141

I worked a little on the map file that you sent me. There is no real good news or bad news to report, its basically neutral. Here's what I mean:

Good Things:
1) Am able to save and open the map file fine (not a big deal, but you said that you couldn't save the map for some reason).
2) Fixed a ...
by LeadHead
Tue Apr 11, 2006 2:04 am
Forum: Mapping
Topic: detail/structural
Replies: 5
Views: 376

Well if a structural brush is desected it is black. If a detail brush is deselected it is green. If any brush is selected it is red. So I guess I don't fully understand your question.

It sounds like your having lots of MOHradiant problems. Have you tried reinstalling it?

Can't talk much now I ...
by LeadHead
Mon Apr 10, 2006 7:29 pm
Forum: Mapping
Topic: help...... brainiacs
Replies: 30
Views: 1141

Re: help...... brainiacs

when you spawn, you go through the ground and keep falling til SH crashes.

Are you falling through lod terrain? I think there is one texture that isn't solid or something (I can't remember which one it is). Try changing the texture (if it is lod terrain) or put clip brushes right underneath the ...
by LeadHead
Tue Apr 04, 2006 7:02 pm
Forum: Mapping
Topic: 50% invisible wall
Replies: 16
Views: 696

IDK if this is what you mean, but its pretty simple to try.

Just make a brush, deselect everything, then hold ctrl + shift and click on the sides that you want to be invisable. Then texture that side with either caulk or nodraw (for this instance, using nodraw would probably be the way to go. Its ...
by LeadHead
Sun Mar 26, 2006 2:23 pm
Forum: Scripting
Topic: MG42 Rate of Fire
Replies: 11
Views: 835

:lol: Yea good point. I just figured it would be kind of interesting to see how it was.
by LeadHead
Sun Mar 26, 2006 3:53 am
Forum: Scripting
Topic: MG42 Rate of Fire
Replies: 11
Views: 835

OK thanks.
by LeadHead
Sat Mar 25, 2006 8:20 pm
Forum: Scripting
Topic: MG42 Rate of Fire
Replies: 11
Views: 835

MG42 Rate of Fire

This is probably a very simple question for some of you guys, but how do you increase the rate of fire the the MG42s? I have a feeling it is just some key/value pair, but I don't know what it is. Thanks.