Search found 115 matches
- Tue Jul 10, 2007 3:59 pm
- Forum: Public Releases
- Topic: Neils LanParty Map
- Replies: 4
- Views: 2144
- Mon Jun 26, 2006 3:11 pm
- Forum: Mapping
- Topic: My Map .PK3 Problem please help...
- Replies: 4
- Views: 405
Re: pk3
I am pretty sure that it doesn't need that.tltrude wrote:I think your map name has to start with "dm_" for Spearhead deathmatch maps, but I'm not sure.
- Tue May 16, 2006 11:41 pm
- Forum: Mapping
- Topic: The insane and very cool '.MAP Community map project'
- Replies: 141
- Views: 5540
- Tue May 09, 2006 6:53 pm
- Forum: Mapping
- Topic: Decrease Compile time and increase performance!!!!!
- Replies: 6
- Views: 410
- Wed Apr 12, 2006 10:28 pm
- Forum: Mapping
- Topic: help...... brainiacs
- Replies: 30
- Views: 1141
- Wed Apr 12, 2006 7:18 pm
- Forum: Mapping
- Topic: help...... brainiacs
- Replies: 30
- Views: 1141
Yea sorry I just changed a few things to make it a little simpler for me. And no that evil texture thing didn't affect me at all. But here's an abridged version of my quest to fix the corrupt map:
To fix the leak (one of the first things I did), I put a big box around the map. When I compiled and ...
To fix the leak (one of the first things I did), I put a big box around the map. When I compiled and ...
- Wed Apr 12, 2006 2:47 am
- Forum: Mapping
- Topic: help...... brainiacs
- Replies: 30
- Views: 1141
- Wed Apr 12, 2006 12:30 am
- Forum: Mapping
- Topic: help...... brainiacs
- Replies: 30
- Views: 1141
- Tue Apr 11, 2006 10:04 pm
- Forum: Mapping
- Topic: help...... brainiacs
- Replies: 30
- Views: 1141
- Tue Apr 11, 2006 2:04 am
- Forum: Mapping
- Topic: detail/structural
- Replies: 5
- Views: 376
- Mon Apr 10, 2006 7:29 pm
- Forum: Mapping
- Topic: help...... brainiacs
- Replies: 30
- Views: 1141
Re: help...... brainiacs
when you spawn, you go through the ground and keep falling til SH crashes.
Are you falling through lod terrain? I think there is one texture that isn't solid or something (I can't remember which one it is). Try changing the texture (if it is lod terrain) or put clip brushes right underneath the ...
Are you falling through lod terrain? I think there is one texture that isn't solid or something (I can't remember which one it is). Try changing the texture (if it is lod terrain) or put clip brushes right underneath the ...
- Tue Apr 04, 2006 7:02 pm
- Forum: Mapping
- Topic: 50% invisible wall
- Replies: 16
- Views: 696
IDK if this is what you mean, but its pretty simple to try.
Just make a brush, deselect everything, then hold ctrl + shift and click on the sides that you want to be invisable. Then texture that side with either caulk or nodraw (for this instance, using nodraw would probably be the way to go. Its ...
Just make a brush, deselect everything, then hold ctrl + shift and click on the sides that you want to be invisable. Then texture that side with either caulk or nodraw (for this instance, using nodraw would probably be the way to go. Its ...
- Sun Mar 26, 2006 2:23 pm
- Forum: Scripting
- Topic: MG42 Rate of Fire
- Replies: 11
- Views: 835
- Sun Mar 26, 2006 3:53 am
- Forum: Scripting
- Topic: MG42 Rate of Fire
- Replies: 11
- Views: 835
- Sat Mar 25, 2006 8:20 pm
- Forum: Scripting
- Topic: MG42 Rate of Fire
- Replies: 11
- Views: 835
MG42 Rate of Fire
This is probably a very simple question for some of you guys, but how do you increase the rate of fire the the MG42s? I have a feeling it is just some key/value pair, but I don't know what it is. Thanks.