Search found 17 matches

by Headshot
Sat Apr 17, 2004 5:41 pm
Forum: Mapping
Topic: Elevator question
Replies: 2
Views: 126

thanx m8 :D
by Headshot
Sat Apr 17, 2004 4:24 pm
Forum: Mapping
Topic: Elevator question
Replies: 2
Views: 126

Elevator question

i have been making an elevator in my map, and i have a perfect working elevator except that the button inside the elevator doesnt move with the cab.

in the elevator tutorial on the rjukan project site, it mentions having static models inside the cab, and how you have to bind it to the cab, but the ...
by Headshot
Tue Apr 13, 2004 10:12 am
Forum: Mapping
Topic: omaha beach
Replies: 20
Views: 422

i just realised i dont care whether people make a load of custom stock maps, i dont have to download them.

i think this is the link, but im not really sure, it was a long time ago. click here to download it. it should look just like the one from fileplanet.

btw, i think theres two people working ...
by Headshot
Mon Apr 12, 2004 6:26 pm
Forum: Mapping
Topic: omaha beach
Replies: 20
Views: 422

i didnt make the decompiler.

this version of the hunt is for the resident evil mod, im just basing the structure of the map on the hunt, retexturing the buildings, adding and taking away stuff, etc
by Headshot
Sun Apr 11, 2004 1:04 pm
Forum: Mapping
Topic: omaha beach
Replies: 20
Views: 422

i can decompile a map successfully, im currently editing the hunt, with all of the buildings and only a few errors, which is much better than all the decompilers i know of. if you want the .map file for omaha, ill give it to you, but i wont give u the decompiler, cos if it gets round therell be ...
by Headshot
Sun Apr 11, 2004 12:41 pm
Forum: Help Wanted / Offered
Topic: Compiling problem
Replies: 18
Views: 1051

yes! i managed to get it working. the problem was the modifications in the mainta folder, which never occured to me to move. thanx for all the people that tried to help
by Headshot
Fri Apr 09, 2004 12:53 pm
Forum: Help Wanted / Offered
Topic: Compiling problem
Replies: 18
Views: 1051

I'm using the AA mohradiant, making a map for MOH:AA, and i have spearhead installed. thee was no extra shader files in pak0.pk3, or any others, and i did have the fixed shader in the main folder, but the situation didnt change, and it is now permanently deleted off my computer. I must say, i really ...
by Headshot
Thu Apr 08, 2004 3:31 pm
Forum: Help Wanted / Offered
Topic: The Mafia Mod:Mob War
Replies: 1
Views: 281

I have just added the mod to ModDatabase, you can visit the page for Mob War Here [note: it has not been authorized yet, it should be authorized by tommorow]
by Headshot
Thu Apr 08, 2004 1:06 pm
Forum: Public Releases
Topic: Cheetohs's Screenshots of Braggery
Replies: 29
Views: 1399

hey, check this connection out:
Image
it's real, lol it got a bit confused :P
by Headshot
Thu Apr 08, 2004 10:54 am
Forum: Help Wanted / Offered
Topic: Compiling problem
Replies: 18
Views: 1051

no, the paths are correct, im not using mbuilder because i wanted to see whether it would work if i compiled the map in the normal way, and now mbuilder isnt working, so im goin to stick with q3map and mohlight
by Headshot
Wed Apr 07, 2004 10:01 am
Forum: Help Wanted / Offered
Topic: Compiling problem
Replies: 18
Views: 1051

tell a lie, the file does exist, i found it. but, i have fixed it and it still doesnt work! it was in stalingradaddons, in case anyone had this problem

i have spent time working out how to compile without mbuilder, but i found out it works in exactly the same way. this shader file is driving me mad ...
by Headshot
Wed Apr 07, 2004 9:51 am
Forum: Help Wanted / Offered
Topic: Compiling problem
Replies: 18
Views: 1051

the thing is that allied_soviet_sniper_camo.shader doesnt exist, i went through all of my pk3s
by Headshot
Tue Apr 06, 2004 7:35 pm
Forum: Help Wanted / Offered
Topic: Compiling problem
Replies: 18
Views: 1051

i just have 6 folders: configs, maps, save, screenshots, sound and video. i think this problem might have something to do with the vietnam mod, i installed it the other day, but now it's uninstalled
by Headshot
Tue Apr 06, 2004 5:45 pm
Forum: Help Wanted / Offered
Topic: Compiling problem
Replies: 18
Views: 1051

no, that didnt work, i had already taken out all of the custom pk3s apart from endtefs, but i tried taking out all the custom folders aswell but t still doesnt work. do you know of any over ways of compiling maps?
by Headshot
Tue Apr 06, 2004 3:13 pm
Forum: Help Wanted / Offered
Topic: Compiling problem
Replies: 18
Views: 1051

Compiling problem

I've been having trouble with a map I'm trying to compile. Whenever i try to compile it, and this is with every map, it gives the error message "Matchtoken( "{" ) failed at line 54 in file scripts/allied_soviet_sniper_camo.shader" and then another error message saying it cant find the bsp file ...