Search found 16 matches

by The Porcelain Aardvark
Fri Sep 20, 2002 5:58 pm
Forum: Mapping
Topic: Obj exploder thingy: HEEEEEEELP
Replies: 9
Views: 524

I found it :) the bomb was inside the bounding box of the tank itself, so I had to create a convenient nearby wall so I had somewhere else to put the bomb

It works great now :D thanks for your help y'all :) All I need to do now is the architecture
by The Porcelain Aardvark
Thu Sep 19, 2002 2:32 pm
Forum: Mapping
Topic: Obj exploder thingy: HEEEEEEELP
Replies: 9
Views: 524

I'm still having problems :( I can't set the bomb now. it says "waittil trigger trigger1" (I renamed your trigger2 to trigger1 and changed the script too :)) and then "failed cansee check" in the console when I try to use the bomb
by The Porcelain Aardvark
Wed Sep 18, 2002 12:15 pm
Forum: Mapping
Topic: Obj exploder thingy: HEEEEEEELP
Replies: 9
Views: 524

So your solid model had targetname exploder1 and your smashed had targetname exploder1smashed?

Does that work? :)

In fact, could I trouble you to post your script because you seem to have done it all in the script rather than in the map itself..?
by The Porcelain Aardvark
Tue Sep 17, 2002 11:27 am
Forum: Mapping
Topic: Obj exploder thingy: HEEEEEEELP
Replies: 9
Views: 524

:cry: I still can't get it to work and I know it can be done cos it happens in the training map!
by The Porcelain Aardvark
Fri Sep 13, 2002 12:20 pm
Forum: Mapping
Topic: Obj exploder thingy: HEEEEEEELP
Replies: 9
Views: 524

Obj exploder thingy: HEEEEEEELP

I have an exploder type arrangement in my map and it works fine... I make the brushes and the smashed brushes and make them script_objects blah blah yadda yadda...

My other bomb doesn't work. I used exactly the same technique, only this time instead of using brushes to create the script_objects, I ...
by The Porcelain Aardvark
Tue Sep 10, 2002 4:29 pm
Forum: Mapping
Topic: Those bushy things
Replies: 4
Views: 327

ooh I found it :) it was Regularbush all along :D the lack of masking in the editor put me off :roll:
by The Porcelain Aardvark
Tue Sep 10, 2002 4:08 pm
Forum: Mapping
Topic: Those bushy things
Replies: 4
Views: 327

I've been flying around it in speccy mode when I get naded once too many and they use a bush I can't find for love nor money... Can anyone shine a light on this? :)
by The Porcelain Aardvark
Tue Sep 10, 2002 4:07 pm
Forum: Mapping
Topic: wheres the satelite dish?
Replies: 1
Views: 241

I found one in Static > Equipment > Radarstation if that's it?
by The Porcelain Aardvark
Sun Sep 08, 2002 7:20 pm
Forum: Mapping
Topic: Those bushy things
Replies: 4
Views: 327

Those bushy things

How do I make bushy things like in The Hunt, along the edge of the start road? If it's a load of models I can't find the model...
by The Porcelain Aardvark
Fri Sep 06, 2002 12:51 am
Forum: Mapping
Topic: Barrels blow walls up
Replies: 1
Views: 301

Barrels blow walls up

How do I make it so that destroying benzine barrels causes the wall to be triggered?
by The Porcelain Aardvark
Thu Sep 05, 2002 7:23 pm
Forum: Mapping
Topic: Axis/allied separation
Replies: 2
Views: 266

Axis/allied separation

If I put a load of axis and allied playerstarts in I can't load my map because it can't find a playerstart named "

What's that all about then? How do I fix it?
by The Porcelain Aardvark
Thu Sep 05, 2002 2:28 pm
Forum: Mapping
Topic: Impact craters
Replies: 1
Views: 343

Impact craters

If I make a pit in a LOD brush that's got a grass texture, how do I put a burnt impact crater texture on that particular section?
by The Porcelain Aardvark
Mon Sep 02, 2002 10:36 am
Forum: Mapping
Topic: Cornfield...
Replies: 3
Views: 387

Surely that would kill the FPS? Your best bet would probably be to make a huge brush with no clipping and have short corn or something :P

iono :roll:
by The Porcelain Aardvark
Sun Sep 01, 2002 11:24 pm
Forum: Mapping
Topic: Swing doors
Replies: 1
Views: 313

I figured it out, y'all. It's the silly thing where the orientation of the door is 90 degrees anticlockwise of the angle shown in the entities box.
by The Porcelain Aardvark
Sun Sep 01, 2002 6:48 pm
Forum: Scripting
Topic: Newbie question: did I miss the answer?
Replies: 1
Views: 464

Newbie question: did I miss the answer?

I playtest my map and get no sounds. When I check the console, every sound that should have played "needs entry in ubersound.scr" or something like that.

What am I doing wrong?