Search found 891 matches

by Elgan
Thu Feb 05, 2009 10:55 pm
Forum: Scripting
Topic: cvar question..
Replies: 47
Views: 3398

mwahha im going to add fuel to the fire! for fun.

nah it shouldnt and doesnt work.


However. Local....You have test and debug scripting cmds.

also you have the command "script" ....This should only work with cheats enabled on single player and SHOULD allow you to perform scripting cmds via ...
by Elgan
Sun Sep 21, 2008 10:30 pm
Forum: General Discussion
Topic: Countdown Mod
Replies: 4
Views: 1905

http://mods-r-us.net/datas/users/75-_countdown1.7.rar

countdown 1.8 is out, with fixes and some stuff. THo i dont have it right now,

sorry for latee reply.hehe,
by Elgan
Thu Dec 20, 2007 7:00 pm
Forum: Scripting
Topic: lost: gib1.def ?
Replies: 0
Views: 766

lost: gib1.def ?

hey , hs any1 happen to of seena gib.def or gib*.def for any game? not just mohaa, quake based would be good.
by Elgan
Tue Dec 11, 2007 3:48 pm
Forum: Scripting
Topic: Unused type_idle
Replies: 6
Views: 894

i did think about doing that like how you have done the dog.

However i didnt want to hook a load more anim files. dog provides just whats needed.

they still respond to walk to etc, they just go back into normal idle unlress i set again the idle and attack type.

i think with dog type the patrol ...
by Elgan
Mon Dec 10, 2007 3:05 pm
Forum: Scripting
Topic: Unused type_idle
Replies: 6
Views: 894

creating some Zombie AI.

i didnt want them to overwrite the origional AI's.

at the moement, i went with dog idle, as there is less scripts to detour. If self.zombiemodel run my script zombie/idle instead.

Also the dog provides whats needed, chase, idle, attack when close. Tho patrol would be nice ...
by Elgan
Sun Dec 09, 2007 6:02 pm
Forum: Scripting
Topic: Unused type_idle
Replies: 6
Views: 894

Unused type_idle

Does anyone knw of an Unused type_idle?

or a list of them all. Or has the q3 code handy to gander at. Tho i think its a moh script thing.

Unused type_idle? anyone? hehe

I fear they are all used and hard coded.
by Elgan
Tue Sep 25, 2007 4:42 pm
Forum: Public Releases
Topic: [NEW MAP] Assault Course (puzzles/logic/agilty)
Replies: 6
Views: 3468

if ur still working on this, i was thinking of making a similar map, but just a tiny demo, nothing fancy for soem wall climbing, rope climbing, monkey bars , pipe climbing and hug wall anims i found in fakk,

btw love the idea,
by Elgan
Tue Sep 25, 2007 4:35 pm
Forum: Skinning / Modelling
Topic: custom viewmodelanim?
Replies: 3
Views: 1598

thanx , sorry. hehe., i found it best to ask questions here, but also asked at tmt as i was fearing the above :(
by Elgan
Mon Sep 24, 2007 10:45 pm
Forum: Skinning / Modelling
Topic: custom viewmodelanim?
Replies: 3
Views: 1598

custom viewmodelanim?

Hey guys. Im having trouble ceating a custom viewmodel anim.

Lets say in an fps base file i have an anim link named:

garand_dive

Then in the state file, i do:


entrycommands
{
viewmodelanim dive
}



The anim will not work :\ changing weapon will spawn no error saying "cant find unarmed ...
by Elgan
Sat Sep 09, 2006 6:19 pm
Forum: Off Topic
Topic: Rjukan Project / Bjarne? maps?
Replies: 2
Views: 478

the page dont load for me,

after some searching:


your fave maps

Industrial strength quality map release
by Elgan
Sat Sep 09, 2006 5:55 pm
Forum: Off Topic
Topic: Rjukan Project / Bjarne? maps?
Replies: 2
Views: 478

Rjukan Project / Bjarne? maps?

hey i was looking for the Rjukan Project, but i cant find it:\.

Also anyone remember some time ago , some magazine, i think. They asked Bjarne and someone to evauate the best custom maps for them. I was wondering which maps they were.
by Elgan
Fri Sep 08, 2006 5:11 pm
Forum: Competitions
Topic: Script The World!
Replies: 9
Views: 4111

wow very weird, i had this exact same idea in my head the other night,


probably cos i saw it on stumble some months ago, hehe, hm , now lets think, hmmm
by Elgan
Mon Aug 14, 2006 12:34 am
Forum: Off Topic
Topic: New recruit selection method!
Replies: 14
Views: 1016

hehe nice vid, cobra sent it me too,

i want to pimp one!
http://video.google.co.uk/videoplay?doc ... 3896318622
by Elgan
Tue Aug 08, 2006 9:19 am
Forum: Off Topic
Topic: Angle by x/y.. again
Replies: 11
Views: 674

is this for players or actors? why not use turnto :D hehe

less fun i know.
by Elgan
Sat Jun 17, 2006 11:50 am
Forum: Scripting
Topic: iprint space on linux server
Replies: 9
Views: 693

hehe, sorry.