mwahha im going to add fuel to the fire! for fun.
nah it shouldnt and doesnt work.
However. Local....You have test and debug scripting cmds.
also you have the command "script" ....This should only work with cheats enabled on single player and SHOULD allow you to perform scripting cmds via ...
Search found 891 matches
- Thu Feb 05, 2009 10:55 pm
- Forum: Scripting
- Topic: cvar question..
- Replies: 47
- Views: 3398
- Sun Sep 21, 2008 10:30 pm
- Forum: General Discussion
- Topic: Countdown Mod
- Replies: 4
- Views: 1905
http://mods-r-us.net/datas/users/75-_countdown1.7.rar
countdown 1.8 is out, with fixes and some stuff. THo i dont have it right now,
sorry for latee reply.hehe,
countdown 1.8 is out, with fixes and some stuff. THo i dont have it right now,
sorry for latee reply.hehe,
- Thu Dec 20, 2007 7:00 pm
- Forum: Scripting
- Topic: lost: gib1.def ?
- Replies: 0
- Views: 766
lost: gib1.def ?
hey , hs any1 happen to of seena gib.def or gib*.def for any game? not just mohaa, quake based would be good.
- Tue Dec 11, 2007 3:48 pm
- Forum: Scripting
- Topic: Unused type_idle
- Replies: 6
- Views: 894
- Mon Dec 10, 2007 3:05 pm
- Forum: Scripting
- Topic: Unused type_idle
- Replies: 6
- Views: 894
- Sun Dec 09, 2007 6:02 pm
- Forum: Scripting
- Topic: Unused type_idle
- Replies: 6
- Views: 894
Unused type_idle
Does anyone knw of an Unused type_idle?
or a list of them all. Or has the q3 code handy to gander at. Tho i think its a moh script thing.
Unused type_idle? anyone? hehe
I fear they are all used and hard coded.
or a list of them all. Or has the q3 code handy to gander at. Tho i think its a moh script thing.
Unused type_idle? anyone? hehe
I fear they are all used and hard coded.
- Tue Sep 25, 2007 4:42 pm
- Forum: Public Releases
- Topic: [NEW MAP] Assault Course (puzzles/logic/agilty)
- Replies: 6
- Views: 3468
- Tue Sep 25, 2007 4:35 pm
- Forum: Skinning / Modelling
- Topic: custom viewmodelanim?
- Replies: 3
- Views: 1598
- Mon Sep 24, 2007 10:45 pm
- Forum: Skinning / Modelling
- Topic: custom viewmodelanim?
- Replies: 3
- Views: 1598
custom viewmodelanim?
Hey guys. Im having trouble ceating a custom viewmodel anim.
Lets say in an fps base file i have an anim link named:
garand_dive
Then in the state file, i do:
entrycommands
{
viewmodelanim dive
}
The anim will not work :\ changing weapon will spawn no error saying "cant find unarmed ...
Lets say in an fps base file i have an anim link named:
garand_dive
Then in the state file, i do:
entrycommands
{
viewmodelanim dive
}
The anim will not work :\ changing weapon will spawn no error saying "cant find unarmed ...
- Sat Sep 09, 2006 6:19 pm
- Forum: Off Topic
- Topic: Rjukan Project / Bjarne? maps?
- Replies: 2
- Views: 478
the page dont load for me,
after some searching:
your fave maps
Industrial strength quality map release
after some searching:
your fave maps
Industrial strength quality map release
- Sat Sep 09, 2006 5:55 pm
- Forum: Off Topic
- Topic: Rjukan Project / Bjarne? maps?
- Replies: 2
- Views: 478
Rjukan Project / Bjarne? maps?
hey i was looking for the Rjukan Project, but i cant find it:\.
Also anyone remember some time ago , some magazine, i think. They asked Bjarne and someone to evauate the best custom maps for them. I was wondering which maps they were.
Also anyone remember some time ago , some magazine, i think. They asked Bjarne and someone to evauate the best custom maps for them. I was wondering which maps they were.
- Fri Sep 08, 2006 5:11 pm
- Forum: Competitions
- Topic: Script The World!
- Replies: 9
- Views: 4111
- Mon Aug 14, 2006 12:34 am
- Forum: Off Topic
- Topic: New recruit selection method!
- Replies: 14
- Views: 1016
hehe nice vid, cobra sent it me too,
i want to pimp one!
http://video.google.co.uk/videoplay?doc ... 3896318622
i want to pimp one!
http://video.google.co.uk/videoplay?doc ... 3896318622
- Tue Aug 08, 2006 9:19 am
- Forum: Off Topic
- Topic: Angle by x/y.. again
- Replies: 11
- Views: 674
- Sat Jun 17, 2006 11:50 am
- Forum: Scripting
- Topic: iprint space on linux server
- Replies: 9
- Views: 693