Search found 6 matches

by Dave
Sun May 30, 2004 6:00 pm
Forum: Scripting
Topic: Countdown time of a bomb
Replies: 6
Views: 170

Ahh, didn't realise. I'll make a note for the future to mention this when posting questions.

This is now all working.

Thanks very much for you help.

Dave
:)
by Dave
Fri May 28, 2004 7:39 pm
Forum: Scripting
Topic: Countdown time of a bomb
Replies: 6
Views: 170

Okay, just tried that. Reset back to the orignal obj_dm and map restarts.

The whole map is at http://www.futurevisions.force9.co.uk/MOH/user_bobby_forest.pk3 (if that helps). Its only my second map so it's not going to win any prizes :-)

The only thing changed in obj_dm file was the timer to '25 ...
by Dave
Fri May 28, 2004 6:37 pm
Forum: Scripting
Topic: Countdown time of a bomb
Replies: 6
Views: 170

Thanks for the quick reply.
Have tried this and the timer is now how I want it, however the map now doesn't restart?

I've double checked everything as per your notes, all pretty straight forward and can't see anything wrong.

Any ideas?

Dave
by Dave
Wed May 26, 2004 7:13 pm
Forum: Scripting
Topic: Countdown time of a bomb
Replies: 6
Views: 170

Countdown time of a bomb

Hi there,

I've had a look for the answer to this, but either it's not there or I've missed it.

Quite simply, how can you reduce the countdown time before a placed bomb explodes? I've got a standard objective to blow up and this all works, however I need the bomb to explode quicker to make the ...
by Dave
Sun Apr 18, 2004 6:56 pm
Forum: Mapping
Topic: Damage from barbwire
Replies: 5
Views: 105

Great, thanks for the quick replies.

Dave
by Dave
Thu Apr 15, 2004 7:00 pm
Forum: Mapping
Topic: Damage from barbwire
Replies: 5
Views: 105

Damage from barbwire

Not sure if this is a mapping or scripting issue, but here goes....

Have simple map and have put in some barbwire. Have managed to configure this to do damage to the player, but if you're daft enough to let yourself be killed by it the message in MOH comes up mentioning 'cratered'.

Any hints on ...