Search found 1361 matches

by Mj
Sun Sep 27, 2009 12:53 pm
Forum: News
Topic: Welcome!
Replies: 14
Views: 5092

Oooh look what I stumbled across...! Hows it goin guys? :D Manged to turn our MoH into a vision of technological beauty yet? It's been quitea while...
:wink:
by Mj
Mon Jun 04, 2007 12:49 pm
Forum: Bragging
Topic: Ummm... got bored, made something nice, and wish to show it!
Replies: 8
Views: 2091

Yah marshy environment means you can crouch in the water without going under, but alas i think that one is too big :\

already come across my first and most feared error so i think i'll be shrinking it slightly lol
by Mj
Sun Jun 03, 2007 2:06 am
Forum: Bragging
Topic: Rostov - wip
Replies: 9
Views: 2994

i havent made a whole map in a year now, but i have mapped alot...

kata, that looks pro for MoH man!
those holes in the walla are very nicely done, i am proud indeed!

tho... maybe you should introduce more rugs? checkers is a bit raw on the eye :P

good job girlie :D
by Mj
Sun Jun 03, 2007 1:56 am
Forum: Bragging
Topic: Ummm... got bored, made something nice, and wish to show it!
Replies: 8
Views: 2091

Ummm... got bored, made something nice, and wish to show it!

http://img293.imageshack.us/img293/6291/shot0177wd1.th.jpg
http://img230.imageshack.us/img230/8602/shot0178vt5.th.jpg

Well, since i haven't really done much mapping in the while, but i just had a random creative moment for a new map i may actually be able to make playable! (pray for no errors ...
by Mj
Fri May 04, 2007 12:02 pm
Forum: Public Releases
Topic: Mappers remaining true to mohaa
Replies: 19
Views: 4713

i might not be far behind you
hmm if pkm is behind me, that must make me blatantley a deity!

viper, before i went weird mapping i made a couple of standard cod maps ( Midnight and Daybreak ); and heaps of MoH maps of a playable standard and no one ever plays them either lol: i map for the sake of ...
by Mj
Thu May 03, 2007 6:34 pm
Forum: Public Releases
Topic: Mappers remaining true to mohaa
Replies: 19
Views: 4713

I moved to CoD... i can make a weirder feel to the maps, which i like, and its more nicely wierd than moh was... though i seem to be just getting errored rejects more than maps these days :( but hey... its fun making the bits of them :D

http://img236.imageshack.us/img236/5286/shot0168qo9.jpg ...
by Mj
Thu Dec 28, 2006 7:35 pm
Forum: Off Topic
Topic: *cake* for teh_scripterer!
Replies: 10
Views: 1265

ooo i missed it, sorry jv!

Happy belated birthday!
by Mj
Tue Oct 31, 2006 9:10 pm
Forum: Off Topic
Topic: Halloween!
Replies: 9
Views: 888

Halloween!

Its halloween, I'm suprised no-ones commented yet!

Image

Remember, dont feed the animals... or the trick or treaters.

:)
by Mj
Sun Oct 08, 2006 10:43 am
Forum: Mapping
Topic: Crashing
Replies: 8
Views: 1041

lol random errors are horrid, eh?

I just took a shader of mine that worked, and hoped it would work for you :P

but you dont need it :)
by Mj
Sat Oct 07, 2006 9:09 pm
Forum: Mapping
Topic: Crashing
Replies: 8
Views: 1041

textures/mjfacade/brickfacade
{
qer_keyword metal
qer_keyword door
surfaceparm metal

{
textures/OBC_GermanHeadquarter/Lib_door003.tga
rgbGen identity
depthWrite
}
{
map $lightmap
blendFunc GL_DST_COLOR GL_ZERO
rgbGen identity
depthFunc equal
}
}

Looks almost the same bar the ...
by Mj
Sat Oct 07, 2006 6:31 pm
Forum: Mapping
Topic: Crashing
Replies: 8
Views: 1041

hmz i havent done shaders in a while, but that looks fine; although a little complex for what only needs to be a basic shader.

is rad throwing out any errors when it crashes?
does rad load if you take out that shader completely?
by Mj
Sat Oct 07, 2006 2:31 pm
Forum: Mapping
Topic: Crashing
Replies: 8
Views: 1041

usually its a bad shader - go through your shaders in your pk3 and check everything is shipshape; or just re-write them. its usually a shader issue so also make sure there are no other conflicting pk3s in your main (just take all the random rubbish out)

:)
by Mj
Sat Sep 30, 2006 8:39 pm
Forum: Off Topic
Topic: First official guide!
Replies: 9
Views: 848

Problem with this method is the same as always with the evil (but occasionally handy) GSC tool - it can bugger up vertice coordinates and batter them abit off the grid, leading to occasional annoying buggyness - meshes are more efficient for the job, although brush can be more aesthetically pleasing ...
by Mj
Tue Sep 26, 2006 5:51 pm
Forum: Off Topic
Topic: Tallest people in the world
Replies: 9
Views: 808

i knew a seven-foot basketball-playing monk once... fairly random
by Mj
Tue Sep 26, 2006 4:30 pm
Forum: Mapping
Topic: Multiplayer Mortars
Replies: 8
Views: 742

Going out on random limbs, there was one in 'Hell in the pacific' TC, player carryable, pretty good to use; if for a fortified one, i think you may have to try and bend and change scorpio's tank scripts