Yeah, I have been mapping awhile and never seen this one before. It is coming up right at the end of the .bsp part of the compile. No other info as a clue as far as brush number or anything. The map has little or no CSG subtracting for the reason you mentioned, lol. Hmm.........
Search found 22 matches
- Wed Sep 10, 2003 6:20 pm
- Forum: Mapping
- Topic: MAX_Original_Edges Error?
- Replies: 2
- Views: 169
- Wed Sep 10, 2003 8:56 am
- Forum: Mapping
- Topic: MAX_Original_Edges Error?
- Replies: 2
- Views: 169
MAX_Original_Edges Error?
Hey guys,
Got this error last time I compiled-- MAX_ORIGINAL_EDGES and can't get a .bsp file now. Anyone know what this little beauty means and how I kill it? Much oblige
Got this error last time I compiled-- MAX_ORIGINAL_EDGES and can't get a .bsp file now. Anyone know what this little beauty means and how I kill it? Much oblige
- Mon Sep 08, 2003 6:52 pm
- Forum: Mapping
- Topic: half of my map is f***ing gone some please please HELP!!
- Replies: 15
- Views: 471
Well, to completely uninstall Radiant since it isn't listed in the add/remove list in the control panel, you will have to edit the registry. Otherwise, all the preferences,etc will still be there if you do a new install. First move the entire Mohaa Tools folder (contains Radiant.exe) to the Recycle ...
- Sat Sep 06, 2003 2:25 am
- Forum: Mapping
- Topic: half of my map is f***ing gone some please please HELP!!
- Replies: 15
- Views: 471
- Fri Sep 05, 2003 9:21 pm
- Forum: Mapping
- Topic: half of my map is f***ing gone some please please HELP!!
- Replies: 15
- Views: 471
Yeah, Crunch. I have been mapping for like a year and a bit with MOH and have never had this problem. I just opened a map like always with the past history window (at bottom of the file tab) but this time for some reason parts were missing. I wonder if it is pk3 contamination from other files? What ...
- Fri Sep 05, 2003 9:22 am
- Forum: Mapping
- Topic: half of my map is f***ing gone some please please HELP!!
- Replies: 15
- Views: 471
- Wed Apr 23, 2003 6:56 pm
- Forum: Scripting
- Topic: Multiplayer assassinate script
- Replies: 13
- Views: 392
- Fri Apr 18, 2003 6:31 am
- Forum: Bots
- Topic: Weapon Priorities
- Replies: 5
- Views: 753
- Fri Apr 18, 2003 2:00 am
- Forum: Bots
- Topic: Weapon Priorities
- Replies: 5
- Views: 753
Weapon Priorities
Hey JV
I have a bot in a map that I want unarmed. In the AI paramaters window, I set his weapon as none but in the objective match game he spawns with a SMG. Would I set all his weapon priorities to 0 like you mentioned in the bot manual or is there an easier way to do this? Thank you and thanks ...
I have a bot in a map that I want unarmed. In the AI paramaters window, I set his weapon as none but in the objective match game he spawns with a SMG. Would I set all his weapon priorities to 0 like you mentioned in the bot manual or is there an easier way to do this? Thank you and thanks ...
- Thu Apr 17, 2003 10:40 pm
- Forum: Scripting
- Topic: Multiplayer assassinate script
- Replies: 13
- Views: 392
- Thu Apr 17, 2003 10:13 pm
- Forum: Scripting
- Topic: Multiplayer assassinate script
- Replies: 13
- Views: 392
- Thu Apr 17, 2003 9:52 pm
- Forum: Scripting
- Topic: Multiplayer assassinate script
- Replies: 13
- Views: 392
Multiplayer assassinate script
Hey guys,
I am almost finished a multiplayer map where the Allied object is to kill an Axis officer. When I load the map, I can kill the officer but the map does not finish. In the console I am getting a Null listener error on the waittill death line. Here is part of the script, what am I missing ...
I am almost finished a multiplayer map where the Allied object is to kill an Axis officer. When I load the map, I can kill the officer but the map does not finish. In the console I am getting a Null listener error on the waittill death line. Here is part of the script, what am I missing ...
- Mon Mar 31, 2003 8:36 am
- Forum: Mapping
- Topic: mg42 range of firing?
- Replies: 1
- Views: 124
- Sat Mar 22, 2003 1:14 am
- Forum: Scripting
- Topic: MG42s... Yes, I already read all the other threads
- Replies: 6
- Views: 369