Search found 24 matches

by meowmix11
Mon Jun 28, 2004 10:49 pm
Forum: Scripting
Topic: Spawning in BT
Replies: 12
Views: 241

Editscript only works for me in allied assault.
by meowmix11
Sun Jun 27, 2004 10:33 pm
Forum: Scripting
Topic: Spawning in BT
Replies: 12
Views: 241

Ohhh sorry. I am so stupid. :oops: I thought he meant that it opens up the bsp!
by meowmix11
Sun Jun 27, 2004 9:07 pm
Forum: Scripting
Topic: Spawning in BT
Replies: 12
Views: 241

Nope.
by meowmix11
Sun Jun 27, 2004 8:40 pm
Forum: Scripting
Topic: Spawning in BT
Replies: 12
Views: 241

Just to let ya know, I did it easily by putting my script in a pk3. It worked for me! I did this in pk3:

maps
dm
mohdm1.scr <<<<This was modded

I hope this helps!



EDIT: You just can't use editscript in BT. I think BT dosnt read files in folders, inly in pk3s. If you want me to post a sample ...
by meowmix11
Sun Jun 27, 2004 6:37 pm
Forum: Scripting
Topic: Spawning in BT
Replies: 12
Views: 241

I think you gotta put the scripts in a pk3.
by meowmix11
Tue Jun 15, 2004 7:25 pm
Forum: Scripting
Topic: FLYING TUTORIAL + SCRIPT
Replies: 21
Views: 639

Is there a way to make the player move forward faster?
by meowmix11
Tue Jun 15, 2004 3:58 am
Forum: Scripting
Topic: Can anyone help me?
Replies: 7
Views: 284

I cant get the script to work. I have no idea what is going on. It wont even trigger!I placed it in the main script under level waittill spawn. Is this right? My old script works perfectlt, though. I have also checked all the coordinates.
by meowmix11
Fri Jun 11, 2004 2:39 pm
Forum: Scripting
Topic: Can anyone help me?
Replies: 7
Views: 284

Arrgh! I still can't glue the player to the plane. here is my script.

plane:
local.trig = spawn trigger_multiple
local.trig.origin = ( 974 -4557 60 ) // position it
local.trig setsize ( -50 -50 -10 ) ( 50 50 10 ) // give it some SIZZE
local.trig setthread flyplane
local.trig message "*****YOU ARE ...
by meowmix11
Mon Jun 07, 2004 3:14 am
Forum: Scripting
Topic: Can anyone help me?
Replies: 7
Views: 284

Yeah, they have a targetname coz the planes work wothout the player gluing. But im sorry to say this but i have no idea what you are saying. Im kinda new to this. :roll:
by meowmix11
Sun Jun 06, 2004 10:07 pm
Forum: Scripting
Topic: Can anyone help me?
Replies: 7
Views: 284

Can anyone help me?

I have been trying to glue a player to a splinepath plane for some time now and i still have had no luck. :( Here is my script: plane:
local.trig = spawn trigger_multiple
local.trig.origin = ( 974 -4557 -463 ) // position it
local.trig setsize ( -50 -50 -10 ) ( 50 50 10 ) // give it some SIZZE
local ...
by meowmix11
Mon May 31, 2004 1:53 pm
Forum: Scripting
Topic: ring move script
Replies: 7
Views: 164

First of all, there needs to be an origin to the triggers. And instead of using the moveleft, etc: teleport:
local.teleport = spawn script_model
local.teleport model "models/emitters/electric_panelmelt.tik"
local.teleport.origin = ( -2439.32 -1159.62 60) //origin of teleport
local.teleport.angles ...
by meowmix11
Fri May 28, 2004 10:01 pm
Forum: Scripting
Topic: My Omaha Mod
Replies: 12
Views: 380

Looks great Cobra! I would also like to see it if its not too much trouble. :)
by meowmix11
Sun May 09, 2004 2:39 pm
Forum: Scripting
Topic: Changing player into item?
Replies: 9
Views: 259

How would i put this into a trigger?
by meowmix11
Sat May 08, 2004 3:59 pm
Forum: Scripting
Topic: Changing player into item?
Replies: 9
Views: 259

Changing player into item?

I have seen thid before in a server. When a player walked over a trigger, the player was turned into a toilet for 60 seconds. Can anyone tell me how to do this using triggers and scripts?
by meowmix11
Sat May 08, 2004 2:08 am
Forum: Scripting
Topic: Trigger Question
Replies: 1
Views: 155

Trigger Question

How can I make a trigger that you could only come back to after five minutes? Here is my cuttent trigger:

allweap:

local.trig1 = spawn trigger_multiple
local.trig1.origin = ( 227.94 474.40 384.13 ) //axis
local.color = ( 0.0 1.0 0.0 )
local.trig1 setsize ( -50 -50 -50 ) ( 50 50 50 )
local ...