Search found 9 matches

by RiceKrispies
Wed May 12, 2004 6:26 pm
Forum: Mapping
Topic: Large Doors
Replies: 3
Views: 98

Will that automatically sound when I open my doors?
by RiceKrispies
Wed May 12, 2004 4:39 am
Forum: Mapping
Topic: Large Doors
Replies: 3
Views: 98

Large Doors

Hey my map is an underground missle silo with 2 Large doors that open. I need to add a sound file to my doors, and I'm not sure how to do it. Also any suggestion on what sound I should use?
by RiceKrispies
Mon May 10, 2004 5:33 pm
Forum: Mapping
Topic: map disapeared
Replies: 20
Views: 358

Yea I had an error like this, and it was really frustrating until I remember it makes .bak files. What happend was I saved my map, and for some reason it had an error and I didnt realize it. Well come the next day I open my map, and it has a ton of errors. I look at the accual file in explorer, and ...
by RiceKrispies
Sat May 08, 2004 12:11 am
Forum: Mapping
Topic: Quick door question
Replies: 10
Views: 241

Guess i was totally wrong, sry m4rine. Thanks that helped alot.
by RiceKrispies
Thu May 06, 2004 8:54 pm
Forum: Mapping
Topic: Quick door question
Replies: 10
Views: 241

Sry i didn't specify, but im talking about rotating doors.
by RiceKrispies
Thu May 06, 2004 8:51 pm
Forum: Mapping
Topic: doors
Replies: 10
Views: 184

Well first find your spot to put your trigger (or your "switch" so-to-speak). Once you find the spot you can make our own switch looking brush or use a model, but thats not important. Thats just there to look like a switch, and tell you where it is.

Then place a brush over it, then right click ...
by RiceKrispies
Thu May 06, 2004 8:37 pm
Forum: General Discussion
Topic: MOH Tournament! Join us!
Replies: 13
Views: 199

Uhh...This is a mapping category. Usually it doesn't take a rocket scientist to figure out where to put posts Mabye I'm wrong :(
by RiceKrispies
Thu May 06, 2004 8:31 pm
Forum: Mapping
Topic: custom texture competition
Replies: 1
Views: 79

Hehe, Interesting idea. Although I'm not good with custom textures I have made some decent ones in the past, such as a basketball court. I'm confused on if its going to be a flat wall with a kinda 3d texture to it, or are you gonna make those little spike thingies that pad the wall, and texture ...
by RiceKrispies
Thu May 06, 2004 8:04 pm
Forum: Mapping
Topic: Quick door question
Replies: 10
Views: 241

Quick door question

Alrighty, I'm pretty far into my map, and I've got a bit of a door problem. Nothing serious, but when u open them they tend to like to open towards the player instead of the other way around. What am I doing wrong? I'm pretty sure it has to do with the size of the origin brush, but I just wanted to ...