Search found 20 matches

by -[D.S.M.]-M00NiW00Ni
Sat Jun 19, 2004 11:43 am
Forum: Competitions
Topic: 3rd Competition Ideas?
Replies: 34
Views: 7182

Hi m8s again, i would choose the

Maps
Futuristic Map
Medival Map

or

Prefabs
Tower
Builidings

Thx, for listening, bye ybe!
by -[D.S.M.]-M00NiW00Ni
Thu Jun 03, 2004 12:30 pm
Forum: Competitions
Topic: 3rd Competition Ideas?
Replies: 34
Views: 7182

I've an idea, a design contest, design a house, or, ehm.....a.....ehm, whatever! A ...... damn, i only have a house in my mind ;S!!!!! Damn!
A Design Contest would be very very very great!!!!
by -[D.S.M.]-M00NiW00Ni
Thu Jun 03, 2004 12:26 pm
Forum: Competitions
Topic: Next Competition: Underground Cave System
Replies: 98
Views: 13961

Can i please see my score????????? Plz, i beg you all!!!!!!!!! I need it!!!!!!!!!! Thx!!!!!!!!!!!!!! :lol:
by -[D.S.M.]-M00NiW00Ni
Thu May 27, 2004 6:27 pm
Forum: Competitions
Topic: Next Competition: Underground Cave System
Replies: 98
Views: 13961

Yeah, i got them, the red farplane is GREAT!!! Looks like a mine on Mars, LOL!!! Red Faction, LOL!!! Ehm, yeah, Ric-Hard and Evil-Ghost send me these errors too, but i cant see them so i beg you, plz fix it :D! And send me the better version then and sure, you can make a map review!!!
by -[D.S.M.]-M00NiW00Ni
Thu May 27, 2004 6:03 pm
Forum: Competitions
Topic: Next Competition: Underground Cave System
Replies: 98
Views: 13961

THX ;D! THX ;D! Damn i'm happy, one day without sleep, IT HELPED! WOOOOOOOHOOOOOOOOOOO! Great! Yeah, i thought it would be boring if there would be only cavesystems, but the metalbridge is cool or not???? ;D
And the Radio, do you tested the radio? Hihi! And the river sound? And metal creak of the ...
by -[D.S.M.]-M00NiW00Ni
Wed May 26, 2004 6:30 pm
Forum: Competitions
Topic: Next Competition: Underground Cave System
Replies: 98
Views: 13961

You can download my map at www.freewebs.com, but only when you want to wait 30 minutes ;D!

I will e-mail my map to the judges!! Or MSN! Or WTF!?!?!

E-MAILS ARE SEND, PLEASE LOOK!!!!!!!!!!!!!!!!!!!! :shock:
by -[D.S.M.]-M00NiW00Ni
Sun May 23, 2004 12:34 pm
Forum: Competitions
Topic: Next Competition: Underground Cave System
Replies: 98
Views: 13961

ehm, is it allowed to play my map with my clanfriends? because its ready???????
when not, i have to wait!!!!
plz answer me fast, muahahahaha, my map is great, ( :lol: but too much script,textures,fx things from tltrude :P ) LUL!!!!!
hm, sfhsdh
by -[D.S.M.]-M00NiW00Ni
Fri May 21, 2004 9:42 pm
Forum: Competitions
Topic: Next Competition: Underground Cave System
Replies: 98
Views: 13961

......hmmm, :P Deadeye, bah, hmmmmmm, sure, i have build WWII maps too, when you see this one, you will be shocked, because this one is so nice, have worked one day without sleep on it, It must be good, perfect, awesome, godlike, WHATEVER! ....Deadeye.....hmmmmm. :twisted: MUAHAHAHAHHAHAHAHAH!
by -[D.S.M.]-M00NiW00Ni
Wed May 19, 2004 7:14 pm
Forum: Mapping
Topic: Spawn point help
Replies: 8
Views: 222

oh,.......ups, ....sorry, that was the one i meaned, you need More info>player>deathmatch, FORGET WHAT I SAID BEFORE A FEW MINUTES ;D :P
by -[D.S.M.]-M00NiW00Ni
Wed May 19, 2004 3:17 pm
Forum: Mapping
Topic: Spawn point help
Replies: 8
Views: 222

You NEED one info>start>player and info>start>axis/allies are only for TDM, RB and OBJ, they doesn't work in FFA!!!

i think..... :lol:

You NEED more info>start>player spawnpoints!!!!

i think..... :lol:
by -[D.S.M.]-M00NiW00Ni
Wed May 19, 2004 2:09 pm
Forum: Mapping
Topic: error
Replies: 2
Views: 98

what is patch mesh?... :oops:
by -[D.S.M.]-M00NiW00Ni
Wed May 19, 2004 2:08 pm
Forum: Mapping
Topic: Windows
Replies: 8
Views: 216

oh, thx for correction, i dont know this.... :oops:
lol
by -[D.S.M.]-M00NiW00Ni
Wed May 19, 2004 2:05 pm
Forum: Competitions
Topic: Next Competition: Underground Cave System
Replies: 98
Views: 13961

G00d idea! :shock: BRAVO! :D
by -[D.S.M.]-M00NiW00Ni
Wed May 19, 2004 11:33 am
Forum: Mapping
Topic: Windows
Replies: 8
Views: 216

No problem! 8-)
It's my job and i hope we see us in the contest! Muahahahahahah!
by -[D.S.M.]-M00NiW00Ni
Wed May 19, 2004 10:15 am
Forum: Mapping
Topic: Windows
Replies: 8
Views: 216

ok, make one window_frame and one Window_broken brush.
Click on the Window_frame brush only and make it to a "func>window" , press up "n" and check the "WINDOW_BROKEN_BLOCK", This makes it a solid object. add " key/value = target/brokewin1 "
That was the WINDOW_FRAME!!!!

up to the WINDOW_BROKEN ...