Search found 38 matches

by HyperKiller
Thu Feb 10, 2005 6:47 pm
Forum: Mapping
Topic: Shifted truck
Replies: 3
Views: 113

Well i could just put the truck a litle bit lower in MoH Radiant.
But, i don't wish to compile and run it about 20 times to get it right.

Is it maybe the cliped brushed toushing the opeltruck-entity?
by HyperKiller
Thu Feb 10, 2005 6:02 pm
Forum: Mapping
Topic: Shifted truck
Replies: 3
Views: 113

Shifted truck

Okay, check it. :D

I am using a vehilce_german_opeltruck in my map. Of course i have clip-ed it. But now, when i compile&run my map, it is higher (of the ground, floating)

Any ideas?
by HyperKiller
Sat Feb 05, 2005 11:52 am
Forum: Mapping
Topic: Reflecting window
Replies: 14
Views: 306

Well it doesn't matter if it is a reflection or not. It just has to make harder to hit someone in that window.(like looking in the sun)
Could i make a texture/flare that shows up(fade not just pop up) when you look at it from a specific angle?
Examples maybe? Or a more detailed guide. - I do ...
by HyperKiller
Fri Feb 04, 2005 8:05 pm
Forum: Mapping
Topic: Reflecting window
Replies: 14
Views: 306

Reflecting window

Hi.
I have an idea: Is it possible to make a surface (a window) that reflects sunlight (or any other light) so, that the player gets "blind" when looking at it from a specific point(angle).
Get it?
Tnx for all your anwsers.(i just know i will get some)
by HyperKiller
Wed Feb 02, 2005 8:08 pm
Forum: Mapping
Topic: Breakthrough SDK?
Replies: 9
Views: 248

Hmm, but when you try to instal SH SDK on a sistem that has BT and no SH -> MoH:AA SH not found.
Is there any way to bypass that thing?
by HyperKiller
Mon Jan 31, 2005 9:26 pm
Forum: Mapping
Topic: Sky in boxes
Replies: 12
Views: 312

And be sure that no brush is out of the skybox, i had the same problem and figured out that one vertex( a cone-like roof brush)was just touching the skybox.
by HyperKiller
Fri Jan 21, 2005 2:53 pm
Forum: Scripting
Topic: drunken effect
Replies: 9
Views: 354

I think it is drunk not drunken. (are you maybe from Germany?)
A good idea thus. Fog, some random movement. (light trails maybe? possible in Moh?)
by HyperKiller
Tue Jan 18, 2005 8:46 pm
Forum: Off Topic
Topic: umlauts
Replies: 21
Views: 737

True,
herr Wacko.
by HyperKiller
Mon Jan 17, 2005 8:26 pm
Forum: Off Topic
Topic: umlauts
Replies: 21
Views: 737

I think that al windows have it, i am sure that win98, winMe .... have it.
But you must add it during install. So, many computers with pre-installed windows don't have it.
On my keyboard it is "alt" + '(under the F9, next to 0) and then the letter . ???

Ich m?chte eine ei.
by HyperKiller
Sat Jan 01, 2005 10:20 pm
Forum: Mapping
Topic: Mapping: UDT Map
Replies: 20
Views: 406

we could start off with a small map, just for the fun of it.
by HyperKiller
Sat Jan 01, 2005 8:47 pm
Forum: Mapping
Topic: Mapping: UDT Map
Replies: 20
Views: 406

If you have time, you claim it. Simple.
I didn't know there were already projects like that.
Cheetohs, tnx (the UDT part)
by HyperKiller
Sat Jan 01, 2005 8:40 pm
Forum: Mapping
Topic: Mirror?
Replies: 16
Views: 439

I think not,
but it might help if i knew what Phallic means.
Cambridge Internacional Dictionary: phallic means symbolic of shaped like, or related with the penis. An enormous phallic tower was erected in the middle of the city
:lol: [/i]
by HyperKiller
Sat Jan 01, 2005 8:29 pm
Forum: Mapping
Topic: Interioor lighting problem
Replies: 24
Views: 523

I think that there aren't any rules in light using, try both and pick what you like.(but i think that big lights would work the best for the warehouse)

ALitleBitOffTopic question: How do i make a light in a different shape (a tube)
and can i make the light(even the sun) to cast sharp shadows?
by HyperKiller
Sat Jan 01, 2005 8:06 pm
Forum: Off Topic
Topic: Offtopic - tltrude's birthday
Replies: 12
Views: 294

Re: Offtopic - tltrude's birthday

hogleg wrote:
Mj wrote:
Runt wrote: check 8-)
:D Happy birthday + New year!
I stopped counting after 30 :P
by HyperKiller
Sat Jan 01, 2005 8:01 pm
Forum: Mapping
Topic: Mapping: A town worth Mapping
Replies: 18
Views: 500

Well i can imagine three possible scenarios:
1."hide and seek" bomb the bridge
2.the normal bomb the bridge
3.Axis: U will not pass this bridge.

Another rather strange idea: what if the axis should blow up the bridge before allies get past it. (maybe with a tank or a truck)

Another (stupid) idea ...